Trying out Duelist/Ranger Life/armour crit melee build

I excuse myself,i didn't get the exact meaning of your words.I edited my previous post.I agree with you,mechanics are broken and some "obvious" things may result in awful side effects,that may ruin a build.A new player can easily run into error.
But what can we do about that?Creators set the rules.
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Last edited by torturo#7228 on Jul 10, 2013, 10:36:36 AM
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Startkabels wrote:
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torturo wrote:
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Startkabels wrote:

This is nonsense, you only have to learn stuff that is not obvious. Armor and life are obviously defensive stats, nobody should have to learn and find out it is broken and they should NOT pick armor and ALL life nodes they can possibly get.


If everything is obvious for you and you know everything,I can't get why the fuck did you bother to open this thread.?Use your knowledge and make a vital and well balanced character.It is absolutely possible.


I did not say everything is obvious to me and I know everything, what I tried to tell you is that stats like armor and life should speak for themselves. That is also how they are supposed to be designed and even a child can understand that armor protects you and life keeps you living. Why should we learn about the fact that armor does NOT protect you and life ONLY keeps you living when picking all the life nodes possible?

And being forced to go full defense is not balanced.


The build in your other thread is not terrible. It will take really good gear to make your passives help you a lot though. You are looking at gear with large amount of armor, life, resistances, flat damage. Almost every piece would need to be perfect.

What they were trying to say if you need to find some synergies to help you with your gear reliance. Such as taking iron reflexes, and then using the grace aura, which will go great with your +%armor passives and determination aura, as it will provide a large amount of flat armor to buff with %'s. And also allow you to use evasion gear and ev/ar gear.

Also that 10% shield block is not going to help you much imo. And you do have some messiness, like how you approach unwavering stance, you spend 5 points going next to blood magic, and gain one 12% physical dmg node, when you are already going through the troll's blood nodes. You could spend only 3 points and get to unwavering stance, and gain back 3 points. Your tree can be condensed, focusing your damage packet some to either physical or elemental, and removing the poorly spent points almost forming circles in your tree. Also 120 point build is a pipe dream, but you can get close to that build with far less points after condensing.

Also your build is not defensive enough to just take shots on the chin, you are going to have to use some life leech gear or life leech gem. You wont avoid any hits, so damage is going to be coming in steadily, and you are looking at a 40% chance to block with your build max 50% with crest of perandus shield, which is not going to reliably interrupt damage.

So I would say: choose elemental or physical damage nodes and clean up your points spent traversing to other areas of the tree and consider iron reflexes + grace aura since you are close to it anyways. And consider the 2.2% life regen you are next to but did not pick up.

Oh it also looks like you would struggle some with resource management with the tree. With what you have picked, you are basically saying you are going to reserve all your mana, and use a blood magic gem linked to your attacks, which means you are going to need to link life leech as well (or have lots of it on gear), which is going to cut into your damage. Once you got your ability with 3 - 5 support gems attached to it, your mana consumption is almost going to be untenable with your build and not using blood magic gem.
Hey...is this thing on?
Last edited by LostForm#2813 on Jul 10, 2013, 11:00:41 AM
play, learn and adapt

Melee is fine with decent gear, trust me. Its nowhere like ranged, spellcaster or summoner but its not as broken as many make it to be. You have to build well to the t, though

a lot of ppl want a faceroll game or are too ready to cry op on reflect or ltng thorns or hard mobs, and instead of figuring it out ingame they take it to the forums and shed tears and rage all over the place

practice makes perfect
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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torturo wrote:
"
Startkabels wrote:

This is nonsense, you only have to learn stuff that is not obvious. Armor and life are obviously defensive stats, nobody should have to learn and find out it is broken and they should NOT pick armor and ALL life nodes they can possibly get.


Yes,agree,it's nonsense.Can you change it?

Absolutely. Open beta...
Dude,there is only one person they listen to,it's sad.They started to change only the quantity of MT and nothing else.A tiny example : there's a huge thread where ppl are begging to improve arc so it can be really playable.Guess what happened.I will not even mention PVP,cutthroat league,mechanics changes,skill improvements,proper tree improvements,etc.None listens anymore,just MT and stupid unnecessary leagues.
P.S. TBH,after the big patch I'm really scared when they want to "improve" something.They better leave it alone and don't touch it.Lol...
This is a buff © 2016

The Experts ™ 2017
Last edited by torturo#7228 on Jul 10, 2013, 11:14:46 AM
"
Startkabels wrote:
"
torturo wrote:
"
Startkabels wrote:

This is nonsense, you only have to learn stuff that is not obvious. Armor and life are obviously defensive stats, nobody should have to learn and find out it is broken and they should NOT pick armor and ALL life nodes they can possibly get.


If everything is obvious for you and you know everything,I can't get why the fuck did you bother to open this thread.?Use your knowledge and make a vital and well balanced character.It is absolutely possible.


I did not say everything is obvious to me and I know everything, what I tried to tell you is that stats like armor and life should speak for themselves. That is also how they are supposed to be designed and even a child can understand that armor protects you and life keeps you living. Why should we learn about the fact that armor does NOT protect you and life ONLY keeps you living when picking all the life nodes possible?

And being forced to go full defense is not balanced.



If you go physical melee (elemental melee is dead, so don't even bother), you should have about twice as many defensives nodes as offensive ones (str,int and dex nodes are not counted).

You only need about 152% increased life, so all your defensive nodes should definitely not go into life.

This message was delivered by GGG defence force.
Last edited by mazul#2568 on Jul 10, 2013, 11:31:58 AM
They balance on endgame and only that matters for them. Because its the part where your build defines of you get rich or reroll.

An endgame character is defined by 3 things:

- godly gear
- max lvl gems
- huge amount of passive points

Those who get first to the endgame usually are only close to the last point. Missing all others.

So to substitute the missing gear and gems you need to build like 100% with your passives.

Some other must have/easy to get things are 100% armor flasks or the already named boring defense curses ;)

The passive tree looks like a fixed thing but in reality its not.
English is my third language, there will be bugs.
@LostForm: Very nice feedback that gives me some hope :)

I will review my passives and change my planned tree. I will go for the Grace aura + Iron Reflexes for sure.

I will post my updated passives soon!
The passive tree isn't going to fix any issues with life because later it is going to come down to your gear having all health on it anyway so it is still going to be luck and what you are willing to use gear wise. 200% health with no health on gear would still be useless, but on a base of 400-700 would be nice. Would it be much better with the way it was maybe 24% better total? Not really, the mix of gear and strength still dilutes the expectation.
The only fix would be more flat passives of +20 health or whatever but I think the fact is, the tree and gear mix is just designed to produce mediocrity unless you work on it a lot.

Now Iron Reflexes can really help for a while so good luck.

I kind of agree with your statement on armor. It isn't that the theory is wrong, it's just that the armor ratings on most gear are just terrible late game (RNG) and determination can only offset that a bit. Again % of junk rating is still junk and usually at the sacrifice of resist nodes.
Last edited by raziekeljr#3483 on Jul 10, 2013, 1:07:58 PM
Nope,it's exactly the theory that is wrong.Till armor/evasion formula is not reconsidered,the problems remain.Something they refuse to do.
This is a buff © 2016

The Experts ™ 2017
Last edited by torturo#7228 on Jul 10, 2013, 2:27:10 PM

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