Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
I would like to hear an updated stance from the developers on this issue. Where does GGG stand??
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I second that. From what I see, many people here want a system where players jump at each other for that +1 armor gloves. I hope that is not the outcome the developers want to have. Such thing could very well degrade the game, and discourage players to create any groups.
" This is a MULTI player game remember? It is pointed towards people who want to play with others. If You don't like co-op then sure, go play solo. But people who want to play as a party deserve the right to get a loot system designed especially for them. Or maybe i'm wrong? " This is for RARE drop only, white items would be ffa by default, thought it would be obvious. So no 'basic' drop, only rare/unique items. " But this rules out the cutthroat feel to the game, as was stated by the developers, it is very important to them. I think it is not enough if the only choice if between ffa or idividual. And just why should I get less if I go solo? If I manage to survive then I suppose I have earned the right to get the drops. " About the only thing we agree on.. Last edited by Ameey#3018 on May 16, 2012, 1:10:12 PM
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" There will be private leagues, yeah? I hope privately-created leagues will allow us to modify the "allocation delay" timers to our liking, too. |
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I would recommend the magic/rare/unique/currency/gem items were temporarily "assigned" instead to whoever dealt the most damage to the monster.
As well as basing it off league choices. Last edited by McBeanie#6107 on May 18, 2012, 2:39:15 PM
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I thought about that too McBeanie, but there is one problem. To bind items to a person who dealt most damage, you would need a different variable for every single person who even dealt 1hp worth of damage. With 3-4 it's not that much of a problem. But imagine 10 people all hitting the same monster. You have 10 variables already. Now make it 20+ and see how the code works..
I think binding it to whoever kills it is easier for devs to implement and less code heavy. Of course I didn't see the code so maybe the developers have in mind something I didn't think about. And don't say there won't ever be 20 ppl simultaneously fighting the same monster. It's only beta so bigger bosses will probably come along. |
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bind items to a person who dealt most damage or the last hit are totally stupid. Only mass DPS Builds would work then, i want to make a Supperter with 3 Auren, 3 Curses and Tank Minions? Yeahe, but i will never get any loot...
After some hours i must say D3 loot System >>> FFA in so many ways. IGN: kReiZy
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It's probably been said here before, but I'd like to reiterate, reading loot in the middle of combat is immersion breaking and possibly disruptive to cohesive teamwork, so it's bad. However, loot systems, arbitrary rules which are not forced in real life, are being ignored, which is good.
If someone of low level comes in and loots some items which the high-level players were looking at, can they then kill him and take his things and what he stole? Fairness and courtesy aren't easy to mimic in a virtual world, where anyone can act like a jerk. |
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" Yes if you go with some random people. Make that support character, go with people you know and you will get your items, even if they pick them up first. Or play solo. From the point of view of developers, who clearly stated they want a cutthroat feel, d3 system is completely pointless. You get only items YOU can use, individual but equal loot for everyone in a party. You can't even see what items others get. |
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" " That is about what I wanted to say with my earlier post, thanks. Just any simple alternative to pure FFA loot would improve party play a lot. |
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This seems to be the most fair/balanced system for looting. I, for one, am happy about it.
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