Experience Loss Penalty for Dying = Punished and Stuck for Trying New Builds and Abilities

Just tacking this on because I know some poor bastard at GGG is reading these stupid threads. When I'm working my way through a later difficulty and I need to deal with something tough, like Rhoas or Brutus or whatever, I grind until I've finished a level to avoid the exp penalty if/when I die. I also always have a portal open so I don't have to run back and I don't lose an instance.

The whole thing just seems dumb to me. If I'm prepared, there's basically no death penalty in softcore. The only time I do suffer any kind of penalty is when I die somewhere I shouldn't have, and those are the times I'm frustrated.

If you're going to have an exp penalty for dying, then you should allow players to lose levels or allow exp to go into negatives. If that seems really unpalatable, then there shouldn't be an exp penalty. If you want to make the game harder then you shouldn't allow players to TP out. If you're going to give flasks a certain number of charges, then don't let players TP and refill them on a whim. If these restrictions are too much, then stop trying to make this an unforgiving, "hardcore" game, because you're failing.

There is no real death penalty in PoE, at least in softcore. There isn't any of what I think of as true difficulty. It's just a series of gear checks. There's fun and there's not fun, and "not fun" isn't a game mechanic. It's just a game that's not fun.
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TheRabbit303 wrote:
Sorry guys, this game isn't easy mode, Diablo 3 is over there, and costs way more to play.


PoE endgame is easier than Inferno D3. Way easier. And to try and end a debate with the old fanboy battle call "That other game is over there" is not helping anyone, especially not GGG.

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Hrafnin wrote:

PoE endgame is easier than Inferno D3. Way easier. And to try and end a debate with the old fanboy battle call "That other game is over there" is not helping anyone, especially not GGG.

So you already played PoE end-game ? Don't even make assumptions out of yer ass without even knowing how it would turn into, otherwise you make yourself funny looking.
"This is too good for you, very powerful ! You want - You take"
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BrecMadak wrote:
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Hrafnin wrote:

PoE endgame is easier than Inferno D3. Way easier. And to try and end a debate with the old fanboy battle call "That other game is over there" is not helping anyone, especially not GGG.

So you already played PoE end-game ? Don't even make assumptions out of yer ass without even knowing how it would turn into, otherwise you make yourself funny looking.


Read the thread before you brain fart? I replied to a person stating that PoE isn't easy mode as D3 - I assume that person was talking about the current PoE game and not a game that might or might not be harder once it is "finished". And please take that snotty attitude elsewhere.
I dont like this. Why punish players for dying? Your dead you've punished the player.

There's loads of articles about why dying, punishing players is bad in games.

I dont like the fact that you get reset right back at the town, thats bad enough and that in my opinion should be fixed. You should reset at the beginning of that level. Even a hardcore game like Bayonetta has tons of checkpoints, so you dont have to redo sections pointlessly over and over again.

What does it disinhibit what does it do? Do you not want people to play your game. The thing about the experience penalty is you've taken away something you've already given the player.

This isnt really skill based game either. Its basically based on experience points and gear, and your going to take one of the vital things away.

Honestly I cant be bothered with games that do things like this. I dont mind being punished for failure, but not excessively and vindictively which is what this is like.

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calabi wrote:
I dont like the fact that you get reset right back at the town, thats bad enough and that in my opinion should be fixed. You should reset at the beginning of that level. Even a hardcore game like Bayonetta has tons of checkpoints, so you dont have to redo sections pointlessly over and over again.


You have portal scrolls for that. That is why they have any value at all as a currency item.

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calabi wrote:
The thing about the experience penalty is you've taken away something you've already given the player.


Your ability to kill enemies is just as it was before, you never loose any equip, items or stat points.


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calabi wrote:
This isnt really skill based game either.


... sure.


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calabi wrote:
Honestly I cant be bothered with games that do things like this. I dont mind being punished for failure, but not excessively and vindictively which is what this is like.


Don't die?
Last edited by golem09#3277 on Jul 5, 2012, 11:10:11 AM
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Hrafnin wrote:
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BrecMadak wrote:
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Hrafnin wrote:

PoE endgame is easier than Inferno D3. Way easier. And to try and end a debate with the old fanboy battle call "That other game is over there" is not helping anyone, especially not GGG.

So you already played PoE end-game ? Don't even make assumptions out of yer ass without even knowing how it would turn into, otherwise you make yourself funny looking.


Read the thread before you brain fart? I replied to a person stating that PoE isn't easy mode as D3 - I assume that person was talking about the current PoE game and not a game that might or might not be harder once it is "finished". And please take that snotty attitude elsewhere.


but Inferno is easy. Boring and easy.
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golem09 wrote:

You have portal scrolls for that. That is why they have any value at all as a currency item.


What if I'm not aware that your supposed to open a portal in every area just in case you die. Why do I have to be aware of this, how do I become aware of this? Why do I have to be responsible for this?

And forcing players to use scrolls does not make them valuable. Making all these currencies rare isnt going to make it work thats not how a currency system works.

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Your ability to kill enemies is just as it was before, you never loose any equip, items or stat points.


Your progress is diminished, you must play longer just to get where you were before, and games like this are all about the progress.

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Don't die?


So failure should always be punished to the maximum? I cant guarantee that I wont die. I dont want to try and guarantee that I wont die.

Its using archaic game paradigms which most games have changed because their was no merit to them.

See even a game like Demons souls is fairer in this regard. You have a chance to gain back what you lost, or you can bank it before you do lose it.

I play games for fun and I'm up for a challenge, but not to get shafted.
Last edited by calabi#6953 on Jul 5, 2012, 2:30:54 PM
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calabi wrote:

The thing about the experience penalty is you've taken away something you've already given the player.


This is not the way I see it. Experience points are not a real thing that you can use, they are just a counter towards the next level. A level is a real thing, taking a way a level would be bad, I agree, but they're not doing that.

Honestly I think it's a lot more interesting when you are not awarded a level no matter what, that there is a bit of a challenge to it.


You actually have a point in the resetting you to town thing being a bit unneccessairly harsh though. I agree that start of the level would be better. (edit: or better yet, a choice between start of level or town)

Last edited by Dreamify#6299 on Jul 5, 2012, 2:49:42 PM
This thread is hilarious. I really can't believe people are complaining about experience loss. It's literally the slightest penalty they could possibly have implemented, and people are complaining that it's too harsh.
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