Hoping GGG sticks to their guns.

Yeah multi is pretty pointless in it's current state. You have to play like a douche just to get a fair shake. Not my style of play, I'll just do solo. I suspect most griefers love it though.

It's especially painful as ranged, you have to stop playing just to get in range in time. Melee simply loot everything of value before your char even gets there.

Whatever they decide is up to them.
I am +1 for no full respecs and +1 for more loot options then just ffa.

"
Kirisute_Gomen wrote:
"
pneuma wrote:
"
Gurubu wrote:
Will people in FFA groups be physical hurt or wounded because at that same time there's a seperate loot group happening? I highly doubt it.

Well, given that I would prefer to not play in a timered or instanced loot group, it's very likely that I will not be playing with a large number of people. If instanced loot becomes the most popular or the default choice, then I'll probably just stick to soloing. That hurts.

(Note: The same argument works for someone who prefers instanced loot over FFA or timered.)


Oh, but you could just play with friends then who shared your ideas about FFA loot!


You could just play with friends you trust so they don't ninja your loot.

see what i did there?
I have noticed two things in this thread that bother me

1) telling people to leave because they don't like something about the game. People are supposed to post their opinions onto the forum so that the developers can make informed decisions. They of course can do whatever the heck they like but until they give a formal statement saying that they will definitely not be changing a system then it is still up for discussion. Please stop telling people to leave the game, I really really doubt that Chris would want you to do that.

2) I feel like people are doing a little too much assuming on what the devs want. Their original quote is being thrown around alot about wanting the cutthroat feel and all that. Their post however does not say that the system is iron clad and does not discount the possibility of having different loot options.

For any of you who have not read it yet I am going to post in here a PM I received from Chris which you can discuss. Here it is....

Re: Loot discussion
Sent: July 20, 2012 7:19 AM
From: Chris
To: iamstryker


Hi there,

The current loot timer represents the way that we intend it to be played in the near future (we're happy with the results of it mitigating unfairness and also keeping people on their toes). I think the user interface for it may be improved (a progress bar rather than a countdown, for example).

Of course, this can definitely change in the future. If you feel strongly that it should be more or less FFA, you're definitely not wasting your breath. This is just how we're going to leave it for a little while while we work on other things.

Kind regards,
Chris
Standard Forever
Last edited by iamstryker#5952 on Aug 3, 2012, 8:03:22 PM
as someone who has been playing diablo 2 since it came out i would really like to see them get rid of the whole free for all drops idea in this game, i am not even able to pick up rares in public games due to greedy ass players, hell ill stand over an object with my name on it trying to get it and then the timer goes out and the player next to me picks it up no problem, its really annoying... dont even get me started on maps, ill prolly never play them with other people unless they are friends
"
Panda413 wrote:
As the size of the community increases, demands for GGG to change the game will increase. They will get less and less constructive and more and more entitled.

I see the first two big complaints will be FFA and respec. I'll be the first to admit that I didn't like FFA at first, but after reading responses from GGG it's obvious that is a major part of what they envisioned for the game. I want to play the game GGG designed with some influence from the community. I don't want GGG to develop a game designed by the community.

I know these topics will be highly debated from now until OB and long after that. I understand the need of a developer to appease their audience so they can make money and eat. I just hope we get to play PoE the way Chris imagined it.

My intent isn't to debate FFA or respec in this thread. I can just see what kind of attitude is coming up a lot and hope that GGG doesn't feel the need to compromise on their goals and ideas to satisfy the loudest critics that believe they know more about game design than the professionals.


lol dont want to debate it then dont bring it up. i hate the ffa and we need respec full. so GGG let us have it
"
cheeseheads wrote:
lol dont want to debate it then dont bring it up. i hate the ffa and we need respec full. so GGG let us have it


While I respect others' right to have an opinion, I feel very strongly that you would get further if you were to try fully expressing your point of view. For instance instead of the "lol" you could always put "I find it laughable" or "Man your entire post had me laughing".

As to the " We need respec full" , I have to believe that at this point in your life you could afford the time to string together a full thought so we can all more positively see the pros and cons of either side in the issue.

All I am trying to say as gently and politely as I can,is that people will always respond better if you at least try to say something intelligently and that is well worded.

Cheers!
"
Panda413 wrote:
Valid points Morrigan.

Believe it or not, I don't believe a business should base every decision on profitability and number of customers. I believe the close to 1 million dollars GGG has already made in PoE purchases is an indication that they don't need to compromise on this issue to be successful. I believe Blizzard made a profit with D2 which only offered FFA (with no timers).

I am not convinced that a change in loot mechanics is necessary for PoE and GGG to be successful.

Chris's stated goal of PoE is to recapture the feeling he had playing D2 and offer that to the people that have been looking for it. I believe if he can accomplish his goals, pay all his bills, and have enough left over to celebrate over a pint, this game was a success! Hopefully he does even better than that though.

Fair point. Remember though that D2 had a purchase price. PoE is a different business model. The game has got to hook players in to where they want to spend money, and the longer they stick around the more money they are likely to spend. I know it's not all about the cash, but a game making lots of money has a lot more opportunity to add nifty content and keep improving.

D2 was also pretty revolutionary at its time. Online ARPG play was unheard-of so there were no expectations from players. At this point, with other games offering dedicated loot and players aware of the horrible ninja bots in D2, there are different expectations. FFA loot feels like a throwback, an unwelcome one for many of us. There will certainly be ninja bots in PoE, unless the loot timers are extended considerably at which point it may as well be individualized loot. I didn't group with strangers in D2 and I won't group with strangers in PoE either. Getting ninja'd ruins my night so I won't put myself in that situation. It's sad to be shut out of part of a game.

As far as respec, remember Diablo II was really pretty easy. The hard part was PvP, not PvE. It took a pretty terrible spec to hit a hard wall with a character. You were more likely to want to reroll becasue you got some cool spec-specific loot you wanted to try. Path of Exile has hard PvE, and I do believe some players will hit a wall their first time through. GGG has an important decision to make as to how they intend to handle stuck players, but still preserve a reasonable sense of character permanence. Personally I'd offer one full respec per character if I were writing this game. It would be a quest reward in Ruthless difficulty so that if a player hit a wall in Merciless, maybe from too few defensive passives, they could visit an NPC and reset skill points once. Ever. I will be really interested to see what GGG comes up with. :)
"
MorriganGrey wrote:
"
Panda413 wrote:
Valid points Morrigan.

Believe it or not, I don't believe a business should base every decision on profitability and number of customers. I believe the close to 1 million dollars GGG has already made in PoE purchases is an indication that they don't need to compromise on this issue to be successful. I believe Blizzard made a profit with D2 which only offered FFA (with no timers).

I am not convinced that a change in loot mechanics is necessary for PoE and GGG to be successful.

Chris's stated goal of PoE is to recapture the feeling he had playing D2 and offer that to the people that have been looking for it. I believe if he can accomplish his goals, pay all his bills, and have enough left over to celebrate over a pint, this game was a success! Hopefully he does even better than that though.

Fair point. Remember though that D2 had a purchase price. PoE is a different business model. The game has got to hook players in to where they want to spend money, and the longer they stick around the more money they are likely to spend. I know it's not all about the cash, but a game making lots of money has a lot more opportunity to add nifty content and keep improving.

D2 was also pretty revolutionary at its time. Online ARPG play was unheard-of so there were no expectations from players. At this point, with other games offering dedicated loot and players aware of the horrible ninja bots in D2, there are different expectations. FFA loot feels like a throwback, an unwelcome one for many of us. There will certainly be ninja bots in PoE, unless the loot timers are extended considerably at which point it may as well be individualized loot. I didn't group with strangers in D2 and I won't group with strangers in PoE either. Getting ninja'd ruins my night so I won't put myself in that situation. It's sad to be shut out of part of a game.

As far as respec, remember Diablo II was really pretty easy. The hard part was PvP, not PvE. It took a pretty terrible spec to hit a hard wall with a character. You were more likely to want to reroll becasue you got some cool spec-specific loot you wanted to try. Path of Exile has hard PvE, and I do believe some players will hit a wall their first time through. GGG has an important decision to make as to how they intend to handle stuck players, but still preserve a reasonable sense of character permanence. Personally I'd offer one full respec per character if I were writing this game. It would be a quest reward in Ruthless difficulty so that if a player hit a wall in Merciless, maybe from too few defensive passives, they could visit an NPC and reset skill points once. Ever. I will be really interested to see what GGG comes up with. :)


don't care about the respec stuff. but i 100% agree with the how you put the FFA problem. When the free weekend happened i decided to make a new character and join group. The amount of ninja looting was crazy and it just made the groups chaotic and disorganized. After about 30 minutes of that i logged out and never logged back in that weekend.

People like to say only group with people you trust, but how do build up trust worthy friends without grouping up with a bunch of douches first?
It's beyond impressive how much this game developer interacts and actually uses the feedback they obtain. I hope they keep to their own as well. Keep up the fantastic job.

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