5 curses and 3 totems and Elemental Equilibrium

The way I see it with Whispers of Doom keystone + 2 Doedre's Damning Rings + Windscream Greaves I can put 5 curses on enemies that never expire:
- Flammability
- Conductivity
- Frostbite
- Elemental Weakness
- anything else (temporal chains?)

Ancestral Bond + Soul mantle will allow for a total of 3 totems at a time -- I am torn between trying to run:

a) all three as ranged attack totems with Elemental Hit

or

b) all three as spell totems each with a single target elemental spell (i.e. #1 spark/arc, #2fire totem/firestorm, #3 Icespear/freezing pulse)

Regardless the Elemental Equilibrium keystone will be used as well as "elemental damage" nodes.

The basic skillweb would like this with 66points:
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgMA37CSwY6-ES2D9x8CBAc2xUyz2CQtH1AwpwhtGdtej0adrsHz6-QdFBpsoqN8zpit5CJ_xnRVKU-1BBzcAP2Cm13GLUcUsEbXUEI6MO0gjDY5UuFz5Rm8N4uMtDhObfv1WAf60maewBpZ81orLKej8pMntAwRD2-eQ9ID2z8n1BUlr1wM


And offers this summary:
Spoiler
+44 to Strength
+54 to Dexterity
+390 to Intelligence
+255 to maximum Mana
+72 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+4 Maximum Power Charge
5% Additional Elemental Resistance per Endurance Charge
5% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
10% increased Spell Damage
2% increased Spell Damage per Power Charge
24% increased maximum Mana
Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements
56% increased Elemental Damage
+10% to all Elemental Resistances
Curses you Cast never expire
30% increased Critical Strike Chance
18% increased Cast Speed for Curses
Enemies can have 1 additional Curse
44% increased Totem Life
44% increased Totem Duration
Can summon up to 1 additional totem
You can't deal Damage with your Skills yourself
15% increased Totem Range
+78% Energy Shield
+8.8% increased Melee Physical Damage
+108 Accuracy Rating
10.8% increased Evasion Rating


This should leave plenty of points to spend in survival, especially if the totem life/duration/range cluster is ignored in favor of survivability.

Thoughts?

Odd -- don't think i have seen a build like the one proposed, and it should be quite good if the right support gems are used. I can see this working well solo and possibly even better in a group...
Did you respond to yourself?
Lol
I bet he meant to respond with an alt acct and fkd it up.
It would be an interesting build... you would need to have curse clearing flasks for when you totems die.
IGN: Wrathmar * Paulie * Client
In the time it takes to cast three totems and 5 curses, somebody else has already killed everything on the screen.
Don't forget elemental proliferation for the totems
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
"
andybmcc wrote:
In the time it takes to cast three totems and 5 curses, somebody else has already killed everything on the screen.


3 totems and 5 curses? Meanwhile i already killed some monster packs.

MOAR Curses!
Kuduku, you majestic, magnificent, pulsating, wooden shaft of a man. - ZiggyD
"
Drahken wrote:
I bet he meant to respond with an alt acct and fkd it up.


This.....

It takes all his credibility away lol.

Seriously though, it's kind of sad. He feels the need to praise his own builds.....

Report Forum Post

Report Account:

Report Type

Additional Info