5 curses and 3 totems and Elemental Equilibrium

This is an awesome build idea!
"
Hannzo24 wrote:
This is an awesome build idea!


I agree, freaking sweet!
5 curses take too much time to cast.
"
TGeorge wrote:
5 curses take too much time to cast.


I think this guy is right.
I disagree with arc or split arrow you can curse safely from almost off screen.
When i do no mana and life regen map i switch my flask according. .. same. Way for curse immune level.

For exemple without shavronne i wont go playing low life in a chaos intensive area lesswhere you have chaos damage mods


... posting from a cell is one of the more annoying thing to do...
You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra
" Be Excellent To Each Other" -MikeP_GGG
"If you die to yourself are you still the victor? " - BEX_GGG
wouldn't you just link 5 curses to one of the totems? Leveling up a fireblast totem templar atm and have considered if I should go multiple curses route or not. Might end up going just 3-4 curses from items alone to free up some points, should be good enough.

Curses are overkill, go one element or EK and save yourself 2-3 curses. And stick to two totems.
even 2 curses takes to long.. killing it directly with one curse is better
@krassi3000 wow this guy is damned right!!!.. and he has such an awesome black cat!! best cat ever
Last edited by krassi3000 on Jan 6, 2014, 8:25:15 AM
I'm playing with dual curse, its working very well.

I can EASILY imagine 5 curses reducing your killspeed.

However, 3? 4? not as much.

you could lay down an initial curse, a totem, a second curse,
a second totem, a third curse, a third totem and more curses
if you want... and the first totem should be proliferating cold
in order yo buy time for the other totems and curses.

if you are cursing for elemental damage, get into a pattern
of fffrostbite, ice totem, flamability, flame totem etc...
relevant curse preceeding relevant totem.

one could get into practice and maybe cause a lot of ruckus.

FYI: dual curse allows me to DPS down packs very fast, I wouldn't
know what the third curse should be frankly? critical weakness?
it would barely help, in fact with my dual curse I can cut down
map packs in several volleys, and I fire volleys at a rate of several
per second so GG.

3 or more curses would matter vs a mighty boss though.

dual curse kills piety in like 30% less time, tripple curse would
magnify that. ex: crit weakness, frostbite, ele weakness, would utterly
dominate her.

elemental weakness curses cause improved status effects because they last
longer, and the effect of burning is higher dps.

as part of a party, you could cast 5 curses constantly, and totems from
time to time... your allies would utterly dominate... shredding everything
in their path... you get a cut of the drops and the XP so why the fuck not?

there are people with 5 auras? why not 5 curses?

same purpose.... enhance the party.

Report Forum Post

Report Account:

Report Type

Additional Info