Nope.
Soul Taker allows to stack damage whatever % mana multiplier the support gems have.
Take away Soul Taker and you need other support gems and passive skills for mana management = not the same build.
Best example is Cyclone, so fucking expensive without Soul Taker I won't play any Cyclone build without that axe because 300+ mana per attack is nothing I want to build around.
Again, it can be done. It may be harder, it might not look exactly the same, but it can be done. That it is something YOU CHOOSE not to do does not make it an invalid choice.
Your "fun" does not have to be identical to someone else's "fun". Different strokes, different folks.
Posting limits, or "gating", certain options is not, necessarily, a bad thing. It is OK for some people to have things that others don't.
I've got a Cyclone build of my own that does just fine without any contemplation of Soul Taker as a gearing "must". All that having any piece of gear does is provide the player with more/different choices. How the player uses and then values that item is determined by those choices.
I've never owned a boat, will probably never own a boat. I love to fish, but due to not owning a boat my options and opportunities to fish are limited. Now, either I can set an unrealistic goal of trying to earn the money to purchase and maintain a boat (yeah, like the wife would ever let that happen...), I can sit at home pissed at the world that I don't have a boat, or I can take advantage of the opportunities I do have to get out and enjoy something I like doing, regardless of the limitations. There are a lot of places to fish when you are willing to make certain choices. Every now and then I am even afforded chances to fish from a boat (friends, family members, pay for a guide) and I relish them for the difference.
I've found that the grass isn't greener, it's just on the other side of the fence. It's all still grass, and pretty much tastes the same.
Looking at your join date and your character list, altho you have some time in the game, you are still in the honeymoon period. You speak as if you know it all. You havent even begun to see the ugly side of POE, and that is the endless boring grind for almost nothing most of the time.
We will see how you talk after a few months if you even last that long, I have seen so many talk like you and a few months later start complaing about stuff they were bashing me for complaing about. REBOTICON used to come off almost like a blind fanboy he was in every thread defending the game from any criticism. Lately his views seemed to have changed.
GGG introduced a new concept to video games: not all gear or builds are available to everyone. You can get them one or two ways:
1) Get very lucky and see one drop.
2) Put in a lot of hours saving up to purchase the item from someone very lucky (see: #1).
You forgot #3. Quit rerolling in new leagues and play with our toys in standard and hardcore. Overall, this is the worst option for the game as a whole, because with the number of legacy items floating around out there, the league can never, ever, be fair for new players or people who joined on release. If everyone who had GG stuff in parent leagues did this, it would be bad for the game as a whole. It is, however, the option I am likely to take after these leagues end.
And here we see the "genius" of the "dumpster" leagues. After all the hoopla has died down, and the "market" has normalized, and these items are no longer so rare, for the player that simply "must" try these builds the option will exist.
I recall a couple of sayings: Good things come to those who wait. Patience is a virtue.
Looking at your join date and your character list, altho you have some time in the game, you are still in the honeymoon period. You speak as if you know it all. You havent even begun to see the ugly side of POE, and that is the endless boring grind for almost nothing most of the time.
We will see how you talk after a few months if you even last that long, I have seen so many talk like you and a few months later start complaing about stuff they were bashing me for complaing about. REBOTICON used to come off almost like a blind fanboy he was in every thread defending the game from any criticism. Lately his views seemed to have changed.
Using the PoE is analogous to life argument: I know plenty about grinding for almost nothing most of the time to be able to make valid arguments. I've got in almost 42 years /played at this point, how about you?
EDIT: Last I checked, I'm also not "locked in" to playing PoE in the same way I am Life. Grinding out my mortgage and my kids' eventual college tuition costs, never mind getting a secure retirement put together, is something I can't uninstall if it ceases to provide enjoyment.
Last edited by Sinnesteuer#7507 on Dec 5, 2013, 3:48:33 PM
It's not PoE or D3... it's the players. It's not drop rates... it's players and how they feel that they alone should have good drop rates.
People get rich exploiting the needs of these players, just like in real life.
Changing drop rates wouldn't change anything, the players would just adjust their notions as to what was valued to match it.
Don't blame it on D3. Don't blame it on PoE. This is purely a reflection of the modern player having unrealistic expectations and the players trading with them for a profit collecting the rewards for doing so.
People with this mentality sicken me. Proposing that there should be NO proposal of change...that no matter what GGG does the tried and true formula that they introduced is simply the way it must be. That there is no point in change because it will remain the same. I have some faith in GGG because they are moving in good directions. Yet I play a good amount of the day each day, and I can farm maps with my 80+ characters all day long and the most lucrative income I end up with is trading up alts and chaos orb recipes. I think the best item I have ever gotten worth an exalt or more is pre release I got a pair of rainbowstrides....holy shit. So yes it is unbalanced for the fact that 1% of the players (or rather the ones NOT playing the game because they are manipulating the economy) get to enjoy these awesome uniques or great wealth while the rest are convinced that merviel farming for alts is the only way to scrounge up enough for a shav or soul taker...
Looking at your join date and your character list, altho you have some time in the game, you are still in the honeymoon period. You speak as if you know it all. You havent even begun to see the ugly side of POE, and that is the endless boring grind for almost nothing most of the time.
We will see how you talk after a few months if you even last that long, I have seen so many talk like you and a few months later start complaing about stuff they were bashing me for complaing about. REBOTICON used to come off almost like a blind fanboy he was in every thread defending the game from any criticism. Lately his views seemed to have changed.
I've done my fair share of defender for sure, and I still do it when people make completely useless attack posts that offer zero in terms of suggestions, but mostly it was the 1.0 changes that I dislike. Also, that was beta, where I could overlooks things with the promise of "it will get better on release." A few things improved, most did not. You are definitely right about the honeymoon period. I think that most people just quit playing at that point and find a new game. Others try to affect the change they would like to see. Different strokes, I guess.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt
Tempest/War Bands T shirt
And here we see the "genius" of the "dumpster" leagues. After all the hoopla has died down, and the "market" has normalized, and these items are no longer so rare, for the player that simply "must" try these builds the option will exist.
I recall a couple of sayings: Good things come to those who wait. Patience is a virtue.
The market will never normalize. Things like this will never exist again.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt
Tempest/War Bands T shirt
Changing support gems = different build.
Different passive skill tree = different build.
This is just arguing semantics. Again. A Cyclone build is still a Cyclone build, whether or not you have Soul Taker. Soul Taker makes the build stronger. It does this by freeing up gear and skill points that you can put elsewhere. By your definition, two players can each be using a Summons build that's identical on the skill tree in every node but one, yet they'll each have "different builds."
I'm basing my current Marauder off of the "Heavy Metal" IB build on the forums, but I run almost exclusively with friends. So I got rid of all curses, run a couple resist auras, and opted for Spectral Throw as a backup attack. Yet, I still consider this his "Heavy Metal" IB build.
As for fun, of course it's fun. But if you can't run a build without "X" piece of gear, quit complaining when you don't have "X" piece of gear, and start trying to get "X" piece of gear.
By your definition, two players can each be using a Summons build that's identical on the skill tree in every node but one, yet they'll each have "different builds."
Yes, 2 different summon builds. Nearly the same but same would mean same skills / same passive tree = not the same.
"
Peace_Frog wrote:
As for fun, of course it's fun. But if you can't run a build without "X" piece of gear, quit complaining when you don't have "X" piece of gear, and start trying to get "X" piece of gear.
I tried, nothing dropped for 3 weeks, can't buy shit, have fun.