GGG: You guys used to be good at communicating. Things seem to have taken a dip as of late
>trap nerfs
>still no fixes to maps, exp loss, 3-build only gameplay, shav/soultaker/kaom >lol drop system >every new skill for the past 4 months have been garbage >only post to ask us for money or to ask us to pay for sponsors What's funny is, diablo 3 is starting to shape up to be amazing in it's expansion, copying the good concepts of this game and improving them instead of making 1000$ cosmetics. |
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i got worried a bit about the traps firstly but just like mostamunch i think they are going to add something interesting to the traps mechanics so they thought of fixing them before doing that.The newsletter is just a key to tell everyone "ye ye calm down , we fucked up traps for PVP but we are planning something to make them just as viable as before without screwing pvp again" at least i hope so :D.
Anyway ye i agree with u OP , its a bit hard to believe blindly on them :/ we need some love . |
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Very thoughtful (as in, given a lot of thought, not necessarily considerate) OP.
Part of the problem, I suspect, is that GGG is facing the rapidly-approaching Release date, and wants to make sure everything is right for Release. Post-Release, there will be patches and such, but they are under the gun to make certain that PoE is ready to be presented as a finished product by deadline. I won't say the Devs haven't got time to spare some information; what I suspect is keeping them from saying all that much is making sure that what they DO say is right. I have seen staffers posting how much they'd LOVE to tell us about what's coming up, but that they can't. It's not just that it's all a big secret; things are also still in flux, and better to be sure than to let something slip that turns out not to be right, especially if it has to be changed due to production requirements. I wish GGG could've maintained the level of communication we got back in CB, but that obviously didn't work out. Mebbe once the pressure of impending Release is behind them, we can see some of that communicativeness return. =^[.]^= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" Lol. But that's actually true, sadly i like this game. i mean have you seen how powerful is the barbarian
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The farther into production the game the less communicative they will get, this isn't new. Every beta I've ever played in has been like this.
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" as long as my demon hunter is gonna be dropping crossbows with 300 int, no way i'll go back to that looting system... | |
" true true. agreed on that. it's just the recent changes.... ah well! c'est la vie :) | |
Thanks for the great post dlrr. It's always nice to have post that contains constructive criticism and if it's from a diaternal supporter, I consider it as even better.
" Similar to what you've said, ephetat's Recent lack of Interesting Design Disclosure thread was a nice read. I can suggest reading it to anyone who is interested in this subject. Oh God, I missed the old dev diaries.. " I think the real problem here was as tobes111 stated GGG promised that they will frequently add new skills and then a sudden silence started and lasted for quite some time. When it end my guess is that people were expecting something great and a "meh" skill easily turned into disappointment. " This is also related to GENERAL COMMUNICATION part, GGG was publicly sharing their design decisions within dev diaries or at least daily announcements. IMO lack of these information is the main problem here. I'm suspecting that they are afraid of shitstorm that happens after sharing news that includes a nerf that affects a percentage of the playerbase. So instead of dealing with all of these before-hand. They make the changes, finalize it and than land them as a surprise. At that point community have not much other than adapt to changes. Conspiracy? Probably.. " I completely agree with this part but I also think that this is the thing that make GGG unique. They set their standards too high that, even so-called AAA game companies look like shit when compared to them. I can only hope that everything will turn normal after the release. No longer a forum dweller, please use PM for contact purposes. Last edited by ignarsoll#5178 on Sep 3, 2013, 8:32:07 AM
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I don't understand why Reave is considered a stupid skill
It did good on a melee ranger until level 51 or 52, then I hit the famous wall Didn't seem that bad for me i like this game. i mean have you seen how powerful is the barbarian
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About D3... what have they copied?
New char, new monsters, new looks for the levels, new items, slight reworking of various systems... Its the same in any expansion for any game. Oh wait, I forgot, Vivendi.. I mean Bliztard has BILLIONS to spend on marketing so of course, the game MUST be better now because the really tiny trailers look so good. I hold my breath in anticipa... oooh a puppy! I make music, you can listen and dl for free at https://analogmunky.bandcamp.com/music or https://soundcloud.com/analogmunky/tracks
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