Experience Loss Penalty for Dying = Punished and Stuck for Trying New Builds and Abilities

I really hate when some people tries to change some old skool elements from aRPG which are again "must haves".

You don't have the power to change the "obligatory".
"This is too good for you, very powerful ! You want - You take"
"
thepmrc wrote:
....
Sorry if Im a bit harsh, but your attitude is exactly what is wrong with gaming these days.


I could say exactly the same about you. Hardcore(I hate that term)games only being made for a small audience. Games that havent evolved or questioned their designs in twenty years, and they wonder why their audience is decreasing.

I play plenty of harcore skill games, but because I dont put up with mechanics like this I'm not hardcore enough, lol. I love these attitudes.

Honestly I expected a reply exactly like this. If only I'd realised before I put my money towards this. That it was going to be a game only for the hardcore crowd. Although I dont mind too much, as this is better than Diablo 3.
"
calabi wrote:

Although I dont mind too much, as this is better than Diablo 3.


Precisely. Lack of any meaningful death penalty worked great for that game.....


Why do you feel you should not be punished for failing? Death itself is not the punishment, it is the failure for which you are being punished. Death should be something you avoid at all costs not something that you just shrug off and keep rushing.

You want no death penalty. From the sound of your initial post you would like to just resurrect at the spot you died like nothing happened. Can you not see how that is bad?

"
TheRabbit303 wrote:
I'm glad pmrc is still championing this. I'm already tired of arguing with these whiny FarmVille bred gamers.


I do what I can.

Last edited by thepmrc#0256 on Jul 6, 2012, 1:42:39 PM
I'm glad pmrc is still championing this. I'm already tired of arguing with these whiny FarmVille bred gamers.
TehHammer is not a crime!
"
thepmrc wrote:
"
calabi wrote:

Although I dont mind too much, as this is better than Diablo 3.


Precisely. Lack of any meaningful death penalty worked great for that game.....


Why do you feel you should not be punished for failing? Death itself is not the punishment, it is the failure for which you are being punished. Death should be something you avoid at all costs not something that you just shrug off and keep rushing.

You want no death penalty. From the sound of your initial post you would like to just resurrect at the spot you died like nothing happened. Can you not see how that is bad?

"
TheRabbit303 wrote:
I'm glad pmrc is still championing this. I'm already tired of arguing with these whiny FarmVille bred gamers.


I do what I can.



I'm not against a death penalty. Diablo has a death penalty large gold cost that worked great{sarcasm}. Why take away something you've already given a player. Why force them to redo a part they've already done over again.

Why not try another tack, you get more of a reward at the end. The more often you die the less reward you get, the fewer portal scrolls you use the more reward you get.

Your not punishing players for progressing in their own way. And people whom are so called skilled are rewarded more. Everyones able to play and progress.

Instead of trying to force players to play the way you want by punishing them, reward them the way you want them to play.
"
calabi wrote:
I could say exactly the same about you. Hardcore(I hate that term)games only being made for a small audience. Games that havent evolved or questioned their designs in twenty years, and they wonder why their audience is decreasing.


Haha, it is not. Not at all.
It's just that everything around hardcore keeps growing and growing like weeds. 10-15 years ago the "hardcore" audience was big. It is still just as big, but the big from back then is now small, if you see it in comparison to the WoW and CoD crowd.
And as soon as there is a game made for exactly that same audience, the audience you can still make just as much money from as 10 years ago (or more if they moved out of their basement and have jobs now), it's "not profitable" anymore. Because you "could" make more money.
It's no different than Nintendo selling games for super-casual gamers, just on a different scale.

How big an audience do you think PoE could have if it was published on the wii and facebook with 1-day exp boosters and skins to make the game apply for children and elderly? GGG would have to hire new people just to COUNT their money.
I'm not entirely sure I'd want that.

They have not evolved you say? Good god(, Lemon), have you seen what games HAVE evolved into in the last generation? It's HORRIBLE.
On the other hand, saying that PoE hasn't evolved from D2 is a slight understatement.
Last edited by golem09#3277 on Jul 6, 2012, 2:46:22 PM
"
calabi wrote:
"
thepmrc wrote:
"
calabi wrote:

Although I dont mind too much, as this is better than Diablo 3.


Precisely. Lack of any meaningful death penalty worked great for that game.....


Why do you feel you should not be punished for failing? Death itself is not the punishment, it is the failure for which you are being punished. Death should be something you avoid at all costs not something that you just shrug off and keep rushing.

You want no death penalty. From the sound of your initial post you would like to just resurrect at the spot you died like nothing happened. Can you not see how that is bad?

"
TheRabbit303 wrote:
I'm glad pmrc is still championing this. I'm already tired of arguing with these whiny FarmVille bred gamers.


I do what I can.



I'm not against a death penalty. Diablo has a death penalty large gold cost that worked great{sarcasm}. Why take away something you've already given a player. Why force them to redo a part they've already done over again.

Why not try another tack, you get more of a reward at the end. The more often you die the less reward you get, the fewer portal scrolls you use the more reward you get.

Your not punishing players for progressing in their own way. And people whom are so called skilled are rewarded more. Everyones able to play and progress.

Instead of trying to force players to play the way you want by punishing them, reward them the way you want them to play.


The gold cost for death in D3 is still irrelevant.

I don't believe in participation awards, never have. This is essentially what you are asking for a reward for not dieing. A death penalty is not, as you say "punishing players for progressing in their own way". It is punishing players for failure. You were not up to snuff for the challenge at hand and you died, be thankful that you are not playing HC and you still have the character at all. I believe in punishment for failures, this is why I am against respecs. I believe in lasting choices with consequence and meaningful rewards.

FYI, there is already a reward for not dieing... you gain xp and levels. If you die, you do not reap the reward. Think of it like this and it is exactly what you are looking for. If you want your hand held up to max level with absolutely zero risk D3 is very well suited for you.
Last edited by thepmrc#0256 on Jul 6, 2012, 2:53:15 PM
Because this is not 2nd grade T-Ball. Not everyone gets a trophy in the end. Not everyone gets to come in 1st place. There are winners and there are losers. If you're dying a lot, guess which category you fit into. You have 2 choices, get better or whine on the forum, again, look at what category you fell into.
TehHammer is not a crime!
This thread is quickly approaching D3 quality discussions.. enough with the "who is more hardcore" . We are playing a fantasy game where we kill zombies in hopes of finding better boots.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
I for one am a fan of games that make you make tough choices. A large penalty for death is a GOOD thing. It requires you do actually play the game. Progression is not just about time spent. Progression is defined as the act of moving forward toward a goal. If you are dying over and over to move through an Act, you are not progressing. Slow down and think about what you are doing. Take a game like Dark Souls for example. Is there a death penelty? Yes. Is it a major hinderence on a tough game? No. Same here.

Guess what, an xp penalty on death is not something that prevents you from progressing, because you were not progressing in the first place if you are dying that much.

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