Really?? This is a problem....

RNG is RNG, and is, in PoE, as final as death or taxes. She is a harsh, harsh mistress.

Accept that, embrace it, and then Zen your way into finding possibility instead of problems.

The nature of the universe is such that nothing is ever guaranteed except for the single, fleeting instance of reality in which we find ourselves, and even that is distorted by the subjective, perceptual nature of human understanding. Expecting the game to perform in a manner that goes against this basic nature, which seems to be a part of the core programming of the game (RNG), may be unrealistic.

In the RNG of Life we take the hand we are dealt with (genetic crap-shoot of being born a Rockefeller = Voltaix drop from norm Hillock first day of ladder), we make our choices, and we deal with the consequences. We have goals, some are achieved, some are not, either you accept your failures, you overcome them, or you rail against the perceived injustice of it all.

You play the role of an Exile, to whom nothing is given aside from freedom to make choices. Every one of these choices will have consequences, both pro and con, and Exiles have to live or die by those consequences. You have regrets, you make changes, you try and overcome the obstacles in your path. Overcoming is awesome, survival is a reward. An Exile leads a life in brute nature, which is harsh, cruel, and unforgiving. But there is, open and available to you, always, some way for you to turn the odds to your favor, you just have to figure it out and make the right choice.

That is how I, subjectively, see the game, and I LOVE it. That I play a game that is so deeply analogous to Life as a way to "escape" may say a bit more about my own level of sanity than I'm willing to admit, but then, we're all playing this game...

Make your choices, Exile, and be prepared for all of the consequences that come from them.
"
Sinnesteuer wrote:
RNG is RNG, and is, in PoE, as final as death or taxes. She is a harsh, harsh mistress.

Accept that, embrace it, and then Zen your way into finding possibility instead of problems.

The nature of the universe is such that nothing is ever guaranteed except for the single, fleeting instance of reality in which we find ourselves, and even that is distorted by the subjective, perceptual nature of human understanding. Expecting the game to perform in a manner that goes against this basic nature, which seems to be a part of the core programming of the game (RNG), may be unrealistic.

In the RNG of Life we take the hand we are dealt with (genetic crap-shoot of being born a Rockefeller = Voltaix drop from norm Hillock first day of ladder), we make our choices, and we deal with the consequences. We have goals, some are achieved, some are not, either you accept your failures, you overcome them, or you rail against the perceived injustice of it all.

You play the role of an Exile, to whom nothing is given aside from freedom to make choices. Every one of these choices will have consequences, both pro and con, and Exiles have to live or die by those consequences. You have regrets, you make changes, you try and overcome the obstacles in your path. Overcoming is awesome, survival is a reward. An Exile leads a life in brute nature, which is harsh, cruel, and unforgiving. But there is, open and available to you, always, some way for you to turn the odds to your favor, you just have to figure it out and make the right choice.

That is how I, subjectively, see the game, and I LOVE it. That I play a game that is so deeply analogous to Life as a way to "escape" may say a bit more about my own level of sanity than I'm willing to admit, but then, we're all playing this game...

Make your choices, Exile, and be prepared for all of the consequences that come from them.


TL;DR i play with shitgear and im not bothered by it so everybody should play with shitgear like me even if they grind more then me for ages.
"
Kechop wrote:
TL;DR i play with shitgear and im not bothered by it so everybody should play with shitgear like me even if they grind more then me for ages.


Not everyone. Some lucky bastard bought a Voltaxic.
Look, man. Video games are hard, okay?
"
Sinnesteuer wrote:
I am willing to bet that for every build that "requires" a unique to be "viable" there are options for the player to replicate said build without the unique. I am willing to admit that accomplishing this may be much harder without the unique, but that does not mean it cannot be done.

Nope.
Soul Taker allows to stack damage whatever % mana multiplier the support gems have.
Take away Soul Taker and you need other support gems and passive skills for mana management = not the same build.

Best example is Cyclone, so fucking expensive without Soul Taker I won't play any Cyclone build without that axe because 300+ mana per attack is nothing I want to build around.
Make
Spectral Throw
great again
"
CommodoX wrote:
"
Sinnesteuer wrote:
I am willing to bet that for every build that "requires" a unique to be "viable" there are options for the player to replicate said build without the unique. I am willing to admit that accomplishing this may be much harder without the unique, but that does not mean it cannot be done.

Nope.
Soul Taker allows to stack damage whatever % mana multiplier the support gems have.
Take away Soul Taker and you need other support gems and passive skills for mana management = not the same build.

Best example is Cyclone, so fucking expensive without Soul Taker I won't play any Cyclone build without that axe because 300+ mana per attack is nothing I want to build around.


Or a low-life build without a Shav's...
"
CommodoX wrote:
Nope.
Soul Taker allows to stack damage whatever % mana multiplier the support gems have.
Take away Soul Taker and you need other support gems and passive skills for mana management = not the same build.

Best example is Cyclone, so fucking expensive without Soul Taker I won't play any Cyclone build without that axe because 300+ mana per attack is nothing I want to build around.


Poor example. Not wanting to play a Cyclone build without Soul Taker doesn't make the build impossible without it. Soul Taker makes the build exponentially stronger, but stacking high-damage weapons and a very high "+% Mana Leech" makes the build viable.

Low-life build without Shav's is true, but why would a person plan to play a build that's dependent on a single piece of gear? Wouldn't it make more sense to get the item first, and then either make a character or change your build to run it how the item lets you?

GGG introduced a new concept to video games: not all gear or builds are available to everyone. You can get them one or two ways:
1) Get very lucky and see one drop.
2) Put in a lot of hours saving up to purchase the item from someone very lucky (see: #1).

A Voltaxic will drop again. It might even get put up for sale. Instead of complaining that you don't have one, do what it takes to get one. If you're a person (such as myself) that cannot commit that many hours, figure out a way to make the build work without it. And if neither of those appeal to you, maybe PoE's endgame isn't your thing.

(edit for typo)
Look, man. Video games are hard, okay?
Last edited by Peace_Frog#0315 on Dec 5, 2013, 3:29:11 PM
"
CommodoX wrote:

Nope.
Soul Taker allows to stack damage whatever % mana multiplier the support gems have.
Take away Soul Taker and you need other support gems and passive skills for mana management = not the same build.

Best example is Cyclone, so fucking expensive without Soul Taker I won't play any Cyclone build without that axe because 300+ mana per attack is nothing I want to build around.


Again, it can be done. It may be harder, it might not look exactly the same, but it can be done. That it is something YOU CHOOSE not to do does not make it an invalid choice.

Your "fun" does not have to be identical to someone else's "fun". Different strokes, different folks.

Posting limits, or "gating", certain options is not, necessarily, a bad thing. It is OK for some people to have things that others don't.

I've got a Cyclone build of my own that does just fine without any contemplation of Soul Taker as a gearing "must". All that having any piece of gear does is provide the player with more/different choices. How the player uses and then values that item is determined by those choices.

I've never owned a boat, will probably never own a boat. I love to fish, but due to not owning a boat my options and opportunities to fish are limited. Now, either I can set an unrealistic goal of trying to earn the money to purchase and maintain a boat (yeah, like the wife would ever let that happen...), I can sit at home pissed at the world that I don't have a boat, or I can take advantage of the opportunities I do have to get out and enjoy something I like doing, regardless of the limitations. There are a lot of places to fish when you are willing to make certain choices. Every now and then I am even afforded chances to fish from a boat (friends, family members, pay for a guide) and I relish them for the difference.

I've found that the grass isn't greener, it's just on the other side of the fence. It's all still grass, and pretty much tastes the same.
"
Peace_Frog wrote:


Low-life build without Shav's is true, but why would a person plan to play a build that's dependent on a single piece of gear?


Obviously I can't speak for others, but the reason I want to play one is because it looks fun and interesting. It's a new build archetype that I've not seen before, and a potentially quite powerful one.

Variety of and flexibility in builds is the best thing this game has going for it IMO. That's the passive and active skill systems at work. They should play to their strength.
"
Peace_Frog wrote:

GGG introduced a new concept to video games: not all gear or builds are available to everyone. You can get them one or two ways:
1) Get very lucky and see one drop.
2) Put in a lot of hours saving up to purchase the item from someone very lucky (see: #1).


You forgot #3. Quit rerolling in new leagues and play with our toys in standard and hardcore. Overall, this is the worst option for the game as a whole, because with the number of legacy items floating around out there, the league can never, ever, be fair for new players or people who joined on release. If everyone who had GG stuff in parent leagues did this, it would be bad for the game as a whole. It is, however, the option I am likely to take after these leagues end.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt
Tempest/War Bands T shirt
"
Peace_Frog wrote:
Poor example.
Not wanting to play a Cyclone build without Soul Taker doesn't make the build impossible without it. Soul Taker makes the build exponentially stronger, but stacking high-damage weapons and a very high "+% Mana Leech" makes the build viable.

Changing support gems = different build.
Different passive skill tree = different build.

Not having any mana issues and having to build around mana issues are 2 totally different builds, 'Sinnesteuer' wrote "same build", not different build.

So Soul Taker enables unique builds you can't do without that 20+ exalt axe.

"
Peace_Frog wrote:
Low-life build without Shav's is true, but why would a person plan to play a build that's dependent on a single piece of gear?

Because new builds with different playstyles (PoE has not very much different playstyles sadly atm because got 3k dps and suck or go 30k with cookie cutter build ....) are fun?
Make
Spectral Throw
great again
Last edited by CommodoX#7313 on Dec 5, 2013, 3:38:24 PM

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