0.11.6 Patch Notes

@Chris i still have massive problem with Cyclone skill not properly registering hits on most of the monsters =/. So far it is the most annoying skill to use, still most of the players have problems with it.

Oh and btw, thank you for such great updates, keep em coming. They are really impressive patches overall each time.


Best regards, Fary :)
GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.

This is coming straight from the heart <3

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Chris wrote:

Clarissa has a new voice.



Luke-No-Supercut-Star-Wars
"You chose the road, old friend. God put me at the end of it."
Poor changing for Clarissa new voice. The audio version must be louder, it isn't fun to hear other NPC speaking strong enough when Clarissa is left out.
IGN: HereticMustDye
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Completed 1 ChallengeMahesys wrote:
Voidbearer nerf ofc

Why the hell each patch makes the game easier?

I agree. Make a new league called Casual and put all the monster nerfs in there for the severely time limited players or the PoE challenged players.

Hey GGG, the myriad of posts (including my own) are not requesting that the Standard or Hardcore leagues be monster nerfed for easier play. We want new permanent leagues to increase playing choices. Nerfing in the 2 permanent leagues now will just piss off the better players. A separate league of their own is what's needed.

Or better yet, don't do any monster nerfing but ramp up item progression significantly in the Casual league to reduce high level grinding frustrations (and eventual rage quitting).

ROFP (Read Our F'n Posts please?).

"You've got to grind, grind, grind at that grindstone..."
"No joy in Mudville"... no joy in Wraeclast
Last edited by Arrowneous on September 26, 2013 12:27 AM
"The Fetid Pool now has a new layout that should make it easier to find every monster."

Yup. Now it's a circular version of The Ledge. ='[.]'=
=^[.]^= is the basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nosey/tear-streak/eye/
whiskers
=@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink
If you QUIT, yet linger on the PoE forum, it is clear you have nowhere better to be.
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kyoritsu wrote:
"
The damage wave of Ground Slam is no longer connected to attack speed, so no matter how fast you attack, the damage wave will still move at the same speed. This does not prevent you from repeat attacking.



NOOOOOOOOOOOOOOOOOOOO. You guys gonna do this cuz GS will be OP with the new Endurance Charge on Melee Stun support gem? I say screw this new gem and dont nerf GS :/


OP? How is it better to put end. charge on stun instead of added fire dmg or life leech or...
--- IGN: MuleToster, lvl 82 Ranger --- AnallchyToster, lvl 86 Duelist --

My EV acrobatics crit SA ranger YT vid: http://tinyurl.com/nejlhrr :P Next up: Aegis blocker but that's niche www.youtube.com/watch?v=JraPerE9FDc
i told u to make multitrap throw the traps in a cone... the mechanics of the skill require the 3 traps to have a chance of overlapping but u didnt...ggg im disappointed.

many others are whining about it ...

and u still have not said a GD thing about ur promise of fire traps 50% increased DOT which is not there yet. WTF.

these are just simple requests yet u are completely ignoring them. might as well put the patch notes in the beta feedbak right?
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
.\1.2/
..\3/
Last edited by leighferon on September 27, 2013 2:10 AM
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Chris wrote:

The boss in the Upper Submerged Passage now spawns with a boss pack.



I just found out if you spectre them, they do this:

http://i.imgur.com/h3ISHdF.jpg

Probably the first major bug I've found, but it feels like it could use some attention!

Edit: From what I can tell they still view me as hostile, but create minions that are friendly
Snapshots are for photographers.
Last edited by amero2 on September 27, 2013 2:24 AM
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Completed 1 Challengeamero2 wrote:
"
Chris wrote:

The boss in the Upper Submerged Passage now spawns with a boss pack.



I just found out if you spectre them, they do this:

http://i.imgur.com/h3ISHdF.jpg

Probably the first major bug I've found, but it feels like it could use some attention!

Edit: From what I can tell they still view me as hostile, but create minions that are friendly


maybe its not i suggested a gorilla shaman that spawns monkeys. maybe this is it =O

i had 3 of these spectred and it was madness!!! u should all try it out if u got spectres at least. i would hope they would reduce the number they can spawn and leave them the way they are. 10 is more than enough.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
.\1.2/
..\3/
Last edited by leighferon on September 27, 2013 6:23 AM
"
Added a new strength support gem - Endurance Charge on Melee Stun.
Endurance Charge on Melee Stun is available to the Templar, Marauder and Duelist from Sever the Right Hand.


apparently not on cruel - normal only I'm guessing?
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