0.11.6 Patch Notes

Ground Slam sucks so hard now it's not even funny.
"
Chris wrote:
Version 0.11.6



Balance:
  • The damage wave of Ground Slam is no longer connected to attack speed, so no matter how fast you attack, the damage wave will still move at the same speed. This does not prevent you from repeat attacking.
  • Ground Slam: increased from 70% to 80% weapon damage. Its reduced stun threshold has been reduced from 35% to 25%.


Does this affect Brutus's and Koles Ground Slam too? Would be interesting for Turbo leagues if their Groundslam wouldn't be affected by the increased attack speed.
"That is not dead which can eternal lie, And with strange aeons even death may die."
"Oh Yeah! Oh yeah! It's an old school Dinosaur Laser Fight!" - NSP
Last edited by Sneakypaw on September 25, 2013 9:49 AM
735MB update... and no warning. Good thing I switched over to my ADSL line beforehand. You guys really need to give some kind of indication in the OP (either at the top or bottom of the patch notes) how large the update will be.
From South Africa. Player since closed beta. Full system specs: http://pastebin.com/WBhvJGm2
'Tongueslurp the Unspeakable' - skeleton archer in Fellshrine Merciless
"
Zedda wrote:
735MB update... and no warning. Good thing I switched over to my ADSL line beforehand. You guys really need to give some kind of indication in the OP (either at the top or bottom of the patch notes) how large the update will be.


Why? you can stop and restart at any time...
Multiple Traps is not available for Witch in Cruel Mercy Mission... Endurance Charge on Melee Stun is.... patch note fail.
"
Completed 3 Challengesdandan88 wrote:
Multiple Traps is not available for Witch in Cruel Mercy Mission... Endurance Charge on Melee Stun is.... patch note fail.


The patch note isn't wrong, the game is.
"That is not dead which can eternal lie, And with strange aeons even death may die."
"Oh Yeah! Oh yeah! It's an old school Dinosaur Laser Fight!" - NSP
so it is as i feared: when you dont have enough mana for reave you dont switch to autoattack, no matter if you cant even lose charges because there are none.

i think this is not only odd skillbehaviour, but a really, really bad implemented "feature".

please change reave again, so that using the standard-attack doesnt reset the charges. or at least make it so that it can switch to standard when you have no mana AND no charges. standard attack is weak and wouldnt get any benefits from the charges anyways. but you would prevent ugly situations of idleness for builds that use reave in direct closecombat, no matter if they are seldom or not.

i really cant see how this fits into the game...
im not a native english speaker, so sorry if i get it wrong :)
"
Boruko wrote:
Why? you can stop and restart at any time...

It would still be nice to have some warning.

Po_E_update_105_percent
Glitch? I think it finally stopped at 107%
From South Africa. Player since closed beta. Full system specs: http://pastebin.com/WBhvJGm2
'Tongueslurp the Unspeakable' - skeleton archer in Fellshrine Merciless
Doesn't work free for mac anymore? I quit...
Performance seems to be a little bit better and finaly PoE has a correct profile of it's own in the NVidia profile manager. No more "Dragon RPG" for the PoE .exe :D
Anti Aliasing options were also changed it seems, I use medium now and low shadows, better than non shadows like before and still performs OK. Can't say much about the new sills and balance changes. My Groundslam Marauder still seems to groundslam niceley but havn't played him much since months.

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