Why have you stopped playing?

"
nGio wrote:


106 Exalted worth of Nemesis Ex/Eternal and 1100 Fusing
Spoiler


If you're trying to prove that crafting is more demoralizing than finding loot, then I 100% agree! Crafting this sword is what made me quit playing. Thank you for your advice buddy.


I am not trying to prove anything, i am just saying that waiting for a 700dps weapon to drop is like waiting to win the lottery with 1 ticket.

Btw i edited my previous post:
Your 1 week char is not listed in your list of characters and the items should be like this
. Why are you lying?

Edit: I guess it's from the previous 1week race. Anyway if you want that mirror worthy weapon you better continue crafting. You are very close
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Jan 27, 2014, 3:22:50 AM
"
Pyrokar wrote:
"
nGio wrote:


106 Exalted worth of Nemesis Ex/Eternal and 1100 Fusing
Spoiler


If you're trying to prove that crafting is more demoralizing than finding loot, then I 100% agree! Crafting this sword is what made me quit playing. Thank you for your advice buddy.


I am not trying to prove anything, i am just saying that waiting for a 700dps weapon to drop is like waiting to win the lottery with 1 ticket.

Btw i edited my previous post:
Your 1 week char is not listed in your list of characters and the items should be like this
. Why are you lying?

Edit: I guess it's from the previous 1week race. Anyway if you want that mirror worthy weapon you better continue crafting. You are very close


1w chars got merged with Nemesis. Get some facts before you call someone a liar pal. Also, what's an 800 dps weapon if a 700 is a lottery ticket? A super lottery ticket? What about an 850?

If someone playing 8-12 hours a day is gated from a 600-900 dps wpn(which is a HUGE margin) then is it only for RMT users?

The casual players and altaholics don't mind the drop rates/map system, but there isn't end game incentive for the diehards.

Last edited by nGio#1658 on Jan 27, 2014, 6:27:49 AM
I stopped because I had to go sleep. :(
“Demons run when a good man goes to war"
Cuz of uniq achive.
Aaron Ciccheli, a guy who made millions running Diablo and PoE RMT sites, owns a significant portion of GGG. How's that for a conflict of interest? 7.5% of your supporter pack money goes to this guy.
"
nGio wrote:
"
Pyrokar wrote:
"
nGio wrote:


106 Exalted worth of Nemesis Ex/Eternal and 1100 Fusing
Spoiler


If you're trying to prove that crafting is more demoralizing than finding loot, then I 100% agree! Crafting this sword is what made me quit playing. Thank you for your advice buddy.


I am not trying to prove anything, i am just saying that waiting for a 700dps weapon to drop is like waiting to win the lottery with 1 ticket.

Btw i edited my previous post:
Your 1 week char is not listed in your list of characters and the items should be like this
. Why are you lying?

Edit: I guess it's from the previous 1week race. Anyway if you want that mirror worthy weapon you better continue crafting. You are very close


1w chars got merged with Nemesis. Get some facts before you call someone a liar pal. Also, what's an 800 dps weapon if a 700 is a lottery ticket? A super lottery ticket? What about an 850?

If someone playing 8-12 hours a day is gated from a 600-900 dps wpn(which is a HUGE margin) then is it only for RMT users?



Yes gettin all maxed affixes as a drop would be pretty rare. That's why i said keep crafting. That's where you can control the parameters better and that's where you will get the high dps weapons faster.

As for the lying part, you have to excuse me it's pretty early in the morning here and i had a mind fart.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
I just made the account to give my 2cts, though I am actually not playing PoE anymore. My Main Account got deleted after I demanded if from the support and now I want to support some of the arguments other player made, why quitting the game is a viable choice.

Looking at the news regulariy I see myself confirmed with my choice, as there is almost nothing interesting added to the game.

I used to love the game, praised it and even advised it to friends and other people but when I quit I had many reasons to do so:


1, too spiky randomness, its an "all or nothing" gameplay, espacially in drops and "craftingsystem"

2, drops are not divers enough and unrewarding. I am not talking about the lack of good rares, but rather "rare items which are useless" for instance skillgems without quality. There should be a lot more minor things you can collect and be useful(like gems in Diablo 2) The currency drops dont feel rewarding, because using them will most likely result in a waste and collecting them for trade is Meh

3, Trading required is an absolute nogo. Though I damned D3 when playing PoE I see D3Addon could really do it with abandoning trading. Trading is >BYPASSING THE GAME<. In my opinion one of the most fundamental unquestioned game design flaws in the history of gaming.

4, Too many obvious choice. Its true that you can do a lot in PoE, but many things come down to an obvious choice wheter it is the best mods like "+HP" or "+armor" on armor or skillgem combinations

5, too spiky damage. I dont mind this factor a lot because my summoner could handle this, but it kept me from playing other classes. A good game should be about AVOIDING DAMAGE BY PLAYERSKILL, not 100% by items.

6, Skills not playerskillfocused, you just spam them 24/7. There should be more low Cooldownbased skills which have to be timed well. In my opinion an ARPG should be played similar to champions like in League Of Legends, where you might do things like: "Hit-RestedHitwithSkill-Kite-Hit-UseSkillToDodgeDamage-Hit-UseSkillShotSkill-Hit" and so on. In PoE you do: "Hit-Hit-Hit" with 1 Skill or 2 in the best case. In this regard Diablo 3 is a lot better imo(though its playerskillaspect is also taken out by exaggerated characterscaling which bypasses the need for skill eventually, but the skills in D3 have more playerskill potential)

7, Annoying community(though not worse than any other internet community to be fair). Here are only elitist who think they are skilled because they favour oneshot mechanics not thinking about the game design aspect. The point is, that getting oneshot is just not fun. Also its not fun to use 100 to 2500 of one orb to get the same outcome(spiky randomness!) But the elitists of the community take those misdesigned concepts as "requirement for skill" and >>mock<< people who complain about such mechanics.
As a Diamond League Of Legend player(I know this probably means nothing here) I can tell you that PoE is not a skillgame. Not even remotely! However, its very nice for theorycrafter, one of the reasons I really liked PoE.

8, Inconsistend leagues. This was the final reason I quit, when legacy items were introduced. I know it was a long discussion, but just to sum up my opinion about this: I consider legacy items as INCONSISTEND and they destroy the motivation to farm, simple as that. For me the motivation went from 40% to 0% so I quitted. For me was just no place anymore, because Standard league was broken and I wanted to play in a permanent league, so what can you do then? If GGG introduces a new permanent league which is focused on balance I might consider coming back, but this will probably not happen.

9, Disappointment about the lack of new stuff. Actually its annoying to see so many threads in the news section with irrelevant information(at least for me). After 1.0.0 there came up so many posts from Chris I could not care less. I dont care about races, community meetings or interviews on a random game magazine.

10, Inaction of answering and reacting to things which divide the community. Do you remember the debate about the itemdistribution in parties? It fucked most people off, but a small number of elitist mocked people who really disenjoyed those mechanic and defended this concept because they thought they profit from noob who cannot collect their items in time(so stealing from others was called "skill")
And today? I guess nobody would even think about wanting back the FFA loot system in parties and there are several of those debates similar to it.

11, The Skillgemsystem sucks, because it requires tedious micromanaging and has a weird progression curve and is a noobtrap(increasing from 0->1%)
In my opinion it should be like this:
Qualitygems should not drop. You need every skillgem only one and if you get it you "unlock" it for all characters. You can improve unlocked gems by using GCPs or several skillgems of the same kind, for instance:
you find your first cleave->skill unlocked
Then you can upgrade it up to 20%, while getting 1% for 1 GCP or using ~10 cleavegems
In my opinion game mechanics where the moment of using something results in effectivness is totally wrong.
Currently you might use 10 GCPs on a 0% gem, and then you randomly find a 18% skillgem of the same type. For experienced player (who dont want to trade) this means that they HAVE THE CURRENCY, but CANT USE it, because they have to wait for the right moment.
The new introduced Lv 20 to 20% recept even made it worse, I dont understand what GGG was thinking.

What PoE heavily is lacking is a CONSISTENT CURVE OF PROGRESSION.

So, as I told you,I am out(and I really am) and I will not come back 98%, because I got my account deleted and gave ALL my items to other players (probably worth 20 exalts+ I guess but I have no clue of trading value because trading pissed me off)


Looking forward to Reaper Of Souls, see you there! (though I dont exspect RoS to be the holy grail, but who knows?)


PS.:

12, weird relation between longterm character and build possibilities

I liked to try out a lot of builds but in my opinion the leveling progression from 1-65 is MUCH TOO TEDIOUS, even with a full set of uniques.
On the one hand the game wants the player to try out a lot of builds, but on the other hand playing only 1 main character is the most "viable". This does not fit together.
Low Level progession should be a lot faster.
Last edited by PathOfMeh#1349 on Jan 27, 2014, 5:28:37 AM
no players online in nemesis

impossible to find anyone for trade. dead game.
Everytime I play a 75+ map that is chiseled and chaosed to 100%+ IIQ and I get drops like this:



I think "why the F am I playing this unrewarding crap?"

And sooner or later the answer is going to be "I don't know" and I will stop. Hasn't happened yet, but the endgame mapping system is designed to make people quit.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Jan 27, 2014, 6:06:55 AM
It might be the hipster thing to do to bash on posts like PathofMeh's, I typically would be right there too, but I'm starting to see only poor design choices drown out the good in my play anymore. I've had to reroll characters that were only in their 20's just to feign some kind of interest and to keep playing. I mostly play now in hopes GGG will literally wise up and fix their mistakes but I understand now that isn't fair to myself or GGG so I think I too must pack my bags and go back to what in my opinion is the high water mark for arpgs, TQIT.



There was a dream that was PoE and when it was but a whisper it had mountains of hope and aspirations but not all who dream get to build Rome.
"
tackle70 wrote:

I think "why the F am I playing this unrewarding crap?"

And sooner or later the answer is going to be "I don't know" and I will stop. Hasn't happened yet, but the endgame mapping system is designed to make people quit.


Happened to me ~2 weeks ago.

Endgame mapping system really is designed to make people quit, although those lucky enough remain there, logically.

You can handle the hard content, but you can't play it, too bad, go one shot everything for weeks, after that you may taste couple of hours of hard content, then go back again... really hardcore (I like to use hardcore in this kind of context because the game is promoted as a hardcore game).

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