pls add gold to buy items
Don't know why my posts above are blank; I had a long write-up in them :/
Adding an extra vendor-only currency would just make PoE be more like D2. We would just be jumping to the ends without having the means. I don't see the logic in creating a system that mirrors another broken system. It shouldn't take most people very long to start seeing what gear is worth identifying to use, and what gear should just stay on the ground. I had a couple hundred of each scroll in my stash by level 20 or so, and I stopped picking them up when I realized how common they were going to continue being. This economy is a true, basic good-for-good and good-for-service economy. You can choose to use the items, or you can trade them to someone else who will use them (players and vendors). It's really the only economy that works and sustains itself, unlike every credit-based economy ever created. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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" Agreed. People should have to trade other items for other items, and not items for gold. It gives a true earning aspect to the economy. The only thing I would suggest is a trade button when right clicking someone. It makes not having to drop items (especially when a huge pile is near - not to mention alt holding to see it) become much easier. |
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" It is coming! You can find more information about Trading in the Beta Manifesto. Balance & Design
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Not that I care one way or the other about the current system. What I do find interesting is all the discussion about the currency items. POE has no gold. Items are currency. These items are traded and this is the basis of the economy. To use a real world example, money/currency was created to make trade easier, is 3 ducks, 1 chicken, and a dog worth a cow? Perhaps, maybe 2 goats is worth a cow, and maybe 1 goat is worth 5 chickens, so how much is a duck now worth? Bartering became increasingly harder as more items/livestock entered the mix. This is exactly the path PoE is taking.
What I see is that new players may be a little overwhelmed with this. Some posters have mentioned "well, learn the system". Here is my biggest issue with this, I would prefer to spend my time 'playing' and enjoying the game, than trying to find out what something 'may' be worth to somebody else, today and not being stuck bartering for what could be hours(?) to get what I need. It may detract from some of the enjoyment of the game, unless of course you ignore trading completely which may be the way to go. Another point of interest somebody mentioned Magic the Gathering, and I need to point out that your entire argument here is wrong. Yes, MTG Players have bartered for years. You have neglected the fact that every serious MTG player knows the value of a card in $, real currency. Trades are not made based on what you think your cards are worth. Every card has a real market value to back up it's trade value in $, it comes back to currency. If you want proof go into the nearest comic store and try bartering what you perceive your cards are valued at to what they will give you, good luck on that. Even in MTGO(the online version). Cards are rarely traded for cards. Cards are traded for tickets. A ticket is an Event Ticket. You need these to enter tournaments etc. Cards on MTGO are measured in tickets. A ticket can be purchased from Wizards for $1 each. So once again, trade values are based on a pseudo real-world dollar. Similarly, scrolls from what I understand become the Pseudo base denomination, why? Because there will be enough of them that they will become the base currency, why? Because it will be too hard to distinguish if a duck is worth two chickens, or if a goat and 1 dog and a goose is worth a cow. At the end of the day scrolls may as well be called 'gold'. Last edited by EviLSheepLord#7418 on Sep 30, 2011, 10:19:47 AM
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" ...and what about the casual, non-trading players, who just care about whether they like the cards they're getting (because it fits their deck, or because it looks pretty, whatever)? I know I, for one, have done a bit of trading, and I've never bothered looking up real-currency values for cards I was trading (or being traded). All I needed to know was, "do I like what they're offering more than I like what they're asking for?" And that's an easy question to answer. I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |
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" I'm talking on a global scale. Your point about the casual player is valid in MTG/MTGO. However, in the case of POE, as has been mentioned numerous times in other threads, it's not geared towards the casual player and the trading system is not casual-player friendly. I don't think the majority of POE players are casual players, the trading system alone almost forces you to take things somewhat seriously and requires a good amount of investment. Etiher way, none of this answers the question of 'what is a duck worth?'. Also I may add, that whether or not you cared, the cards are still backed up by a market value measured in a uniform currency. Last edited by EviLSheepLord#7418 on Sep 30, 2011, 1:01:51 PM
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The whole bit about MTG is missing some interpretation. PoE isn't getting gold (we can safely assume that as a permanent fact of the game). Considering that, we need to think of the MTG trade system minus the currency units and ignore card-for-money trades. Players still trade card-for-card, so the unit of the values placed on them is irrelevant. You could just as easily assign a 1-100 rarity value to each card and base trades off those values. This is what we'll end up doing in PoE, and it's not a bad thing.
In the real world, a dollar has only the value of whatever someone will give you for it. We don't need a governmental currency system in a game setting that lacks government. This is a "what it's worth to you" system. So, your duck is worth whatever you want in return. And really, how many people here, as new players, saw the system and immediately had "This is too much, I'm not playing this game" as their first impression? We're all still relatively new players to the game, except the alpha testers. We've got a fairly solid grasp on the concept, even if some of us don't like it. We have no reason to assume any of PoE's unique systems will be more overwhelming to future new players than they were to us. Closed Beta/Alpha Tester back after a 10-year hiatus. First in the credits! Last edited by WhiteBoy#6717 on Sep 30, 2011, 1:04:13 PM
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" Good luck on explaining to anyone in the real world what you think your dollar is worth. That is a ridiculous argument. Go ahead and barter your value of a $1 next time you're in a store. You can ignore the fact that the MTG trading was backed up by a common denominator all you like, it doesn't change the fact that it exists and the cards are valued in this way. Rarity is only one factor in determining a a cards value in MTG, rares tend to be more expensive but only marginally unless it's a power card. When it becomes a power card the price goes up, measured in what? $/tickets. There is still a common base value for bartering. Your duck is not worth what "YOU" want for it because if no-one else agrees on it you'll never trade it. Therefore you must change based on the global economy and supply/demand. I can ask for $500 or say 1 cow all day for my duck becasue I think that's what it's worth. How far will that get me? Nowhere, therefore I must change my perception of value, now I need to figure out if my duck(@ $500/cow) is worth 5 chickens. What's the value of a chicken? I was merely pointing at that people who want 'gold' in the game may as well see scrolls as 'gold' and those that don't want to can be just as happy ignoring it. Last edited by EviLSheepLord#7418 on Sep 30, 2011, 1:17:55 PM
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"Whatever someone will pay you for it, just like everything else in the world. If no one will pay your price, it's not worth that much. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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In the real world, there are a whole lot of controls on, and concern with, inflation.
In a game where currency is effectively an unlimited renewable resource, not so much. NotSorry: Bot d3 for cash, play POE all day CaptainBurns: The game is just a means by which to kill things. Last edited by Slicer#2498 on Sep 30, 2011, 1:15:11 PM
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