25 orbs of fusing and still no 4L

(regarding a lot of the digression ITT, I don't understand why anyone thinks a 5/6L is even required for any build. It's absolutely showing off in a game where the content stops at 6X and players are running into the 7X's and even 8X's. It would make some sense when PvP comes around, but PvP is always about min/max in any game.)


25 fusings for a 4L is a bit of RNG screwing you, but also not terrible. That being said, 4Ls drop all the time and can even be shopped from vendors mid-game (assuming you stay on top of it). Trading with other people is also easy to do.

Fusings should be the action of last resort and you are treating them like the first option. This is a beginner's mistake about game mechanics, not an actual problem.

Also, fusings that give you what you want on demand is a terrible idea. Why not have chaos orbs just give the stats you want? Or chances turn an item into a unique every time? Why even bother with non-optimal gear?

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McHuberts wrote:
I am a casual player and cannot spend 4-8 hours a day or more

lolwat. I spend an average of 2-3 hours a day playing and I've gotten three characters above 60 doing maps, and about a dozen halfway-built characters (since the last wipe).

Knowledge is the strongest differentiating factor, not time commitment. You can easily make it to end-game using: 1) White items with decent links you pick up off the ground, 2) give them 20% quality, and 3) magic them and roll ~10 alterations, 4) wait a few tiers before doing this again, and 5) focus on using what works, not would theoretically be awesome.
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SpectralSlice wrote:
This has absolutely nothing to do with casual vs hardcore. If it did, grinding the fuck out of a game and getting shit for it = hardcore means that Diablo 3 has the most hardcore playerbase imaginable. Obviously that is not true at all. Not even close.

It doesn't matter if using a bunch of orbs that took you hours to get and ending up worse than you started wastes one day, one week, or one month of your time. It matters that you are making negative progress in your time played which is a severe demotivator to keep on playing.

Most of the orbs are fine, it's just the ones that interact with sockets that can really screw you over.


As a casual and someone who bought d3...I couldn't agree with this more.
25 fusing, that's all?

You're exaggerating the amount of time it takes to farm fusings. 2.5 fusing per stack of alts.... Farm up 10 stacks of alts. How long does that take? 2 hours? In that time you should also get some other drops you can trade for fusings, as well, speeding your progress.

This game needs to last more than 50 hours. There need to be goals remaining unaccomplished after I've spent 1,000 hours on any character.

"a game can please both hardcore and softcore gamers" - read: give softcore gamers a handicap so they can progress just as far as hardcore gamers. Silly idea. You can't do that, all you can do is completely flatten the difficulty curve so all content is easily accessible with little to no effort. Impossible to do what you suggest. Those of us who want a game that lasts will be out the door in a week.

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pneuma wrote:
I don't understand why anyone thinks a 5/6L is even required for any build. It's absolutely showing off


yup. 4L is very strong. You should know going into the fusing process that the odds of a 6L are what, 1 in 500? I don't remember. But the point is, with even moderately bad luck you could spend thousands of fusings for your 6-link.

The existence of some super-powerful thing in the game makes people believe they've spent enough effort already and deserve to have it.
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Aug 26, 2012, 1:24:52 PM
"
Zakaluka wrote:
25 fusing, that's all?

You're exaggerating the amount of time it takes to farm fusings. 2.5 fusing per stack of alts.... Farm up 10 stacks of alts. How long does that take? 2 hours? In that time you should also get some other drops you can trade for fusings, as well, speeding your progress.

This game needs to last more than 50 hours. There need to be goals remaining unaccomplished after I've spent 1,000 hours on any character.

"a game can please both hardcore and softcore gamers" - read: give softcore gamers a handicap so they can progress just as far as hardcore gamers. Silly idea. You can't do that, all you can do is completely flatten the difficulty curve so all content is easily accessible with little to no effort. Impossible to do what you suggest. Those of us who want a game that lasts will be out the door in a week.


I think the point about "negative progress" is a big one. We don't want orbs making our items worse then they were before.

Make fusing orbs less common, but with a greater degree of having a successful outcome.
Last edited by nateedubs#0341 on Aug 26, 2012, 1:20:01 PM
i want a key!
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nateedubs wrote:

I think the point about "negative progress" is a big one. We don't want orbs making our items worse then they were before.


No, this is a non-point. You don't reroll your best items, you reroll extras you have waiting in the wings. It's an iterative process, so what would lead you to reroll the links on your best 2-hander? I'm sorry, that's just dumb.

No, you get your EXTRA 2-hander to 6-link. Then you tweak the colors until it's passable. Then you reroll stats until you can bear to equip it.

Only at this point do you go back and tweak item #1.

If you make negative progress, it's your own damn fault.
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I don't have alpha access, that was a LONG time ago.
Why are these complaint threads always about chromatics or fusings?

There are almost never complaint threads about how chaos orbs cause negative progress (which they often do) or how divines caused negative progress (which they can) or even how exalts add a shitty mod (which happens a lot).

Why are sockets such a hot button issue? A magical item with the right sockets is way better than a rare item without.

It's just a kind of blindness or cognitive dissonance that goes away with play time.
load of bullshit in this topic.
Last edited by neroscapegod#7009 on Aug 26, 2012, 1:36:55 PM
Like I wouldn't actually MIND if they took the randomness away from some of these things, but the cost should stay. I'd hate for the reasoning to be so backwards.
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I don't have alpha access, that was a LONG time ago.
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ownyaah wrote:
load of bullshit in this topic.


Yeah, I was just trolling.

Game is perfect as it is even if it is closed beta. Nothing needs to be improved or discussed.

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