0.11.6 Patch Notes

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Chris wrote:

[li]The Fetid Pool now has a new layout that should make it easier to find every monster.[/li]
[li]Flamebearers now fire in bursts, with a cooldown between each spray.[/li]


please stop to make this game easy...

it's nice stay in docks and a firebear with mult shot appear... c'mon... don't make it easy PLEASE
The alpha member next to such a post made me seriously laugh out. Thanks.
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Chris wrote:
Version 0.11.6
  • Reave is now not replaced with a Default attack when you are out of mana. This is to prevent losing Area of Effect stacks when using the skill.


YES! Praise the lord!
"The damage wave of Ground Slam is no longer connected to attack speed, so no matter how fast you attack, the damage wave will still move at the same speed. This does not prevent you from repeat attacking."

What did that mean in detail, the threshold reduction effect on monster applies not instantly and is now not depending on the atkspeed. So it cant be improved to insanly fast repeating threshhold reduction on enemys anymore? Because of the constant wave speed? NERF NERF NERF


"Ground Slam: increased from 70% to 80% weapon damage. Its reduced stun threshold has been reduced from 35% to 25%."

Dmg was never the problem with GS, the threshold reduction nerfes my build insanly strong...totaly retarded. AGAIN NERF

That all sounds very stupid i hope it is not ingame...stunlock mara was not perfect and vulnerable to more cases as other builds but that will fuc. it up.

I hope im wrong...

ps.: dont nerv op builds but seldom used niche builds with strong drawbacks, kill the build diversity even more, simply delete my mara if you suppose to nerf the whole core and mechanic behind my build with one single patch. ATTACKSPEED doesnt matter anymore, threshold reduction reduced to abominationaly minimum. Whole build is fcked up.
Last edited by Hruthgard on September 24, 2013 3:00 PM
LOL really?

"we removed the detailed auras because they were making players lag like hell"

but hey were going to bring them out in the micro cash shop LOL...... wtf GGG?

so its ok to lag the whole party out if you pay?
Can someone elaborate more on this point?

The minimum value on the highest tier of the various hybrid defences mods has been changed from 100% to 101%. It no longer overlaps with the maximum of the second highest hybrid defence modifiers
The prefixes "inculcent", "duelist's" and "evanescent" have a range from 83 to 100% of their resp. defences, and the highest tiers of these ("interpolated", "hero's" & "unreal") actually starts also with 100%, which will be changed to 101% then. No big deal to worry about... ^^
registered @ 27.08.2011, invited by timer @ 10.12.2011
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Clarissa has a new voice.


What?! Why?! :(
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i?
we need loot filters and a way to reduce party particle effect load while in party.
I lag a lot more in party than while solo and i risk my life because of it , also the drop on the ground make
me just press alt and go on without cheking most/all my drops because i can't stand the mess.

This is all i need for release .
Actually playing in party from time to time after 8 month always solo might give me some will to continue grinding.
Last edited by fraz81 on September 24, 2013 3:39 PM
hm, another question regarding that new reave-behaviour:

is the standard-attack at least only prevented if there are aoe-charges, and will the skill switch to standard-attack if you dont have enough mana but no charges are active?


(still thinking about 0% regen maps. would never take a manaflask with me for my 32-mana-reave (in mf-setup. nearly everything else runs on BM). but who knows, perhaps its fun to leapslamleech enough mana to use my mainattack-button again, if its as bad as i fear :D)

im not a native english speaker, so sorry if i get it wrong :)
"
hm, another question regarding that new reave-behaviour:

is the standard-attack at least only prevented if there are aoe-charges, and will the skill switch to standard-attack if you dont have enough mana but no charges are active?

(still thinking about 0% regen maps. would never take a manaflask with me for my 32-mana-reave (in mf-setup. nearly everything else runs on BM). but who knows, perhaps its fun to leapslamleech enough mana to use my mainattack-button again, if its as bad as i fear :D)


I'm kinda interested in that too, but in the worst case we'll see tomorrow.

And I'm really indifferent about the change myself, wasn't really bothered by the whole mechanics and I doubt that will change now, if I can't sustain reave I sincerely doubt a couple of weak-ass normal blows will change that or keep me alive. However I did notice a load of people in almost every reave thread complaining about losing charges on low mana so that's it.

Yeah, democracy sucks, a lot of people were bothered by its behavior, a couple of people in this thread think they will be bothered by the new behavior and the vast majority doesn't give a rat's ass either way.
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