Hoping GGG sticks to their guns.

"
DeF46 wrote:
Same here.

One common argument against FFA is that it breaks the rhythm of the game, and that people pay more attention to the drops.

Well this argument is flawed because instanced loot would end up being just the same, if not worse. It would be worse, because without a time limit on your drops, you can spend more time deciding what to pick up, organizing your inventory to make space, ID'ing stuff.

What I didn't understand when I started p)laying coop, is that the "tension" in FFA is not necessarily the competitive nature, but mainly that you have to quickly decide what to pickup and what to leave. Then you move on.

A lot of people here new to the game or who don't want to give a chance to coop don't understand that you are not meant to pick up everything either! In pub games it is not unusual in fact, that people leave rare behind, even ones that are unidentified. For example two handers may take a lot of space, and I may want to keep space to make sure I can grab the next rare sword or shield.

The fact that inventories are limited ensures that in fact, FFA loot can not benefit "ninjas" single-handedly.

Ranged classes do have to close in melee range to grab loot, but when the monsters are dead, the group usually proceeds to the next pack of monsters, so the ranged classes don't have to go back and forth between melee and ranged distance.


This. Also the previous post, I don't want to play a PoE made by the community. Don't get me wrong, community feedback is important.

But not for your core philosophy. For balancing, bugs, etc, community feedback can of course be valuable.

Stick to your guns, especially on full respecs.
IGN : Jovial
"
CY13ERPUNK wrote:

1000% agree with OP

after the massive clusterfuck that is/was D3, they're going to be flocking to PoE in droves

and ironically they'll be begging GGG to do to PoE the kinds of things that Blizzard did to D3 that ended up ruining it =/

kinda stupid how that works

but yes I also hope that GGG goes with their gut instincts instead of listening to the whiners



I am really confused by your post. You appear to be saying that the people who are leaving D3 because they don't like it....are going to be coming to POE and asking the Devs to give POE the features that they left D3 over? So where are all of the posts asking GGG to take away the end game, Give mobs ways to deal unavoidable damage,simplify the itemization, make 90% of all drops completely suck, and make all but a few builds viable for each class? This is a sample of what ruined D3. I have yet to see any evidence that allocated loot contributed anything to that. By the way I also hope GGG makes their own decsions. We all know that they will so why keep bringing it up?
Standard Forever
"
Charan wrote:
My gut instinct is that GGG will go with their gut instinct because they have so far, and...look, it's raised almost $800,000 USD to date.

I would seriously query how much of that came from people who want the game to be more like That Other Game, and how much came from people who want to support a company that is making, deliberately or otherwise, the antithesis to That Other Game.



I hope you are right Charan.

Do you know how close they are to $1m? Is there a special event or anything planned?
" ... to let them know the game isn’t going to be very fair from here on out."
- Qarl
They already passed the 1million mark.

I believe it happened a day or two ago.

Re-specs should be possible, but difficult to achieve. The difficulty to achieve them should slightly taper off the longer you play (i.e. the more currency you can collect).

Loot is a dead horse. There are actually no legitimate arguments for FFA; but since this isn't strictly a requirement for people to desire something there should at least be options.
GGG has put their foot down on the policy around respecs.

This is a good thing, as changing that can break the replay-ability game.

GGG has also stated publicly that they are NOT 100% locked on current loot policies and that they are watching the debates on said topic.

Changing the looting system/policies will not break the game, one way or the other. All it will accomplish is affecting group play. Currently most play is either grouped with known friends, or solo. If they want to encourage more socializing and group play
between strangers, then they need to consider alternatives. Or not.

I will continue to play this great game regardless of what looting system ultimately gets implemented, I just may spend more time Solo than I would prefer.


GGG has shown me to be to be in tune with their player base. They will make the right call based on where they want the game to go over the next 10 years.

-- Providing opinions since I was old enough to tell my sister she was ugly.
"
_Lokken wrote:
There are actually no legitimate arguments for FFA; but since this isn't strictly a requirement for people to desire something there should at least be options.


Once again... This point of view indicates your lack of ability to see this from any perspective other than your own. To suggest there is no good reason for FFA indicates your opinion holds no real value. Everyone is entitled to their opinion, but as is so clear so often, not all opinions are of equal value.
" ... to let them know the game isn’t going to be very fair from here on out."
- Qarl
Last edited by Panda413#5809 on Aug 13, 2012, 11:23:59 AM
"
GrimJahk wrote:
GGG has put their foot down on the policy around respecs.

This is a good thing, as changing that can break the replay-ability game.

GGG has also stated publicly that they are NOT 100% locked on current loot policies and that they are watching the debates on said topic.

Changing the looting system/policies will not break the game, one way or the other. All it will accomplish is affecting group play. Currently most play is either grouped with known friends, or solo. If they want to encourage more socializing and group play
between strangers, then they need to consider alternatives. Or not.

I will continue to play this great game regardless of what looting system ultimately gets implemented, I just may spend more time Solo than I would prefer.


GGG has shown me to be to be in tune with their player base. They will make the right call based on where they want the game to go over the next 10 years.


This. I'm against any kind of respecs because one of the core mecanisms of PoE is to make experiences with the awesome skill forest, make mistakes too and reroll ad infinitum. The lack of individuality is one of the major flaws of D3. I want my weird and maybe unviable build to be unique, as people we'll have to reroll if they want to try it.

But FFA loot is just a rubbish and annoying feature sacralized by D2.
"
Triliock wrote:
This. I'm against any kind of respecs because one of the core mecanisms of PoE is to make experiences with the awesome skill forest, make mistakes too and reroll ad infinitum. The lack of individuality is one of the major flaws of D3. I want my weird and maybe unviable build to be unique, as people we'll have to reroll if they want to try it.
But your weird build is already restricted by gear, why add an additional mundane timesink (rerunning the game 3 times) onto that? There is a reason why rushing and powerleveling were so prevalent in diablo 2 (people could only stand to rerun the regular game so many times). Are there mechanics for rushing/fast leveling in PoE?

"
Triliock wrote:
But FFA loot is just a rubbish and annoying feature sacralized by D2.
so far FFA discourages jump-in-and-play co-op because pubs will stop what they're doing to pick up their loot before the timer runs out as you get destroyed by the mob of monsters. I suggest the original Guild Wars way of loot, you can see everyone's loot and the loot will become FFA after a few MINUTES not a mere 5 seconds.
Keep FFA, extend loot lock time.

The respec system is fine. If I was to "adjust it", I'd allow a full respec via half the amount of regrets then your current # of skill points. This allows early-ish levels to get out of a spec gone wrong(or a trial and error spec that didn't work out), whilst becoming more expensive at higher levels.


Divination Card - Emperor's Luck.
Last edited by Isindel#2713 on Aug 13, 2012, 12:03:10 PM
I'm a casual from d3, and from what I've seen so far...


DON'T change anything!!!

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