Hoping GGG sticks to their guns.
" Yeah, because a misogynist community is just fabulous and fun. Jerk. Hopefully GGG will make a special league just for you so I don't have to run across you in-game. Now where the hell is the forum ignore button? Last edited by MorriganGrey#3463 on Aug 4, 2012, 1:09:57 PM
|
![]() |
" This will be my last post regarding this issue, since our saying the same things over and over, back and forth really is accomplishing nothing. None of us are going to change our basic belief in which system is "better". And the development design of PoE is not one based on Democracy where the side who screams the loudest or gets the most votes (posts) "wins". Chris and the GGG team are already aware of the opinions coming from both sides and will undoubtedly make any changes to the game system as they think is best. I personally do not have any problem with making it a party option or perhaps having a different league for each style (similar to default vs hardcore, which would also keep the economies separate). So let's all shake hands, agree to disagree and get back to playing this awesome game, okay? |
![]() |
" I don't agree with you about the topic of loot distribution, but I can agree with you on this. :) +1 Alteration Orb Union Local #7
I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions. |
![]() |
I don't see why you nerds complain about adding a shared loot system for parties to the game. All you have to do is not use it. It wont affect you.
|
![]() |
" I personally don't agree with FFA looting, but to say that giving the option to use instanced loot doesn't affect those that don't use it is not strictly true. FFA looting forces people to interact with each other in order to benefit their partying experience. You're much more likely to act courteously and try to engage people to gauge if you want to party with them in the first place. Instanced loot encourages silent gaming where you just enter a public party, don't really interact with anyone else, just grab your loot and run. Obviously this won't apply to everyone's experience, but there is the possibility of a community-wide effect simply from having the option available, even if the individual is free to choose as they see fit. Clearly having the option for instanced loot will increase the mass appeal of the game, have more people willing to play in public games, and in the end generate more revenue for GGG. But as evident by their continued insistence on a non-P2W game, it would seem like GGG will develop the game as they see fit, even at the expense of losing customers. |
![]() |
" Two points I want to make here.... 1) "girls out there that want everything handed to them" This is such a pointless untrue way to insult other players. You are overstating things to a laughable degree by saying that people want things "handed to them" just because they don't want to compete for loot. Loot is never handed to anyone unless they are the people standing around not fighting anything and just being loot ninjas. Loot is earned by killing the monsters and contributing to the team. The game can be as difficult as they want to make it, bring it on. However the difficulty that I want to play in does not involve any sort of PVP. This leads me to my next point... 2) If people think that the game should strictly be as hardcore as possible and not cater to other players wants then why not have default league be cutthroat? Why not just let PVP run rampant for anyone who plays so you can get killed by other players anytime that you play in public games? The obvious answer is a lot of players don't want to have PVP mixed in with their farming items. The devs are putting in options so that you don't have to PVP if you don't want to. If everything was cutthroat then you would have two different sides arguing. One saying "Hey this is awesome don't change it...this makes the game more hardcore. Then you would have another group saying "I don't want to play PVP in public games!". I was just thinking about this today and haven't completely thought it through yet but I think that its a good point. Standard Forever Last edited by iamstryker#5952 on Aug 4, 2012, 8:19:05 PM
|
![]() |
" Same here. One common argument against FFA is that it breaks the rhythm of the game, and that people pay more attention to the drops. Well this argument is flawed because instanced loot would end up being just the same, if not worse. It would be worse, because without a time limit on your drops, you can spend more time deciding what to pick up, organizing your inventory to make space, ID'ing stuff. What I didn't understand when I started p)laying coop, is that the "tension" in FFA is not necessarily the competitive nature, but mainly that you have to quickly decide what to pickup and what to leave. Then you move on. A lot of people here new to the game or who don't want to give a chance to coop don't understand that you are not meant to pick up everything either! In pub games it is not unusual in fact, that people leave rare behind, even ones that are unidentified. For example two handers may take a lot of space, and I may want to keep space to make sure I can grab the next rare sword or shield. The fact that inventories are limited ensures that in fact, FFA loot can not benefit "ninjas" single-handedly. Ranged classes do have to close in melee range to grab loot, but when the monsters are dead, the group usually proceeds to the next pack of monsters, so the ranged classes don't have to go back and forth between melee and ranged distance. |
![]() |
1000% agree with OP after the massive clusterfuck that is/was D3, they're going to be flocking to PoE in droves and ironically they'll be begging GGG to do to PoE the kinds of things that Blizzard did to D3 that ended up ruining it =/ kinda stupid how that works but yes I also hope that GGG goes with their gut instincts instead of listening to the whiners |
![]() |
"Well, given the little girls in chains supporting the life/mana globes, perhaps misogynists (or people into teenage sex-slavery) are square in GGGs target audience... Running heists fully zoomed in... because
|
![]() |
My gut instinct is that GGG will go with their gut instinct because they have so far, and...look, it's raised almost $800,000 USD to date.
I would seriously query how much of that came from people who want the game to be more like That Other Game, and how much came from people who want to support a company that is making, deliberately or otherwise, the antithesis to That Other Game.
A warning.
Sexist comments are not tolerated, even something as seemingly harmless as calling 'lesser' gamers 'girls'. My girlfriend games and she kicks my arse at several of them. One's ability to game is completely gender-neutral. If this becomes another thread derailed by the gender agenda, it'll be in off-topic quicker than you can say 'male gaze'.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
![]() |