Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Kalriostraz wrote:


I believe the "normal" reply to this, is, "Then why can't I go hostile on the party while out and about?" Though I don't per-say subscribe to that line of thought, I feel it's a legitimate concern if you want to bring the story (as it is) into this debate. Go back in those shoes. Some dude you were with just grabbed something they can't possibly have a use for. Upon asking if they would mind trading or something, they refuse. All you can do right now is seethe in silence. If you want to emulate the atmosphere the game is trying to set up, I do feel there should be some way to duel, or SOMETHING over that piece of loot. Just my two cents on that issue.


oh, I agree with this - one of the problems the devs will have with this setting is walking the tightrope between remaining true to that setting and creating mechanics that are just no damned fun for anyone.

I think the biggest obstacle is there are few real in-game consequences for "cutthroat" behaviour - there are too many players, too many characters available to each player (an infinite number, really). I'd discussed this earlier about the bandit quest - which would be interesting if it weren't so consequence free for the aggressor since he/she can just roll a new character, or wait an hour and repeat with other players on different servers without ever getting a reputation for dishonest dealing.

again, though, story can help - perhaps you can't challenge others to duels because if word gets back to Tarkleigh, Greust, or Hargan, you wouldn't be allowed back in their encampment.

Just a bit of dialog from each could help with things like this, I think.

But I do agree, there are inconsistencies in the way the setting is implemented, and they should be addressed.
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Vooodu wrote:


Pub games are meant for exp and fast killing. Not looting.





Hence why pubs are the number one complaint in the forums and talking about looting is locked and sent here. Loot isn't important? Ya right.
Standard Forever
Please increase the looting time upto 5 or 10 secs.
Not everyone is as fast as you to recognize which one belongs to me in 1-2 secs especially during party playing.
There are bunch of items on the field!!!! It's not easy to get it in very short time!!!
5 secs I think that would be perfect.
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Vooodu wrote:
Loot is not a reward.



IMO this is the silliest defense that "Anti-Options people" (copy righted term there) have ever given to support their flimsy arguments against looting options. Please PM a dev and ask him if loot is or is not a reward for killing the monsters. I would love to hear what he says.
Standard Forever
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fragmaster92 wrote:
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dollsteak wrote:
The devs have spoken on this, and the setting description in the intro makes this clear - you are a criminal (possibly falsely accused) and an outcast, shipwrecked among strangers in a world where you don't know who to trust, and yet may need the assistance of strangers to progress as you'd like.

FFA loot is appropriate to this setting, refusal to take seriously the story the devs have chosen to tell (however sparse it might be), is causing some players to cry foul when the loot time runs our before they grab "their" loot. This is their own fault for playing this game like its a contest to grab the most and advance the farthest and level the highest as fast as possible, all while adamantly refusing to even acknowledge the roleplaying part of the story. Wraeclast might be the wrong place for them, and they might enjoy a game like this more:

http://en.wikipedia.org/wiki/Progress_Quest

The loot timer was added, near as I can tell, to address only two legitimate concerns:

1. differing connection specs disadvantaging some players
2. distance from drop disadvantaging some players

the point was NEVER to "assign" loot to a player, it was to normalize chances for all players in a party to grab high value loot.

A possibly simple solution would be to have the timed loots only visible to the player who has dibs, so to speak, until the timer runs out. This would eliminate the cognitive problem caused by putting a name on the loot in the first place, and also eliminate some of the mechanics issues like camping on top of or spam clicking timed loot.

but the main issue, from my standpoint, is that no one gives an eff about the story - there just treating it as window dressing for a purely mechanical exercise of rapidly clicking stuff until you get some stuff that lets you rapidly click some other stuff.

that's a pretty impoverished and unimaginative gameplay experience, and probably accounts for a lot of the moaning.

I'm not normally a "like it or lump it" type, but seriously, if the story and setting are just obstacles to the game YOU want to play, go play something else.


A couple of us have been trying to say that, I know i have at least brought in the story argument to the way looting is, but it seems people are insistent that their names were written on that beach, so it has to be theirs, even if it isn't there anymore.

Overall, you summed it up pretty well.


you trying to prove that FFA is right using Role playing features (we are exiles etc etc). In fact we arent' discussing that exactly, we all have agreed to this one thing

FFA is Enforced PvP Ruleset in the PvE enviroment...we have agreed to that...we are saying that this enforced pvp ruleset is doing MORE harm THAN good (constant pvp) cause can you imagine that the world moved from the 1990 where players were used to ENFORCED systems ...players nowadays some days want a pvp action some other days want a chill out (NOT EASY!!!) action....guess what...we ask options can you imagine??

and STOP please STOP seriously STOP telling to players to get out of here (they are doing it already in masses...and not for the looting problem ONLY)...YOU ARE NOT the one that will make THAT call...please STOP DOING THAT...GGG will say to me "get your bucks out of here" not anyone else.....
When you judge another, you do not define them, you define yourself
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dollsteak wrote:
The devs have spoken on this, and the setting description in the intro makes this clear - you are a criminal (possibly falsely accused) and an outcast, shipwrecked among strangers in a world where you don't know who to trust, and yet may need the assistance of strangers to progress as you'd like.


If the "lore" is what defines the system, then take all the possible lore and reality into account

FOr instance, that thread where a guy suggested PvP duels for people that steal "your" loot
I mean, all of us are outcast, shipwrecked strangers, and if see someone "steal" from us we can choose to kill him shouldn't we?


My suggestions uses lore even more. Every party is like a bunch of mercenaries, and they should decide what to do with the loot as a group.
Yes, some "criminals" may choose to take more loot and intimidate other players, like the lore, but at least it doesn't have the current system.

I mean, it says so right in the name: Parties
You go to the Board in town, and choose to join a party. That, lore alone, shows some kind of organization. The party has a leader as well who can kick players out of it, etc; again, more organization.
It makes sense, in roleplaying terms, that loot is organized as well

So there you go. It makes sense taking the lore into account, and it makes sense in gameplay terms as well
Granted, it might get tweaked a little bit (for instance how exactly the inventory is organized and how players decide who gets what loot)


Either leave out lore/role-playing entirely, or use it completely.
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killbilly wrote:

you trying to prove that FFA is right using Role playing features (we are exiles etc etc). In fact we arent' discussing that exactly, we all have agreed to this one thing

FFA is Enforced PvP Ruleset in the PvE enviroment...we have agreed to that...we are saying that this enforced pvp ruleset is doing MORE harm THAN good (constant pvp) cause can you imagine that the world moved from the 1990 where players were used to ENFORCED systems ...players nowadays some days want a pvp action some other days want a chill out (NOT EASY!!!) action....guess what...we ask options can you imagine??

and STOP please STOP seriously STOP telling to players to get out of here (they are doing it already in masses...and not for the looting problem ONLY)...YOU ARE NOT the one that will make THAT call...please STOP DOING THAT...GGG will say to me "get your bucks out of here" not anyone else.....


but this is paramount to saying no devs should ever create a game different from previous games. I agree, it's risky. I agree it will frustrate lots of players. I agree it's probably not the route to guaranteed maximized profit.

In principle, I'm not even against the idea of creating a third, option heavy, league, separate from default and hardcore, that lets you do what you want.

but I am sympathetic to what I assume is their concern - if they don't stand firm on what they believe are core concepts, they'll eventually become financially beholden to users who don't share their vision.

Keep in mind, it's not just "giving options," because giving those options will also entail supporting those options with code, troubleshooting, patches, etc.

Clearly, they'd prefer to devote those limited resources to their core vision.

I can't really fault them for that.
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dollsteak wrote:
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killbilly wrote:

you trying to prove that FFA is right using Role playing features (we are exiles etc etc). In fact we arent' discussing that exactly, we all have agreed to this one thing

FFA is Enforced PvP Ruleset in the PvE enviroment...we have agreed to that...we are saying that this enforced pvp ruleset is doing MORE harm THAN good (constant pvp) cause can you imagine that the world moved from the 1990 where players were used to ENFORCED systems ...players nowadays some days want a pvp action some other days want a chill out (NOT EASY!!!) action....guess what...we ask options can you imagine??

and STOP please STOP seriously STOP telling to players to get out of here (they are doing it already in masses...and not for the looting problem ONLY)...YOU ARE NOT the one that will make THAT call...please STOP DOING THAT...GGG will say to me "get your bucks out of here" not anyone else.....


but this is paramount to saying no devs should ever create a game different from previous games. I agree, it's risky. I agree it will frustrate lots of players. I agree it's probably not the route to guaranteed maximized profit.

In principle, I'm not even against the idea of creating a third, option heavy, league, separate from default and hardcore, that lets you do what you want.

but I am sympathetic to what I assume is their concern - if they don't stand firm on what they believe are core concepts, they'll eventually become financially beholden to users who don't share their vision.

Keep in mind, it's not just "giving options," because giving those options will also entail supporting those options with code, troubleshooting, patches, etc.

Clearly, they'd prefer to devote those limited resources to their core vision.

I can't really fault them for that.


yeap i agree with you on that as i did with voodoo...the problem is that GGG havent' stated OFFICIALY that the loot system is what it is now and if peoples do not like it can move in other games.....

you are right it is their vision, their game but ATM we still do not have an OFFICIAL answer to that...an OFFICIAL HONEST answer...

this means only one thing...they want at least SOME of the casuals (thats' why timers exist)..

if they made clear that this is the core game mechanic take it or live it well at least we know what to do
When you judge another, you do not define them, you define yourself
If dsync/lag didn’t exist in the game then the current timer would be a lot less frustrating. I have clicked on item with my name and my timer seen them disappear and was disappointed to find that they didn’t show up in my inventory. In this situation I was fast enough and cut throat enough but the current laggy/dysnc game prevented me from looting.

They need to increase the base timer by 2-5 seconds to deal with the OB increased lag.

Once they are able to clean up their network code they can reduce the timer in default or create a new cut-throat / RPG league

TL/DR dysnc make loot system worse.
IGN: Wrathmar * Paulie * Client
perhaps if us cutthroats could practise wanton killings in towns, cos you know, killing stuff is what we do for loot, makes sense to be able to do so in a town.
Or, if the towns have some sort of magical protection, we should be able to join a party, and just cut anyones throats for whatever loot they may have on them, cos you know, we're cutthroats, and we kill stuff for loot.

Makes no sense why us cutthroats, who don't trust eachother, can't kill eachother whenever we want.

but it seems, that what DOES make sense is that we just kill everything OTHER than NPC's (because they're even cutthroatier than us cutthroats).

"sacrifices" to the lore have been made to enable teamplay, the real question is why stop at what we have, extremely little incentive to team up, when just adding 1 more step to looting would make teaming up an actual possibility for most.

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