Experience Loss Penalty for Dying = Punished and Stuck for Trying New Builds and Abilities
" So because you are worse at killing stuff, you should get more exp? |
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Yes.
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Not seeing how you're being rewarded for poor builds if there's no Experience penalty. If there is an experience penalty, and you make that poor build work regardless, isn't that more rewarding?
I mean, if I can just keep trying with a build until I get completely lucky and eke through a boss, I don't feel rewarded. I probably even feel cheated. I didn't earn that victory, and my build certainly didn't bring me through it. On the other hand, if I have to fight tooth and nail for every level, and then beat the boss with tactics I've been required to learn, I'll feel like I, myself, have done something worthy of pride. Last edited by TealNinje#1440 on Jul 3, 2012, 6:27:39 PM
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One thing I find to be really cool about the xp loss on death is that it sets a soft cap on your level, rather than a hard maxlevel cap.
Why should everyone be able to reach the maximum level and beat all the content without serious effort involved? Wouldn't running out of accomplishments to do be more likely to make you quit the game than hitting a "brick wall" of difficulty that you can eventually overcome if you work at it? I guess the actual problem is how linear the game is, so being stuck on one level basicly makes you stuck in the very same area for a long time, which admittably does seem like a punishment. I think that if there were more alternate content to play on the same level of difficulty, you could still enjoy varied gameplay when "stuck". The coming map system seems like a good way to adress this, actually. I hope they reconsider only having it in the endgame. |
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The map system does get round a lot of it because you can just pick maps that are easy for your particular build.
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"As I've already said, you're not penalized for playing however you want. You're penalized for failing in some aspect or another. "What fun is there in succeeding when there was no real risk for failure? "That's only the case in an unbalanced game, and the devs are working very hard to make sure that many different builds and play styles are viable. They don't want players to be shoehorned into a handful of cookie-cut builds. "This basically supports my point of view. This isn't an orthodox play style, and the developers of those games didn't create the games in a way that intended for that style of play to be viable. With effort and skill, you were able to make it work. The same thing goes in PoE. There's nothing stopping players from being creative, but just like in those shooters, you will be punished if your creativity fails. If your skills weren't up to par, or you picked the wrong perks to support your effort, you would be punished with round losses, a bad K:D ratio, etc. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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People in this thread remind me of my little brother. He would actually research which games have cheat codes before buying the games, and wouldn't buy games that he couldn't cheat in.
Sorry guys, this game isn't easy mode, Diablo 3 is over there, and costs way more to play. TehHammer is not a crime!
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" Not losing experience on the easiest mode of play is hardly the equivalent of using a cheat code. Since it's so fun, make everyone play Hardcore with perm deaths and item loss....might as well...I'm sure everyone will have a total blast because it's so challenging and rewarding....let's see how successful the game is. |
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" Yeah, part of the reason that game was exploited so badly was the lack of a meaningful death penalty in SC. This allowed people to just corpse run through the game on Inferno to get to abusive loot spots.... yet you are suggesting PoE follow suit and drop death penalty? I don't believe an xp penalty is needed in normal but it should get very steep by the last difficulty. Last edited by thepmrc#0256 on Jul 3, 2012, 7:43:51 PM
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" You sir are sooo wrong I actually lold when I read that statement. Seriously remarkable. How can having skill not make you better at something? Or you are simply stating that there are no skills involved in playing games? Sounds like you have no skills.... |
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