[Poll] Self Found League - SFL /FINISHED

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RagnarokChu wrote:

Your missing the point, everything you said is the version of PoE of how EXACTLY >you< would want it. There are many other SFL league people here that disagree with increasing drop rates or changes how you'll like it. You do not speak for all of the SFL league people and what version they want, which is my point. GGG cannot just "make" a SFL league because it'll never work. What if they made a SFL league were you can only play solo and not trade with people and that's it? Guess what you would still complain about the game.

TFL2 and PoE are EXACTLY the same in progression rate were you can find your way up to beat the game, they are completely different at end game.

Getting gear to beat the game /=/ best gear in the game

Also why do you act like TF2 sets or getting amount of legendaries matter, the more there are the more worthless they are. All loot is is a set of number assigned to a shiny color, it >has< no value and is valued what you think it is and how far it can get you through the game.


As i said i dont care about trade, I dont use it at all, it is not why i play arpg games, never was and never will. No, the game is not what i want as said before, dont want to repeat my self. If the game is balanced around a economy it will never be what i want.

TL2 is not same as PoE, go play tl2 this moment, i dont know what to say anymore for something that is just not correct. I dont care about best gear, i care only about items i need to complete it, and tl2 and poe is day and night.

The thing why I talk about set and uniques items, is because it is the most interesting and fun items in arpg that you can find, as they add new skills, special builds and similar.

Again, from your comments I am not sure did you played tl2 at all.
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miljan wrote:
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RagnarokChu wrote:

Your missing the point, everything you said is the version of PoE of how EXACTLY >you< would want it. There are many other SFL league people here that disagree with increasing drop rates or changes how you'll like it. You do not speak for all of the SFL league people and what version they want, which is my point. GGG cannot just "make" a SFL league because it'll never work. What if they made a SFL league were you can only play solo and not trade with people and that's it? Guess what you would still complain about the game.

TFL2 and PoE are EXACTLY the same in progression rate were you can find your way up to beat the game, they are completely different at end game.

Getting gear to beat the game /=/ best gear in the game

Also why do you act like TF2 sets or getting amount of legendaries matter, the more there are the more worthless they are. All loot is is a set of number assigned to a shiny color, it >has< no value and is valued what you think it is and how far it can get you through the game.


As i said i dont care about trade, I dont use it at all, it is not why i play arpg games, never was and never will. No, the game is not what i want as said before, dont want to repeat my self. If the game is balanced around a economy it will never be what i want.

TL2 is not same as PoE, go play tl2 this moment, i dont know what to say anymore for something that is just not correct. I dont care about best gear, i care only about items i need to complete it, and tl2 and poe is day and night.

The thing why I talk about set and uniques items, is because it is the most interesting and fun items in arpg that you can find, as they add new skills, special builds and similar.

Again, from your comments I am not sure did you played tl2 at all.

The game isn't what you want and a SFL will not "fix that problem."

There are no set or interesting items you can build special builds around or give you new skills in TL2, you do not need best godly gear to beat PoE. It has been proven many times and in many of the popular builds and guides on the forums that you can beat the game in vendor gear/self-craft.

This is exactly what I am talking about, every single "SFL" player would want their own version of the game so making a SFL league is pointless.

All I am hearing is complaining that you dislike the game because it doesn't meet your expectation of how fast you personally feel that you should get items. This game is more modeled towards D2 style of ARPG and I am sorry that you aren't enjoying as you should. But please put in a little more effort in suggesting something that requires the company to craft an ENTIRE new league and game content that suppose to re-balance and change the entire game.
Last edited by RagnarokChu#4426 on Dec 5, 2013, 2:46:52 PM
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zachatta wrote:
Wrong about time consumption.

When sometime requires lots of time and dedication it by default is more difficult to get because it requires an individual willing to devote time.

That would be a form of difficulty.

If everyone could do everything in a day, by your definition, we couldn't call the game easy because time allocation is not a form of difficulty. By your definition.

Regardless, the time dedication results in a greater feeling of success when you actually get something you want from the game, either a piece of loot or pass some content.

EDIT: And also, by your definition, if everyone could find BiS gear in a day we couldn't call the game easy.


If you can finish a game with best items in a day that means the game is easy and is only a gear check. If you add the time that you need to farm to complete it, it means the games is 100% gear check and is only time consuming. The game is not hard. We all know what makes a game hard, gear check, or time you need to farm is not one of it. if it was, the hardest games created are free korean MMOS, where you need to farm for ton of time to progress or pay $$$. The good thing is that in PoE even with best items you can still die the way PoE works and bosses also. And not to say to get best items you need to be in areas where it drops.

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miljan wrote:
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zachatta wrote:
Wrong about time consumption.

When sometime requires lots of time and dedication it by default is more difficult to get because it requires an individual willing to devote time.

That would be a form of difficulty.

If everyone could do everything in a day, by your definition, we couldn't call the game easy because time allocation is not a form of difficulty. By your definition.

Regardless, the time dedication results in a greater feeling of success when you actually get something you want from the game, either a piece of loot or pass some content.

EDIT: And also, by your definition, if everyone could find BiS gear in a day we couldn't call the game easy.


If you can finish a game with best items in a day that means the game is easy and is only a gear check. If you add the time that you need to farm to complete it, it means the games is 100% gear check and is only time consuming. The game is not hard. We all know what makes a game hard, gear check, or time you need to farm is not one of it. if it was, the hardest games created are free korean MMOS, where you need to farm for ton of time to progress or pay $$$. The good thing is that in PoE even with best items you can still die the way PoE works and bosses also. And not to say to get best items you need to be in areas where it drops.



No if you beat the game in a day, according to your own logic that would not be easy. Time allocation by your definition does not equal any form of difficulty.

So I guess spending a full amount of time pursuing a P.H.D is not hard, it is time consuming.

Typing up a 100 page paper isn't hard, just time consuming.

Running 5 miles instead of 100 feet isn't harder, it is just time consuming. (The difficulty comes from maintaining a pace for a certain length......of......time...)

Something that forces an individual to devote time to it, versus not devoting time to other activities by default is a form of difficulty.

Hell, by that same definition there is no difficulty whatsoever getting a high level character in softcore because it is just time consuming.

Please, by all means, deny that time consumption doesn't add any layer of difficulty to activities though.

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RagnarokChu wrote:
......
The game isn't what you want and a SFL will not "fix that problem."

There are no set or interesting items you can build special builds around or give you new skills in TL2, you do not need best godly gear to beat PoE. It has been proven many times and in many of the popular builds and guides on the forums that you can beat the game in vendor gear/self-craft.

This is exactly what I am talking about, every single "SFL" player would want their own version of the game so making a SFL league is pointless.

All I am hearing is complaining that you dislike the game because it doesn't meet your expectation of how fast you personally feel that you should get items. This game is more modeled towards D2 style of ARPG and I am sorry that you aren't enjoying as you should. But please put in a little more effort in suggesting something that requires the company to craft an ENTIRE new league and game content that suppose to re-balance and change the entire game.


You did not played tl2, stop talking. There are uniques that give you new skills. There are uniques around who i build the classes (meteor proc berserker). You did not played tl2 enough.

I never said PoE needs best items to beat PoE, read my post better. But items you need to beat PoE compared to other arpg, time you need to invest and farm for that items is few times more in PoE than in any other arpg. That counts d2 also. Both in items you need, both in number of set/uniques drops in that game compared to PoE

The game is not close to d2 and it drop rates.

I do not dislike this game, I dislike its economy and everything around it, and that is only a part of the game. Remove economy, make progression based crafting, and balance the game around the player. If they dont know what and how to balance around player, they should play other arpg like titan quest, torchlight , even diablo 1 and 2.
Last edited by miljan#1261 on Dec 5, 2013, 4:33:28 PM
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zachatta wrote:


No if you beat the game in a day, according to your own logic that would not be easy. Time allocation by your definition does not equal any form of difficulty.

So I guess spending a full amount of time pursuing a P.H.D is not hard, it is time consuming.

Typing up a 100 page paper isn't hard, just time consuming.

Running 5 miles instead of 100 feet isn't harder, it is just time consuming. (The difficulty comes from maintaining a pace for a certain length......of......time...)

Something that forces an individual to devote time to it, versus not devoting time to other activities by default is a form of difficulty.

Hell, by that same definition there is no difficulty whatsoever getting a high level character in softcore because it is just time consuming.

Please, by all means, deny that time consumption doesn't add any layer of difficulty to activities though.



Pursuing P.H.D. means you need to learn things, make solutions. If it was only that you need to reading a book and learning nothing,than it is time consuming and not hard.

Typing 100 pages of something that has meaning like good book is hard. Typing 100 pages of crap like same word is time consuming.

You my man, dont know what hard means and what time consuming means
Last edited by miljan#1261 on Dec 5, 2013, 3:06:12 PM
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miljan wrote:
"
zachatta wrote:


No if you beat the game in a day, according to your own logic that would not be easy. Time allocation by your definition does not equal any form of difficulty.

So I guess spending a full amount of time pursuing a P.H.D is not hard, it is time consuming.

Typing up a 100 page paper isn't hard, just time consuming.

Running 5 miles instead of 100 feet isn't harder, it is just time consuming. (The difficulty comes from maintaining a pace for a certain length......of......time...)

Something that forces an individual to devote time to it, versus not devoting time to other activities by default is a form of difficulty.

Hell, by that same definition there is no difficulty whatsoever getting a high level character in softcore because it is just time consuming.

Please, by all means, deny that time consumption doesn't add any layer of difficulty to activities though.



P ursuing P.H.D. means you need to learn things, make solutions. If it was only that you need tp reading a book and learning nothing,than it is time consuming and not hard.

Typing 100 pages of something that has meaning like good book is hard. Typing 100 pages of crap like same word is time consuming.

You my man, dont know what hard means and what time consuming means


What about running distance? You my man are in denial.
A!

I would pay the 1k to spin up this league for 6mos
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RagnarokChu wrote:
"
miljan wrote:
"
RagnarokChu wrote:

Your missing the point, everything you said is the version of PoE of how EXACTLY >you< would want it. There are many other SFL league people here that disagree with increasing drop rates or changes how you'll like it. You do not speak for all of the SFL league people and what version they want, which is my point. GGG cannot just "make" a SFL league because it'll never work. What if they made a SFL league were you can only play solo and not trade with people and that's it? Guess what you would still complain about the game.

TFL2 and PoE are EXACTLY the same in progression rate were you can find your way up to beat the game, they are completely different at end game.

Getting gear to beat the game /=/ best gear in the game

Also why do you act like TF2 sets or getting amount of legendaries matter, the more there are the more worthless they are. All loot is is a set of number assigned to a shiny color, it >has< no value and is valued what you think it is and how far it can get you through the game.


As i said i dont care about trade, I dont use it at all, it is not why i play arpg games, never was and never will. No, the game is not what i want as said before, dont want to repeat my self. If the game is balanced around a economy it will never be what i want.

TL2 is not same as PoE, go play tl2 this moment, i dont know what to say anymore for something that is just not correct. I dont care about best gear, i care only about items i need to complete it, and tl2 and poe is day and night.

The thing why I talk about set and uniques items, is because it is the most interesting and fun items in arpg that you can find, as they add new skills, special builds and similar.

Again, from your comments I am not sure did you played tl2 at all.

The game isn't what you want and a SFL will not "fix that problem."

There are no set or interesting items you can build special builds around or give you new skills in TL2, you do not need best godly gear to beat PoE. It has been proven many times and in many of the popular builds and guides on the forums that you can beat the game in vendor gear/self-craft.

This is exactly what I am talking about, every single "SFL" player would want their own version of the game so making a SFL league is pointless.

All I am hearing is complaining that you dislike the game because it doesn't meet your expectation of how fast you personally feel that you should get items. This game is more modeled towards D2 style of ARPG and I am sorry that you aren't enjoying as you should. But please put in a little more effort in suggesting something that requires the company to craft an ENTIRE new league and game content that suppose to re-balance and change the entire game.


You say that every SFL player would want their own version but that is a bullshit argument for not doing things. Every player here probably want a different version of the other leagues and there are many threads suggesting changes in areas other than SFl. By your logic there should be no POE because noone can agree.

As to SFL though, two things are necessary whether every sfl proponent likes it or not:
Permanent allocation loot: complicated exceptions for trading with friends and such need to be left off the table while the league is implemented. There is no reason to muck with partying if loot is permanent allocation and there are no complicated exceptions.
Drops balanced differently than normal league but at GGG's discretion: They've balanced the game fine with trading taken into account so I'm sure they can make a challenging permanent allocation system that doesn't make most people feel screwed.
Last edited by silvershadows#0884 on Dec 5, 2013, 3:13:54 PM
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miljan wrote:
But items you need to beat PoE compared to other arpg, time you need to invest and farm for that items is few times more in PoE than in any other arpg. That counts d2 also. Both in items you need, both in number of set/uniques drops in that game compared to PoE


Lie.

Have you ever attempted Über Tristram in Diablo 2?

That zone required you to have rough physical damage and life leech to out heal any damage incoming. Crushing blow, deadly strike, etc. Over capping resistances about a Virtual 300 resist to nullify Mephistos conviction.

It's probably as hard if not impossible to gather items "self found" to beat it than it is for the current map Dominus.

Get your wine straight buddy. You lost credibility long ago to my eyes. If you want to beat PoE at all cost but trading, this the wrong kind of game for you.

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