Elemental Buzzsaw & Static Strike - Solo the entire game, quickly and cheaply 1.1.0 update

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Necropasia wrote:
First off, thanks for the great guide.

Just wanted to chime in with my experience with this build. I wanted a change of pace from my RF/EK build (and tired of rerolling maps with vuln/-max res/etc... things that make RF not work), found this guide and really liked the feel of it. I'm sitting at lv81 now, and greatly enjoying it. Still reminds me of the ele speed builds I ran in cb.

Recently got a great deal on a 5l Hyrri, and respec'd the 5 nodes spent getting acro accordingly (including one point into lit res until I find an upgrade or two).

Btw, wouldn't haste from the shadow start be more beneficial than finesse from ranger? It's one more point, but 4% more aspd and access to the 16bhp/8%/12% nodes behind it.



At the moment, I'm pushing out 6900 tooltip dps with mostly nq lv18 gems (9% ST, 8% WED) and decent but not fantastic gear. Life is a bit low at 3500, but hasn't really been an issue. Pretty much every skillpoint from here out will be going into life anyways.


Any suggestions on what needs upgrading first?

Gear



In my opinion, neither Finesse nor Haste are worth taking unless you're short on Dex anyways. If you take into account the travel nodes used to reach them, they both end up giving 4% AS per node, which is the shittiest of all the Attack Speed node groupings this build takes. The Berserking Ring takes 4 nodes to reach and take, giving 5.25% AS per node. The Harrier set takes up 5 nodes, giving 5% AS per node. I'd honestly just rather grab a few more health nodes over Fitness and Haste.
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Necropasia wrote:
First off, thanks for the great guide.

Just wanted to chime in with my experience with this build. I wanted a change of pace from my RF/EK build (and tired of rerolling maps with vuln/-max res/etc... things that make RF not work), found this guide and really liked the feel of it. I'm sitting at lv81 now, and greatly enjoying it. Still reminds me of the ele speed builds I ran in cb.

Recently got a great deal on a 5l Hyrri, and respec'd the 5 nodes spent getting acro accordingly (including one point into lit res until I find an upgrade or two).

Btw, wouldn't haste from the shadow start be more beneficial than finesse from ranger? It's one more point, but 4% more aspd and access to the 16bhp/8%/12% nodes behind it.



At the moment, I'm pushing out 6900 tooltip dps with mostly nq lv18 gems (9% ST, 8% WED) and decent but not fantastic gear. Life is a bit low at 3500, but hasn't really been an issue. Pretty much every skillpoint from here out will be going into life anyways.


Any suggestions on what needs upgrading first?

Gear



In my opinion, neither Finesse nor Haste are worth taking unless you're short on Dex anyways. If you take into account the travel nodes used to reach them, they both end up giving 4% AS per node, which is the shittiest of all the Attack Speed node groupings this build takes. The Berserking Ring takes 4 nodes to reach and take, giving 5.25% AS per node. The Harrier set takes up 5 nodes, giving 5% AS per node. I'd honestly just rather grab a few more health nodes over Fitness and Haste.

Having less than 3.5k HP in the 80s is a huge issue. You have great DPS already - if anything is going to hold you back from running higher level content safely, it'll be your tiny health pool, not your damage.

You can easily make up for the lost damage with a sword upgrade...I've vendored better ele swords than that. It'd likely cost you no more than a few chaos to find a great upgrade. Your jewelry is also really, really cruddy. Get some health on the rings; get some resists on the amulet.
Last edited by Phylaris on Dec 26, 2013, 2:18:04 AM
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Nephalim wrote:
Do you think its worthwhile to use crest of perandus in conjunction with block nodes to reach 56% block and pair it up with rainbowstrides for those who want to go into the tankier path? (also taking unwavering/IR in this variation). Is it possible to get good block while still maintaining the same amount of EHP and 14k ish dps?

Also, Is perandus basically the best non aegis block shield in the game with the exception of an amazing rare shield with high defenses , life, and block chance?



Perandus is an amazing leveling shield, but it does not work as an endgame shield. It has nonexistent evasion and crap for resists. The 10% block chance is great for sure, but that doesn't nearly replace the 1k+ base evasion and the fat resistance you're losing from a true endgame shield.
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Phylaris wrote:
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Nephalim wrote:
Do you think its worthwhile to use crest of perandus in conjunction with block nodes to reach 56% block and pair it up with rainbowstrides for those who want to go into the tankier path? (also taking unwavering/IR in this variation). Is it possible to get good block while still maintaining the same amount of EHP and 14k ish dps?

Also, Is perandus basically the best non aegis block shield in the game with the exception of an amazing rare shield with high defenses , life, and block chance?



Perandus is an amazing leveling shield, but it does not work as an endgame shield. It has nonexistent evasion and crap for resists. The 10% block chance is great for sure, but that doesn't nearly replace the 1k+ base evasion and the fat resistance you're losing from a true endgame shield.


I just figured the huge EHP gained from having effective 10-12% block (basically 4 passives) would overcome the evasion loss but i guess not.

I'm looking into shields and I do not really know how to compare block chance vs life vs evasion when determining the overall quality of a shield. For example
should i look for 2300 EVA shield with as much block as possible (36-42) or a 1500 eva shield with life and resist like this ?
or some mix of all 3 stats?

Having played true ranged for my entire poe career has made me incredibly inept about shields or anything pertaining to EHP block/armor/regen/life optimization.

Also, is acrobatics going to be vastly preferable to going IR + US due to evading your own reflected attacks?
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim on Dec 26, 2013, 2:35:08 AM
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Nephalim wrote:
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Phylaris wrote:
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Nephalim wrote:
Do you think its worthwhile to use crest of perandus in conjunction with block nodes to reach 56% block and pair it up with rainbowstrides for those who want to go into the tankier path? (also taking unwavering/IR in this variation). Is it possible to get good block while still maintaining the same amount of EHP and 14k ish dps?

Also, Is perandus basically the best non aegis block shield in the game with the exception of an amazing rare shield with high defenses , life, and block chance?



Perandus is an amazing leveling shield, but it does not work as an endgame shield. It has nonexistent evasion and crap for resists. The 10% block chance is great for sure, but that doesn't nearly replace the 1k+ base evasion and the fat resistance you're losing from a true endgame shield.


I just figured the huge EHP gained from having effective 10-12% block (basically 4 passives) would overcome the evasion loss but i guess not.

I'm looking into shields and I do not really know how to compare block chance vs life vs evasion when determining the overall quality of a shield. For example
should i look for 2300 EVA shield with as much block as possible (36-42) or a 1500 eva shield with life and resist like this ?
or some mix of all 3 stats?

Having played true ranged for my entire poe career has made me incredibly inept about shields or anything pertaining to EHP block/armor/regen/life optimization.

Also, is acrobatics going to be vastly preferable to going IR + US due to evading your own reflected attacks?


The 10% additional block on Perandus is overpowered as far as shields go - there's no denying that. But 53 base Evasion on a gear slot capable of providing over 2000? That isn't an acceptable choice at all, unless the shield provides ridiculous defensive utility like Aegis.
Not to mention Shields are an amazing source of resistance. You have to remember that you don't want capped resists - you want overcapped resists to deal with Elemental Weakness and such.

Acrobatics is not necessarily preferable to IR. It's true that it deals with reflected damage better for this build, but it still carries all the usual weaknesses of EVA-based builds, many of which have been discussed earlier in this thread.

I personally lean more toward IR+US as an HC player. Easier gearing and more consistent/predictable overall. I also don't really like depending on the 30% stun avoidance from Heart of Oak, not to mention I plan to run Lightning Coil, which doesn't synergize too well with Acro's armor penalty.

Not to mention that Eva/Ondar's do just as little for dealing with reflect as armor, since the build takes ResTech.
Last edited by Phylaris on Dec 26, 2013, 3:08:39 AM
Thank you for your insight. I will try the IR+US in additional to about 16% added block from 5 nodes from the tree and rainbowstrides. The highest armor on any character ive had up to this point is 2400 and block so this will be a whole new experience.

I had actually forgotten RT completely negates the reflect mitigation benefits of acrobatics and ondars.

IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim on Dec 26, 2013, 3:11:35 AM
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Nephalim wrote:
Thank you for your insight. I will try the IR+US in additional to about 16% added block from 5 nodes from the tree and rainbowstrides. The highest armor on any character ive had up to this point is 2400 and block so this will be a whole new experience.

I had actually forgotten RT completely negates the reflect mitigation benefits of acrobatics and ondars.



Acro's 30% dodge chance still works. Eva doesn't, though.
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runnin17 wrote:
@Mathil: Your point about the lightning coil is a good one. It is likely superior to cloak of defiance due to the added life and higher armor compared to cloak of defiance. However, regarding your point about not being able to constantly attack while using EB...you are just wrong here. Will EB you will have around around 3000 mana (and that is on the low end), plus you will be running clarity. End game your mana regen will be near 250-300 per second. That is more than enough to run Mind over matter and arctic armor and still run all skills off of mana. However, I concede that using a lightning coil is superior compared to using cloak of defiance. That way you do not have to worry about keeping around 700 mana free for tanking big hits and you can essentially run the auras exactly as you have minus maybe one 40% aura. In all honesty I would like replace that one 40% aura with tempest shield for an extra 4% block chance. Still would be able to run arctic armor and run skills completely off of mana.

I know you think you wouldn't be able to run skills off of mana, but trust me, I have built 3 EB builds and also ran arctic armor on all of them. I could even run a 6L cyclone build off mana only without having any mana leech. The only problem would be half regen/no regen maps regarding the mana issue and that could be solved with having a small amount of mana leech on gear or using mana leech gem.

Kudos on pointing out the lightning coil though. I agree it is vastly superior to cloak of defiance.


runnin, you clearly know a reasonable amount about this game. I would therefore be really interested in understanding how you intend to:

- grow your mana to 3,000 while also,
- having enough points to reach around the tree for all the reduced-mana-reservation nodes this build requires, while also
- having enough life for survival, and still
- hitting both MoM and EB, that are nowhere near the reduced-mana-reservation nodes


Now, once you've shared your tree that somehow manages to do all that, I'd like you to consider:

Out of your mana pool, you're running Haste, Anger, Wrath and two 40%ers.

Let's be generous and call that one 40%er.

So, you're running Haste, Anger and Wrath @ (given that it'll differ as you level, let's say) 21% each (that's 63%) and a purity @ 15% (that's 78%). If you somehow manage to get your mana pool to 3,000, you'll have a mana reservation of 78%, leaving 660 mana. Out of this, you'll run Clarity.

From that 660 mana, you propose to be running AA, tempest shield, AND absorbing damage from MoM. With so little mana, the damage that MoM can absorb will be significantly reduced because you'll run out of mana. Irrespective of how fast you regen it, one-two hits and you'll have none. The third hit will go straight through MoM.

Now, in return for that "benefit", you:

- cripple your evasion, because you need hybrid gear for EB
- definitely don't have enough points to also get Acrobatics
- lose probably both of the 40% auras, meaning you don't get your resistances above 77% (which is a key part of this build's mitigation).
- almost certainly lose dps/life to pay for your EB and mana requirements
- have less life leech from less dps
- take longer to clear

You take a 5-aura build with DPS, life, evasion and god-like resistances, and make it into a 3-aura build with less dps, less life, massively reduced evasion, no ES, normal resistances - just to gain AA and a MoM of decidedly limited functionality.

Mate, go for it. At least when you die in "non-scrub-mode" then we won't have to listen to you go on about this build anymore.

A.

Would a non-RT variant of this build work? Not necessarily a crit build, but perhaps just enough crit/accuracy to break even on DPS. Being able to shockstack and evade reflected damage sounds nice.
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Phylaris wrote:
Would a non-RT variant of this build work? Not necessarily a crit build, but perhaps just enough crit/accuracy to break even on DPS. Being able to shockstack and evade reflected damage sounds nice.


Yea it can work. Thing is you just don't gain enough by not taking RT because you're so close to it that you save hardly any points.

If it's just a matter of preference it's do-able, sure. You put more pressure on yourself in having to get a couple of pieces with high accuracy though. That said with just the accuracy on my gloves, my spec and dexterity I sit at 83% chance to hit even at lvl 95. It wouldn't be very hard for you to get above 90%.

It'll be a slight dps downgrade pretty much no matter what you do unless you get into real high accuracy ranges and wear a god tier amulet with crit/multi/wed/acc.
A list of all my builds and guides - http://www.pathofexile.com/forum/view-thread/1099189
Twitch.tv/Mathil1 streaming daily

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