Trying out Duelist/Ranger Life/armour crit melee build

I took a look on OP skill tree. I must say, too less life. You will die on boses a lot.

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CookieVortex wrote:
I took a look on OP skill tree. I must say, too less life. You will die on boses a lot.


You probably overlooked al the green nodes that give life as well.
life nodes
armor nodes
leap slam to GTFO
life leech, physical dmg leach on rings/amulet, get as much as you can!
max resists
more armor the better
iron reflex
unwavering stance
endurance charges x 6
immortal call
reduced crit nodes from marauder tree


You need all of above if not more.
IGN: AchiLize
Achi's Quality Shop https://www.pathofexile.com/forum/view-thread/602552
Last edited by biralo#0104 on Jul 24, 2013, 10:17:11 PM
"
life nodes
armor nodes
leap slam to GTFO
life leech, physical dmg leach on rings/amulet, get as much as you can!
max resists
more armor the better
iron reflex
unwavering stance
endurance charges x 6
immortal call
reduced crit nodes from marauder tree


You need all of above if not more.


I agree with all except Immortal Call. The only thing that would really help against is stuff like Vaal Smash, even using it on Kole is prob worse than just straight Enfeeble/Endurance Charges. Phys reflect is debatable, I guess if you have ridiculous super crazy DPS around 25k or so, but if not Endurance Charges prob still end up better. And using 2 gem slots with IC/Duration just for Vaal Smash is a bit pointless.
@__Alyptic ► [Lvl77 Low-Life Triple Spork Totem Witch] (Anarchy)
@Stringendo ► [Lvl85 CI Crit Dagger Shadow] (Standard)
Standard Shop: http://www.pathofexile.com/forum/view-thread/386020
Anarchy Shop: http://www.pathofexile.com/forum/view-thread/483003
* Iron Reflexes: Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
* Unwavering Stance: Cannot Evade enemy Attacks, Cannot be Stunned
+310 to Dexterity
+70 to Intelligence
+2 to Melee Weapon and Unarmed range
+140 to Strength
+54 to maximum Life
4% additional Block Chance while Dual Wielding or holding a Shield
16% additional Shield Block Chance
20% increased Accuracy Rating
10% increased Accuracy Rating with One Handed Melee Weapons
50% increased Attack Speed
20% increased Attack Speed with One Handed Melee Weapons
3% increased Cast Speed
180% increased Critical Strike Chance
40% increased Critical Strike Chance with One Handed Melee Weapons
50% increased Critical Strike Multiplier
80% increased Defences from equipped Shield
70% increased Evasion Rating
32% increased Evasion Rating and Armour
20% increased Mana Recovery from Flasks
60% increased Mana Regeneration Rate
55% increased Melee Physical Damage
8% increased Movement Speed
4% increased Physical Damage
142% increased Physical Damage with One Handed Melee Weapons
146% increased maximum Life
40% increased maximum Mana
2.5% of Life Regenerated per Second
+15% to Cold Resistance
+15% to Lightning Resistance
+18% to all Elemental Resistances

105/120 points ... so you planned an approximately Level 85 build ... OK by level 70 you would have started maps, so 15 of these points just arent there by that time. Thats a good start /sarcasm


4% additional Block Chance while Dual Wielding or holding a Shield
16% additional Shield Block Chance


Bad, you want to cap block not leave it at 50-60% ... 15-25% is all the difference in the world, yes. Especially on a glass cannon like this.

20% increased Accuracy Rating
10% increased Accuracy Rating with One Handed Melee Weapons


30% accuracy increase .... hope you have lots of + dex and + accuracy on gear. You want to crit and you cant even hit that consistently to begin with.

146% increased maximum Life

horribad, you want at least 200% ... you took eva / life nodes which are crap ... that 70% evasion increase is like 1k armor after IR conversion of grace and base evasion and evasion from level up ... 1k armor is a useless disgrace. And 6 / 10 % life nodes >>> 4% life nodes. But you started as a ranger, the worst start you could have chosen for such a build.

2.5% of Life Regenerated per Second

Too low regen, and especially with the hp you will have, might as well not get these

+15% to Cold Resistance
+15% to Lightning Resistance
+18% to all Elemental Resistances


Rand resists, I have at least 40-50% all in every tree I make. You want stacked resists for EW maps / EW and specific elemental curses

180% increased Critical Strike Chance
40% increased Critical Strike Chance with One Handed Melee Weapons
50% increased Critical Strike Multiplier


220% crit chance increase and 50% crit multiplier. Low. I hope you have lots of cc / cd on gear too, and a good base cc weapon, and run power charges, because this, in addition with your accuracy, could mean you do less *effective* dps than the 'boring' RT builds you love to bash so much. Whilst dying easier to reflect because more raw dmg per hit and less armor to mitigate physical. All this to get the worst of both worlds.

55% increased Melee Physical Damage
4% increased Physical Damage
142% increased Physical Damage with One Handed Melee Weapons
50% increased Attack Speed
20% increased Attack Speed with One Handed Melee Weapons


All this attack speed and physical dmg could have been nice with an RT build :) Just hope you get high enough chance to hit to make consistent use of all these nodes.



"
Kirarik wrote:
even using it on Kole is prob worse than just straight Enfeeble/Endurance Charges.


immunity cannot be worse than reduction...
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

Last edited by JahIthBerTirUmMalLumKoKoMal#2846 on Jul 25, 2013, 4:35:01 AM
"
4% additional Block Chance while Dual Wielding or holding a Shield
16% additional Shield Block Chance


Bad, you want to cap block not leave it at 50-60% ... 15-25% is all the difference in the world, yes. Especially on a glass cannon like this.


Right 50-60% block chance is bad lol, not even a suggestion how to get more? And glass cannon, right? A defensive based build is a glass cannon.

"
20% increased Accuracy Rating
10% increased Accuracy Rating with One Handed Melee Weapons


30% accuracy increase .... hope you have lots of + dex and + accuracy on gear. You want to crit and you cant even hit that consistently to begin with.


Yes I get a LOT of accuracy on my dex gear indeed, I currently have a hit chance above 90% and I will get much more accuracy on future gear I cannot use yet (currently A3 Cruel, remember you telling me dying before reaching Merciless?)

"
146% increased maximum Life

horribad, you want at least 200% ... you took eva / life nodes which are crap ... that 70% evasion increase is like 1k armor after IR conversion of grace and base evasion and evasion from level up ... 1k armor is a useless disgrace. And 6 / 10 % life nodes >>> 4% life nodes. But you started as a ranger, the worst start you could have chosen for such a build.


If you look at page 1 and read the first line I said I start as a Duelist. I have more than enough life at this point because I have +life on all my gear. Also I have seen similar build with a lot less life then this one. And also, what do you suggest except going into the Marauder tree again? There are only a few more life nodes I could possibly get and if I did I would have to give up other stuff obviously. Let's see about how much life is needed in the end :). You tend to forget I have 50-60% block chance which is useless according to you but really is stopping a lot of damage, let alone the damage mitigation I will get from armor.

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2.5% of Life Regenerated per Second

Too low regen, and especially with the hp you will have, might as well not get these


I have enough life regen/leech at this moment to use BM for my skills, I will get more when I get more resist from passives in order to give up some resists on gear so I can get more life leech/regen on that.

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+15% to Cold Resistance
+15% to Lightning Resistance
+18% to all Elemental Resistances


Rand resists, I have at least 40-50% all in every tree I make. You want stacked resists for EW maps / EW and specific elemental curses


I have other experiences, I think my resists will be just fine. They are currently maxed out and will get a little bit more from passives and later from gear. I am still facing the penalty I will get from merciless and maybe I need Purity later in some occasions. Also what do you suggest then? Do you see any more resistances nodes again? Please don't tell me to go into the Marauder tree again because I won't.

"
180% increased Critical Strike Chance
40% increased Critical Strike Chance with One Handed Melee Weapons
50% increased Critical Strike Multiplier


220% crit chance increase and 50% crit multiplier. Low. I hope you have lots of cc / cd on gear too, and a good base cc weapon, and run power charges, because this, in addition with your accuracy, could mean you do less *effective* dps than the 'boring' RT builds you love to bash so much. Whilst dying easier to reflect because more raw dmg per hit and less armor to mitigate physical. All this to get the worst of both worlds.


Yep I will have a lot on gear indeed, with a dagger as primary weapon, diamond flasks and rings etc. I don't think accuracy will be an issue with Dex gear and it has not been up to now either. I am thinking about getting Heartseeker though to get more crit multiplier. People tell me that you need at least 300% which is nonsense. If I have 50% crit chance in the end with my attack speed I am satisfied but I will probably get more :)

"
55% increased Melee Physical Damage
4% increased Physical Damage
142% increased Physical Damage with One Handed Melee Weapons
50% increased Attack Speed
20% increased Attack Speed with One Handed Melee Weapons


All this attack speed and physical dmg could have been nice with an RT build :) Just hope you get high enough chance to hit to make consistent use of all these nodes.


Yeah

So your main message again is not enough this, not enough that. Except you don't have ANY suggestion how to make it better and that is what you do by default. That is not constructive feedback. I have a Duelist/Ranger tree and you just don't have any experience playing like that. The only reference you have is a life based Marauder and I am not planning a life based Marauder
Last edited by Startkabels#3733 on Jul 25, 2013, 5:40:56 AM
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Startkabels wrote:
So your main message again is not enough this, not enough that. Except you don't have ANY suggestion how to make it better and that is what you do by default. That is not constructive feedback. I have a Duelist/Ranger tree and you just don't have any experience playing like that. The only reference you have is a life based Marauder and I am not planning a life based Marauder


I think your lack of reading comprehension is strong as always. I critiqued your tree, there isnt much you can change in that unless you want a total revamp. And in certain areas, I told you where to improve or where to get enough of something and yet you tell me i didnt give you feedback or help (example: I told you take 6/10 life nodes instead of eva / life nodes, *too much* damage nodes which could be better spent on life / maxing block, and I told you just dont have enough cc / cd / accuracy and to get it from gear.)

I have a Duelist/Ranger tree and you just don't have any experience playing like that. The only reference you have is a life based Marauder and I am not planning a life based Marauder ---> wtf does this have to do with starting point on tree? I have experience with an end game melee character, and I am giving you my opinions based on such. You WANT maxed block at all costs, as much hp as you can get (no holds barred), and if you want crit, a lot of cc / cd / accuracy from gear.

People tell me that you need at least 300% which is nonsense. If I have 50% crit chance in the end with my attack speed I am satisfied but I will probably get more :)

See, your attitude stinks as always. 'people tell me this but its nonsense', yet you claim to know it all but make a help thread? wtf? can you be more conflicting and nonsensical?

yes you need at least 300 crit multi which translates to 600% crit damage, to make it worthwile.
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

Last edited by JahIthBerTirUmMalLumKoKoMal#2846 on Jul 25, 2013, 5:49:19 AM
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biralo wrote:
life nodes
armor nodes
leap slam to GTFO
life leech, physical dmg leach on rings/amulet, get as much as you can!
max resists
more armor the better
iron reflex
unwavering stance
endurance charges x 6
immortal call
reduced crit nodes from marauder tree


You need all of above if not more.


Life: Yes I know
Armor nodes: I will get a lot of that, there are 3 +armor nodes in the Duelist armor nodes I could add though
Leap slam: Yes, I will swap Flicker Strike for Leap Slam, thanks!
Life Leech: Yes, I am having difficulties finding decent gear with those stats, elemental resist is priority for me at this point because my life pool is more then enough and I do not take much damage (act 3 Cruel)
IR: Check
Unwavering Stance: Having doubt, I now have Heart of Oak (30% chance to avoid stun) and do not need Unwavering Stance now, maybe later I will swap Heart of Oak for US
Endurance charges x6: Won't happen, although I am now using EC, I will not get more then default amount if gear doesn't give me those
Immortal call: Yes I will use that for bosses like Vaal and Kole
Reduced crit nodes: No, way too far away. That would mean a completely different build
@JahIthBerTirUmMalLumKoKoMal:

Exactly you truly believe that a melee life and armor (IR) based Dex aligned character is simply not possible.

I have seen many end game players who disagree and proved that you are wrong.
"
Kirarik wrote:
Your build is eerily similar to mine (I'm DW Cleave instead, though):

Current Passive Tree at Lvl83:


Hell, I'm soloing my 73 maps just fine so far, and I wouldn't exactly call my gear super epic:
Spoiler


I only have 70% HP from my passive tree atm lol, as I got a little bit too excited on all the DPS nodes with that free respec. Two things that I strongly recommend:

1) Those -15% (-30% total) crit nodes from Marauder; they help so much it's not even funny.
2) Endurance Charges; I honestly don't believe this build would ever succeed without them.

Hope this helped, cheers.

Also, final Lvl100 build if that matters:


I don't rely too much on people who tell me what I should have at least in order to live when they are referring to different builds. Above is a quote of somebody a few pages back who has experience in a similar build who only has 70% increased HP from passives and plays end game so there you have it.

That is much more reliable to me then what you tell me Jah, you basically only have a RT/Life based Marauder as reference which is not really helpful.
Last edited by Startkabels#3733 on Jul 25, 2013, 5:56:24 AM

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