Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!

For CWDT, here is one ideea:


+



This combo will grant you:
the lvl 1 CWDT it`s good for maintaining endurance you continuously product with traveling leap. The green slot in it is for detonate dead, which is still on lvling because you do reaaaaaaly need it Q20. If you can find q20 low lvl you may add it for free auto trigger infernal blow-ish thing. You can also replace the gem with Blood Rage if you have at lest 0% chaos resist or just a totem (even i don`t recommend totems because most of mobs will aoe, totem will die way too easy, you need to spend that second the totem gives you to leap away instead of strengthen up to continue the battle. So really decoy totem are worthless to melee characters and you may use the slow for other smarter choices, like self triggered mass detonate dead.
P.S. If you have no mana problems or you run just 1 aura, you can replace bloodmagic with "Stun" which will help you aloooot to stun lock mobs and instant endurance charges recharger.
The trick here is that the gem "End on stun" does not have a cooldown and when used does not affect the enduring cry gem`s cooldown. Still even most of you will be 100% of time full end charges, even that the Immortal gem from the second CWDT will trigger reeeaaaaaaally often, making you phys immune 80% of fighting time, it is better to keep immortal call on the lvl 1 CWDT, as an assurance, when you take off screen range/spell damage and you have nothing to leap on (yes, that happens, and goatmens are not the only example)
The higher lvl CWDT you can lvl it as much as each of you consider it needs to. For ex, i have only 3.5k HP because my DPS it`s a bit over average so i need immunity to phys and some chaos shield. Since i leap around, i refill 100% of endurance charges in less than 1 sec, right after the immortal has triggered and with the increased duration i have like 4-5 seconds of immunity every time it triggers. The duration is also good for molten shell because many times you will wipe out mobs that will not manage to break the shield and you will have to keep on leaping for new and new mobs. If the shield goes off right away, you will be more vulnerable to the next wave, but if you have the duration gem you just keep it on most of the time.


As i have explained, you don`t need 9999999999999 deff to survive and stand still, just manage to do even better with such gem combinations and tricks.
Please avoid to ask again and again and again and again what to do with the CWDT, there are over 20 same questions with competent answers in this build topic already, you can just read the pages as i did, read the specific CWDT topic or BEST WAY: SELF DEVELOPMENT will teach you things and tricks that you won`t find, or will find in way too much time, with way too much spam and when they are close to get nerfed anyway.
I have a question about this awesome guide.

The cast on damage taken gem does it work if u link it 2 a high level curse gem for an example? Cause u say in the guide dont level it up but havent they changed that?
How do you feel about your build compared to these ones?

1 - http://www.pathofexile.com/forum/view-thread/461565
2 - http://www.pathofexile.com/forum/view-thread/506574

I'm mostly expecting to play dual Claws because simply I like them. So I'm checking what would be the best option :)

Thanks
Last edited by Jotabe#1951 on Nov 21, 2013, 2:43:18 PM
died in Nemesis

lvl 82

with Soul Taker, BoR etc...

Double Reflect heal me
Double Elemental Reflect heal me
EVERY BOSS Heal me when cyclone.



lightning thorns 1 shotted me.
with 1 Cyclone. 20% Life Gain

instant dead.

gg

im out
Last edited by 1mark#6381 on Nov 21, 2013, 3:44:03 PM
Why would you use Cyclone on Lightning thorns instead of single target Big Hits?
"
Golfik wrote:
"
PHxLoki wrote:
Working out the kinks to my end game blender now, just got ST and switched to cyclone. Works really well and is great fun, but the desyncs are getting old quick.

Anyways.. I have far too much resist right now, what other mods should I try grabbing on my gear instead of resists? I'm like 30-50 res over in cold and light..

Here's what I have now:

Spoiler


Any suggestions appreciated. If you don't feel like helping ignore this post and don't open the spoiler. Thanks ya'll.


I think your belt is on a low side compared to rest of your build.
Also you could do with more health. Whats your total considering your amulet reduces your life a lot?

Considering that you are probably on low side with health, having that much life steal is not required that much ?? On the other hand with lower amount restored each second, life leeched will take longer to be applied to you so you are "healing" for longer.
But ever since i moved to have 4.3k from 3.5k health due to redoing some points in the build, it feels much more "stable".

I really believe that having more health is better. you leech more per second due to 20% max leech (20% of your total health). Once i get to 5k health (i am hoping to get there in 7 levels if i will not improve my gear) this will be really safe build.


Thanks for the input I really appreciate it, as for carnage heart oddly enough my hp doesn't drop all that much. Only near 100hp total is lost, and I'm at around 3.2k. My belt does need to be upgraded that much is for sure.. I'm more than happy with my helm and weaps atm. My rings could be upgraded but I'm happy as of now. The shoes and gloves can probably be upgraded, especially the gloves, getting something with atk spd, phys dmg, and life leech would be great.. I could also use some chaos resist, as right now I'm at -60%.. though it isn't a problem bc of my life steal, it still concerns me a bit..
He who does not do x will never accomplish y.
great build, loving it but Ive recently encountered some problems:

1) I just noticed recently that my CWDT stopped working, I have it linked with enfeeble, decoy and endu charges as OP suggested, it always worked for me but for some unknown reason it doesnt work anymore, when I get hit it doesnt cast ANYTHING...is this a bug or has anyone encountered the same problem?

2) Ive done some 74-76 lvl maps and it was ok except the Arbiter of knowledge in Academy map (76). Did anyone else get his ass kicked by him as well? What kind of damage does his Tornado do? Any tactic help?

for the reference my stats: 4.5 k hp, 39% physical reduction without endu charges, all res except chaos on 77%, 8.8 k DPS on Cyclone tooltip (buffed in solo play)

gear:
Spoiler


Any help appreciated
Last edited by Aerinqq#7055 on Nov 21, 2013, 9:29:28 PM
"
Septemvri wrote:
"
Exhumer1 wrote:
You'll want to go for Resistances -> Max Life -> Strength -> Attack Speed -> Physical Damage

remove Strength from that. It gives just a tiny amount of life and damage and is not worth the cost of spending a passive point on it except if it wouldn't lead to something good. If it was so good as you place it, people would not take attack speed and physical damage nodes and would just traverse the passive node tree to grab all red dots.
"
modestjord wrote:
what are we doing with CWDT??? has anyone figured out the optimal lvl?

With cwdt1 my endurance charges are always dropping and can't rely on them for free resists at all. Higher cwdt level will be even worse, go figure.


Strength on items, not the Passive Skill Tree.

Take this ring for example
; it grants +46 To Strength which would give the wearer +23 Life and +9% Melee Physical Damage.
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Last edited by Force#1121 on Nov 21, 2013, 10:21:13 PM
Heres my set up. Please tell me what to work on thanks.
This is an idea I have: level 90 build

It's Dual Strike + Multistrike + Melee Splash(AoE)/Added Fire Damage(Single target) + Faster Attacks + Weapon Elemental Damage + Life Leech / Mana Leech

It will use 2 Dyadus Axes. Stack attack speed+WED on gear and run Purity of Ice and Purity of Fire to avoid reflect. And it won't use Bringer of Rain.

Any thoughts?

Mess with the best, die like the rest.

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