PvP Progress Update

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Maniaa wrote:
IF you don't split PvP and PvE part (the fact that you NEED a PvE oriented build to get currencies, items and level to play in PvP), it's most likely going to stay as it is actually : no one really give a fuck because if you build a character for PvP, he sucks for PvE.

Easy suggestions on top of my head :

- Dedicated Passives Tree for PvP : you're using any of your character, but he can use a differente passive tree for PvP only.
- Normalize level in PvP : others games did it successfully, for example, everyone is level 50, 80, 100 it doesn't matter, just everyone have the same level. Then, you don't have to "farm PvE" to get PvP advantage.
- Make some items and/or currencies and/or uniques bound to account and bound to PvP only. For example, Kaom's Heart (and some others uniques) might unbalance the PvP. If everyone can get them (for PvP only, with coins, tokens or what even you would like), it'll solve a big balance problem. I don't see how a lvl.95 player with Kaom + 6L versus a lvl.80 player with 5L "only" and a bad weapon can be equitable, no matter what spec they're gonna use.


In fact, I sure the best thing that can happen to PoE is a PvP Tournament with a format like Descent Champions : everyone roll a fresh new character, with the same level (for ex, 80). You start with a predetermined Chest with currencies, and you have time to roll your items and plan your build before the tournament start. Everyone is lvl.80 with the same amount of currencies (like 50 Chaos, 10 Exalts, 1 Eternal etc... New currencie : Orb of Unique), and you can buy white items from Vendors.

If the current PvE can benefit future PvP tournaments, it will not work. Mark my words.


The issue with several of your suggestions is that, unlike other games (say, Guild Wars 1 or 2, both of which had distinct pve/pvp boundaries and standardized pve once they hit pvp), gearing a character for PoE isn't something you can really do quickly. There'd be definite issues if we could all, say, start a pvp match with a blank slate at any level but 1. Then there's the issue of gems, which would be a whole other nightmare.

Like or not, separating pvp and pve as regards characters with PoE probably isn't going to happen, any more than it did with D2.
"You run into an asshole in the morning, you ran into an asshole. You run into assholes all day, you're the asshole." -- Raylan Givens, "Justified"

B is for Badass, C is for Crazy, Alt-F4 pussies.
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blitzs wrote:
nice progress but please show the damage done in text.
ggg pls


No. gtfo.
Can we expect to have some interface options in the future? for example, resizing the chat or mini map?
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knac84 wrote:
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blitzs wrote:
nice progress but please show the damage done in text.
ggg pls


No. gtfo.


Please don't argue. Every feature of this type can be OPTIONAL - switch ON/OFF to your preference.
Lets go back to topic!
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I sort of wish Capture the Flag got more attention and was more accessible. From all accounts it's a lot of fun, but no one's really talking about it.

A feature such as easy-to-facilitate friendly CTF matches with guild mates would be amazing, and eventually between guilds.

Placing it in the same mostly ignored system as the existing pvp setup really didn't do it justice.


It's my understanding that we'll be able to put CTF events in the new Tournament Seasons (if people enjoy them and feel they fit, of course). This should bring them a lot more exposure.
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rings2
Good news, I`m waiting for this pvp tournaments.
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gearing a character for PoE isn't something you can really do quickly. There'd be definite issues if we could all, say, start a pvp match with a blank slate at any level but 1. Then there's the issue of gems, which would be a whole other nightmare.


Untrue. Gearing is an issue mostly because of currencies. If you had unlimited amount of currencies, you could probably gear any character for any build without leaving the town.

Let's take an example of what we can do. I don't think lvl.100 with unlimited currencies IS the best format, but I'll take it for this example just because is that one that is less influenced by RNG.

- Everyone start lvl.100, with 117 passives points available (no bandits reward).
- Currencies are unlimited and free to access.
- New NPCs : Skills Gems, Supports Gems, Flasks, Weapons, Armours and Jewellerys.
- Every Gem is full XP at any moment. You can level them as wished (recipe with gem+scouring is still working).
- Orb of Chance now has 100% chance to upgrade an item to Unique.
- Jeweller's Orb now re-roll the number of sockets cyclically.
- Orb of Fusing now re-roll the number of linked sockets cyclically (one 0 link, five 1 link possibility, etc...)


I'm not saying it's perfectly balanced, but what is the problem for this example ? What can't you do in a warm up (1h, 1 day, 1 week, who care) before a PvP tournament ?

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Like or not, separating pvp and pve as regards characters with PoE probably isn't going to happen, any more than it did with D2.


Diablo 2 is old, and the PvP was a mess. Let's not do the same mistakes again because a game did it 13 years ago.
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We've described PvP tournaments in detail before

Could you please link it.

My questions are:
Will PVP tournaments be cross leagues? or rather within each league - making them a 4 separate events?
Any chance for option to disable/volume control of the PVP announcer voice which is horrible and loud atm.?
Are you planning on disabling some unique items in the PVP arena? Facebreaker for example.

Thanks in advance!



they said 4month leagues will fight together and standard leagues fights together :)
Nice read, been waiting a while for you to update u on the PvP.
Couple of questions, can we expect to see PvP stuff before next year?
Would it be possible to get a separate area for PvP queuing? this would be good since the town are mostly populated by people that aren't there for pvping and we dont all have friends that we can fight all day.
Im sure a lot of people also wish for this so please respond with your thoughts.
IGN: Flashy | League:Nemesis | Time Zone: GMT 0 (UK) | Play Time: Somewhere Between 10:00 - 02:00
Last edited by Jillys on December 6, 2013 10:43 AM
removed.
Last edited by Thomassonigo on December 6, 2013 10:49 AM

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