1.0.5b Patch Notes

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Qarl wrote:
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Completed 1 ChallengeFINALBOSS wrote:
Pretty lame to nerf Cast on Death with minions if characters were actually dying to pull it off.

Shame.


Two thirds of the exploits with Cast on Death involved minions. Getting super zombies by dying several times in non-hardcore leagues was not ideal, getting super minions without death was even more problematic.

Minions with Cast on Death is one of those things that would keep coming back to haunt us again and again.

We are considering a dedicated cast on minion death option.


That would be so awesome please make that happen!
"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
Was there a specific intention for the COD other than clever use of game mechanics?


It is just a little confusing on how to decipher the intent of COD if it was not designed with the intent to use cleverly.
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Cackfiend wrote:
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Trigger Support Gems no longer support Trapped or Remote Mined skills.


what exactly does this mean? thanks


It means that trigger gems no longer try to support trapped or remote mined active skills. Previously they supported those skills, showing the support letter, but did not function.
sig04
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Completed 2 ChallengesJeets wrote:
Was there a specific intention for the COD other than clever use of game mechanics?


It is just a little confusing on how to decipher the intent of COD if it was not designed with the intent to use cleverly.


It is intended to provide a large benefit on dying. If it was to work for long periods as death, then the benefit could not be so great.
sig04
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Fixed an issue where portals were not closed when logging out of a character via the character selection screen.


Sad day for my MFing Domi. :(
MikeyYeahThatsMe - 87 DualStrike/Spectral Throw Duelist
Messhitsu - 70 Incinerate Scion
_BrotherSyn_ - 83 CI/Aegis Marauder
off topic: any plan ggg will fix challenges arhcmnt?
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minigod123 wrote:
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Completed 2 ChallengesJeets wrote:
Making minions viable is already a huge challenge without substantial gear...

It seems like this is a quick fix to the exploits in nemesis, but it affects all summoners.


I'm a summoner and I didn't use CoD xD


Me too. I dc too much to go through all that trouble.

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Cackfiend wrote:
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Nephalim wrote:
RIP burning miscreation.


i use them without the exploits they fixed just fine


Me too. I didn't see anything specific to BM getting wacked by the nerf-hammer, but I hope the abuse of them doesn't put them on The Radar. I use them un-twinked & love em' mixed with something else.

GGG don't penalize the majority for the sins of the few ...
BLAMT!
Last edited by Zelpo on January 20, 2014 5:08 AM
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Added support for the Fracturing mod in races.

I hope for you bosses also split


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Fixed an issue where portals were not closed when logging out of a character via the character selection screen.

Meh no more set ups of portals at roots :(
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Qarl wrote:
Fixed an issue where portals were not closed when logging out of a character via the character selection screen.
Well it was nice while it lasted.
Lol none of these things affect me at all.

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