Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Keep the FFA aspect but increase loot time. I'm all for ffa and the current looting times but since others have concerns about the loot timing, I think this solution could please both sides.
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Idioticus wrote:
perhaps if us cutthroats could practise wanton killings in towns, cos you know, killing stuff is what we do for loot, makes sense to be able to do so in a town.
Or, if the towns have some sort of magical protection, we should be able to join a party, and just cut anyones throats for whatever loot they may have on them, cos you know, we're cutthroats, and we kill stuff for loot.

Makes no sense why us cutthroats, who don't trust eachother, can't kill eachother whenever we want.

but it seems, that what DOES make sense is that we just kill everything OTHER than NPC's (because they're even cutthroatier than us cutthroats).

"sacrifices" to the lore have been made to enable teamplay, the real question is why stop at what we have, extremely little incentive to team up, when just adding 1 more step to looting would make teaming up an actual possibility for most.
IIRC this is how it's meant to work in the Cut-Throat league, so release the Cut-Throat league and set up an organized method of loot distribution in Normal.

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Keep the FFA aspect but increase loot time. I'm all for ffa and the current looting times but since others have concerns about the loot timing, I think this solution could please both sides.
Actually, this will just piss most people off. Only a few people want slightly longer timers, most want instanced loot and others want pure FFA.
Ideas -

1. Gear should not even be viewable to other players when the timer is still active.

2. let us determine our own group options - GGG constantly quotes that one guy saying they wanted the timer to be low to keep the game play fast.

I disagree with this greatly, and I think most do too - so give us our own group option, much like you get in MMOs, where we can make groups with loot timer option durations, visible, shared, ect.



forcing the entire games population to play 1 way, when so many clearly severly disagree with this idea is just bad for the game in general.

seeing other players in game, should be a welcoming thing, not a feeling of dread.
I didn't want to get in to this, because my stance has been presented by people enough times already in this thread (Anti-FFA, the loot system discourages a much-needed social aspect in that it encourages solo play and/or multi-boxing.)

But this is mainly aimed at two points that Vooodu has brought up.

1. There is no way to prove which side of the argument holds the most support (yet seems to claim FFA-defenders have the most support with no evidence, but let's ignore that)

One of the most-suggested ideas in this thread is to give the party leader an option of instanced or FFA loot upon creating the party. If so many people defend FFA like you say, why are you all so fearful that everybody would choose instanced loot if options were introduced? Surely this would mean instanced loot would have more support. There were a few quotes regarding this fear, though in a thread of 718 pages, I don't think I'll be able to find them again.

2. Loot is not important in the ARPG genre, exp is everything.

Please, if you can show me a video of somebody killing Vaal Oversoul on normal without dying and with no gear equipped, I will accept this statement. However, note that there is a video of somebody killing Vaal Oversoul on normal WITH gear and at level 1, WITHOUT exp.

With the current importance of health in almost every build, gear is important for providing a flat boost to health. The passive tree (access gained via exp) only helps to further augment the stats on your gear. Without gear, percentage based nodes (almost all of the skill tree), would be utterly useless. Most of the remaining nodes (Attribute increases) are requirements to equip this gear.

The passive tree (EXP), compliments gear, not the other way round.



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Kunaak wrote:
Ideas -

1. Gear should not even be viewable to other players when the timer is still active.



awesome!
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If so many people defend FFA like you say, why are you all so fearful that everybody would choose instanced loot if options were introduced?


Because most FFA supporters don't want to play with other FFA supporters!

My experience with 'ninja looting' has been worse in 'no ninja' groups than unspecified groups. Presumably because they are targeted as easy pickings.

I suspect that if people who supported FFA were forced to group with each other, they would quickly become anti-FFA loot.
The reason there are fewer FFA supporters in this thread is likely because they are in Hardcore. Somehow that correlates. Liking FFA usually means liking Hardcore (not always, but still).

Oh, and:

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Charan wrote:
Spoiler

I really hate this thread. It's pathetic. Sure, it's necessary but it's definitely not doing any good. Do you really think a mod let alone a dev is going to read this much? Not even I would, and that's saying something. We've already made clear that we're locking all loot system threads except this one -- why do you think that is? It's certainly not because this is the one thread GGG is going to take into account when deciding what to do with the loot system. It's because if we close this, another will just be opened.

All you're doing now is venting and eating each other's tails. Which is fine by us, clearly you all wanted a space in which you could do that.

I've been called in by both Sickness and Vooodu, against each other no less, with unsavoury quotes but no direct links. If you're going to ask a moderator to act on content in a 650+ page thread, do yourselves a favour and link to the issue at hand.


So waste your time why don't you.

But FYI, the reason people who support FFA are against options is because it would allow players who play an easier version of the game to play beside them. At least that's why I'm against it.

And don't say "FFA isn't harder" because if getting loot you claim is yours "stolen" doesn't make the game harder, I don't know what does.

If anything, types of loot should be separated by leagues. Just like perma-death is with Hardcore and Default. Options within a league is not an option, because it's not fair.
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TremorAcePV wrote:

But FYI, the reason people who support FFA are against options is because it would allow players who play an easier version of the game to play beside them. At least that's why I'm against it.


It doesn't sound very hardcore to care about a thing like that.

I can only assume that you are against private parties aswell. So lets make a thread asking for blind public parties to be the only way group.
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Sickness wrote:
Spoiler
It doesn't sound very hardcore to care about a thing like that.

I can only assume that you are against private parties aswell. So lets make a thread asking for blind public parties to be the only way group.


This is such a troll comment, that all I'm going to say is this:

You will be gone soon when you realize the game isn't going to change to cater to you. I hope you learn something then about taking it upon yourself to choose the games that you find fun better, rather than asking they change for you.
Was there ever a fix considered for the fact that some of the very best drops in the game have absolutely no timer? A high ilvl white 6L chest or bow is easily worth more than almost any rare and many uniques, and a 5L isn't shabby either. Hell, even just a 6S white is worth almost a chaos at the vendor. Those are completely FFA, despite being a hell of a lot more valuable than another portal scroll or 1S crap rare.
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Last edited by Budget_player_cadet#3296 on Mar 6, 2013, 7:09:44 AM

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