5 curses and 3 totems and Elemental Equilibrium
The way I see it with Whispers of Doom keystone + 2 Doedre's Damning Rings + Windscream Greaves I can put 5 curses on enemies that never expire:
- Flammability - Conductivity - Frostbite - Elemental Weakness - anything else (temporal chains?) Ancestral Bond + Soul mantle will allow for a total of 3 totems at a time -- I am torn between trying to run: a) all three as ranged attack totems with Elemental Hit or b) all three as spell totems each with a single target elemental spell (i.e. #1 spark/arc, #2fire totem/firestorm, #3 Icespear/freezing pulse) Regardless the Elemental Equilibrium keystone will be used as well as "elemental damage" nodes. The basic skillweb would like this with 66points:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMA37CSwY6-ES2D9x8CBAc2xUyz2CQtH1AwpwhtGdtej0adrsHz6-QdFBpsoqN8zpit5CJ_xnRVKU-1BBzcAP2Cm13GLUcUsEbXUEI6MO0gjDY5UuFz5Rm8N4uMtDhObfv1WAf60maewBpZ81orLKej8pMntAwRD2-eQ9ID2z8n1BUlr1wM And offers this summary:
Spoiler
+44 to Strength
+54 to Dexterity +390 to Intelligence +255 to maximum Mana +72 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +4 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 10% increased Spell Damage 2% increased Spell Damage per Power Charge 24% increased maximum Mana Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements 56% increased Elemental Damage +10% to all Elemental Resistances Curses you Cast never expire 30% increased Critical Strike Chance 18% increased Cast Speed for Curses Enemies can have 1 additional Curse 44% increased Totem Life 44% increased Totem Duration Can summon up to 1 additional totem You can't deal Damage with your Skills yourself 15% increased Totem Range +78% Energy Shield +8.8% increased Melee Physical Damage +108 Accuracy Rating 10.8% increased Evasion Rating This should leave plenty of points to spend in survival, especially if the totem life/duration/range cluster is ignored in favor of survivability. Thoughts? | |
Odd -- don't think i have seen a build like the one proposed, and it should be quite good if the right support gems are used. I can see this working well solo and possibly even better in a group...
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Did you respond to yourself?
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Lol
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I bet he meant to respond with an alt acct and fkd it up.
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It would be an interesting build... you would need to have curse clearing flasks for when you totems die.
IGN: Wrathmar * Paulie * Client
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In the time it takes to cast three totems and 5 curses, somebody else has already killed everything on the screen.
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Don't forget elemental proliferation for the totems
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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" 3 totems and 5 curses? Meanwhile i already killed some monster packs. MOAR Curses! Kuduku, you majestic, magnificent, pulsating, wooden shaft of a man. - ZiggyD
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" This..... It takes all his credibility away lol. Seriously though, it's kind of sad. He feels the need to praise his own builds..... |