pls add gold to buy items
" There's no reason to want to many of those. By the time you have a few hundred there are much better things you would want instead anyway. IGN: SpudOfDoom | The Exiled - Path Of Exile's oldest clan
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I dont agree that we need gold. this currency system is good BUT :
What we need is a way to trasform the scrolls into higher denomination orbs. If scrolls are the 100s marker store of value and orbs are the 1000s and more marker of value, then we need a way to transform 10X100 store of value = 1000 store of value. Because as of right now the role of scrolls in the economy is broken ie nobody wants to take them in exchange for anything of value. We all want orbs instead in exchange for our items. Meanwhile, the stacks of scrolls are building up in inventory and their value is not being injected into the economy. Last edited by aaricia#2284 on Aug 21, 2011, 4:04:31 AM
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" People only want particular currency items when they are going to consume them. Before that they want whatever currency is the least hassle to manage and store. " You don't think we need gold (or magic fairy dust) but you want scrolls to work like gold. One 'x' orb will not be worth 100 ID scrolls or a 'y' orb worth 3 'x' orbs. Players will determine the relative value of currency items and that value will change over time. Players will only use a fixed rate exchange mechanism where the rate appears to be a good deal. The only way to have a fixed exchange rate of currency items is for the devs to constantly monitor all trades and micro-manage drop rates. |
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All crafting/identifying related ingredients are fair currency, those as well as actual items.
Diablo II don't have raw crafting ingredients, instead it had runes (which could be used to augment gear via horadric cube anyway), those + jewels + equipment were enough for a flourishing trading scene. [Hardcore league]
IGN: Jeria / Metalgrid | |
The lack of gold in this game was a design decision, and a good one. It's one less thing to have to pick up. Gold tends to lose its value when there's too much of it.
The real problem is that Scrolls of Wisdom are doing the same thing. Maybe have some kind of draw by putting in a gambling system in: a certain number of SoWs gets you a random rare of the type you select. NotSorry: Bot d3 for cash, play POE all day
CaptainBurns: The game is just a means by which to kill things. |
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" Well the drop rates are known in advance especially relative to higher denomination like orbs. What is not known in advance is the "use rate" ie the rate at which the user will consume them. Scrolls of wisdoms are useful in their own right but there is no feel that they are rare so people dont pay much importance to them as store of value. Make them exchangeable for orbs and orbs exchangeable for other higher orbs and you just upped their use and importance to a near equivalent point as orbs which are both rare and useful. Scrolls of portals are even worse since they are not that useful right now because of alternatives : waypoints and gem of TP. Again make them exchangeable and their use will be upped considerably. |
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I think gold should be in the game. Right now, instead of having a money purse that can hold infinite cash, we have this absurdly unnecessary scroll system. So my gold -- which is all these scrolls really are, let's be honest -- now wastes a portion of my already small inventory space AND requires me to track additional items. Not only does this not make any sense to me, but what market operates on something other than a simple monetary currency?
I realize this was done entirely to try and not look exactly like Diablo, but this currency system is cumbersome and entirely unfriendly (no offense guys. I still like the game though!) Hopefully it's changed for the release. A small thing like this could keep a lot of people from playing PoE. It would be worthwhile to follow the maxim "If it ain't broke, don't fix it". Last edited by Insomniatical#2984 on Sep 15, 2011, 6:30:18 PM
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you're all assuming you'll need 100k gold, fairy dust, scrolls... which you have no reason to assume at all. There won't be gold in PoE. Read the developers diary to find out why, quite a lengthy write up on it.
"the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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" Gold is broken in a lot of games especially D2. So far GGG have chosen to throw out the baby with the bathwater which causes as many problems as it avoids. The current currency items are not a viable currency but could be used to create one. We need an NPC trader who will trade currency items for fairy dust or gold or whatever you want to call it and that will be the currency. The trader must have no or very little mark up (or players will bypass him) and his buy/sell prices must be determined by supply and demand of players. Players must be able to hold an extremely large amount of currency. |
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I don't think you guys really understand what currency is. You don't need a unit with values into the thousands. It's unnecessary. If 20,000x equals 50,000y, you can just break it down into 2x equals 5y. There's absolutely no need to go to ridiculous values. That system was added to video games decades ago to make players feel good. That's all it does. The only other good reason to use high values in game currencies is to avoid fractions, and therefore decimal systems.
Currencies are all based on something useful. Look back in history: spices like pepper and salt were extremely valuable and traded by weight. Coconuts have been used on some islands. Various seeds were used all over the world. Metals started becoming more useful as people learned to work them, therefore they became currency. People started shaping them into coins to show origin and ownership, which is the precursor of what we do today. The lesson of this paragraph: currency is always based on something that has material value, something useful. Now let's take our x's and y's and make units for them. What should we call them? Dollars/cents? Xim/qur? It doesn't matter, because we're not making up a credit system. Pay attention to the lore in PoE: you've been exiled to a lawless land with no real structure. What good would gold be to anyone? It won't help you survive. You can't eat it. It won't help to throw handfuls of gold coins at an invading zombie horde. Weapons and armor sure help, though. Anything that makes them more powerful (orbs?) is useful, and therefore valuable. Tada! We have something people would trade for! Sounds like a good currency to me. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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