Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
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What I think of when I see this thread and the arguments therein:
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I understand that this game wants to be unorthodox, totally unlike the others. Made by hardcore gamers with hardcore intent towards gaming approach. Already there is quite a... vast, to say the least, skill system and all the fuss with item upgrades. Fine, for RPG-interested person this might be a challenge to savor.
But why go as far as making PuG gameplay hardcore? This... "cutthroat" feeling in terms of loot, I don't get it. I have two little schizo beings inside my head, one wants to immediately react with all the curses in the world towards people who want to brag and swag, and that's the way this "cutthroat" is designed. The other wants to try and analyze it, and this is the sole reason I am trying to write a 950+th post that won't even be read. What is wrong with personal loot? You play with people, brave a fight with difficult enemy, know that you will get the loot, others will get the loot. You've killed an loot-dropping enemy away from others? Have some courtesy and point them to where their share is left on the ground. Everyone is happy. The only problem I can see with that - is loot inflation. Multiple people gather and do the content that 1-2 could manage, and each gets the loot in less time than they would do alone. Unless it's supposed to hurt global economy, you can just trade and be happy that you can contribute to each other's progression. Overall - a peaceful and cheerful environment, where nobody is left behind. Looking at the approach you take in creating PoE, I clearly understand that this is too "wussy" for you, for your game. But there has to be a concensus, and so I read that there is already "marked" loot for a few seconds. All would be fine, but then you say "you get the loot if the other person doesn't care". This line is just... Okay, if somebody is boosting you and doesn't care about low lvl loot - fair enough, but what if the person is laggy? Shy? Noob? Slowpoke? To the grabber go the spoils? Is that supposed to be cutthroat? You play with others and are ready to cut their throat for loot? I wish I could come up with the solution for this(without obviosuly suggesting "Hello Kitty" personal loot). Making items bound to the person indefinitely(until they are on the ground), would make it further worse, as people would blame others and RNG for their luck(as in MMO rolls). So the direction of your loot is either going to go worse, or just stay there. I wouldn't be surprised it if went worse, as it is my PoV, not yours. To conclude this, I have barely started this game with great reluctance after other genre benchmarks(got tired of this kind of stuff), and while I can condone dark world, super big(and susceptible to fail and reroll) skill system for the sake of at least some uniquity... I will refrain from partying with people, and unless I find similar minded people by the time group content kicks in - that might be it for me. Not a terrible loss, you need beta supporters and Rulers of Wraeclast, but I guess I will be foolish enough to leave just another comment to this almost thousand post thread. |
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Hey bro, you don't realize that this game has looting options. I am PMing you now in case you don't come back to read this. There was no need to resurrect this dead thread. Use the permanent allocation like everyone else who doesn't like to compete for loot. Case closed.
Standard Forever
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" If its ffa, being ninja'd is impossible. Short allocation and being boxed out of loot that allocated to you is retarded. |
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This thread is pointless.
Make two servers, one with FFA loot rules, the other with individual drops. Then come back in a month and see which one is more popular. Problem solved. |
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" i like that idea :-) |
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" NEVERMIND! whole game is perm allocation now. |
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