[3.11] CI CoC Ice Nova Assassin - Max Block

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Ranmaz wrote:
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dragonpowi wrote:


i only have the normal pob, do i need the community fork to see my real attack speed?


No idea. did you have tailwind checked off, and your onslaught flask?


I just noticed my thread of hope doesnt work on pob and that were im missing attack speed. i guess i need pob community fork
Last edited by dragonpowi on Jul 28, 2020, 1:16:55 AM
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Ranmaz wrote:
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gabscene wrote:
Hi, thanks for the guide. Can I ask for the amulet, which anointment should we go for - Whispers of Doom or Deflection?

On your POB, the amulet has the Deflection anointment but this means we can't curse enemies with both Frostbite and Assassin's Mark.


Awakened Curse on hit level 5 allows additional curse.


Doesn't Awakened Curse on Hit only allow an additional curse for supported gems socketed in the particular item? Assassin's Mark curse is from the ring.
Just to clarify, I am using enlighten level 4 with hatred and discipline with 15% rmr shield, I am also using circle of fear with 20% rmr and i'm also using sovereignty i'm pretty sure i'm using every rmr thing you took and my precision can't go above lvl 18, i have 30 unreserved mana, if you could kindly check my pob and tell me what i have wrong i'd appreciate it https://pastebin.com/iMgW03Hp
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gabscene wrote:
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Ranmaz wrote:
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gabscene wrote:
Hi, thanks for the guide. Can I ask for the amulet, which anointment should we go for - Whispers of Doom or Deflection?

On your POB, the amulet has the Deflection anointment but this means we can't curse enemies with both Frostbite and Assassin's Mark.


Awakened Curse on hit level 5 allows additional curse.


Doesn't Awakened Curse on Hit only allow an additional curse for supported gems socketed in the particular item? Assassin's Mark curse is from the ring.


https://pathofexile.gamepedia.com/Awakened_Curse_On_Hit_Support

Curses linked to Level 5 Awakened Curse on Hit interact favorably with other curses that have lower curse limit. For example, if the player links only one curse to Awakened Curse on Hit, then that curse will not override or be overridden by any other curse the player casts with their default curse limit.

For example, if you have a ring with Flammability on Hit and a skill attached to Awakened Curse on Hit and Elemental Weakness, both curses can be applied without overwriting the first curse.

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Just to clarify, I am using enlighten level 4 with hatred and discipline with 15% rmr shield, I am also using circle of fear with 20% rmr and i'm also using sovereignty i'm pretty sure i'm using every rmr thing you took and my precision can't go above lvl 18, i have 30 unreserved mana, if you could kindly check my pob and tell me what i have wrong i'd appreciate it https://pastebin.com/iMgW03Hp


Respec from arcane potency to grab the jewel slot in the top right corner of the tree. This has 2 x 4% increased mana nodes which give you ~6 unreserved mana each. A proper jewel with 48% crit multi provides similar damage to arcane potency when accounting for all 3 nodes, whilst also providing 8% ES.
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BrettLee wrote:
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gabscene wrote:


Doesn't Awakened Curse on Hit only allow an additional curse for supported gems socketed in the particular item? Assassin's Mark curse is from the ring.


https://pathofexile.gamepedia.com/Awakened_Curse_On_Hit_Support

Curses linked to Level 5 Awakened Curse on Hit interact favorably with other curses that have lower curse limit. For example, if the player links only one curse to Awakened Curse on Hit, then that curse will not override or be overridden by any other curse the player casts with their default curse limit.

For example, if you have a ring with Flammability on Hit and a skill attached to Awakened Curse on Hit and Elemental Weakness, both curses can be applied without overwriting the first curse.


Thanks for clarifying! Wasn't aware of this.

Last edited by gabscene on Jul 28, 2020, 7:25:49 AM
So I just capped all my res and im not yet using awakened curse on hit. Anyone here can look up my pob if how many APS do I have?

Also I am using wise oak. do we need to make all the 3 resistance equal or its good to make the lightning and cold only?

Thanks for the nice and fun build..keep it up..!!!

Here is my POB: https://pastebin.com/nkH4iWrh
Last edited by Picka_boo on Jul 28, 2020, 2:58:23 PM
nm
Last edited by intered on Jul 28, 2020, 3:48:25 PM
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Picka_boo wrote:
So I just capped all my res and im not yet using awakened curse on hit. Anyone here can look up my pob if how many APS do I have?

Also I am using wise oak. do we need to make all the 3 resistance equal or its good to make the lightning and cold only?

Thanks for the nice and fun build..keep it up..!!!

Here is my POB: https://pastebin.com/nkH4iWrh


I see 7.48 with flasks and tailwind up. and triple wise oak is the ideal set up if you want also the damage reduction effect also but I have mine set up that I have cold pen and both fire and lightning res the same so I take reduced damage from those two. Mostly cause I don't wanna ruin a T1 Cold res to try and balance oaks
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Themusclecop wrote:
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Picka_boo wrote:
So I just capped all my res and im not yet using awakened curse on hit. Anyone here can look up my pob if how many APS do I have?

Also I am using wise oak. do we need to make all the 3 resistance equal or its good to make the lightning and cold only?

Thanks for the nice and fun build..keep it up..!!!

Here is my POB: https://pastebin.com/nkH4iWrh


I see 7.48 with flasks and tailwind up. and triple wise oak is the ideal set up if you want also the damage reduction effect also but I have mine set up that I have cold pen and both fire and lightning res the same so I take reduced damage from those two. Mostly cause I don't wanna ruin a T1 Cold res to try and balance oaks




Thank you for the tips. I think 7.48aps now is good using the awakening coc. I also have confuse about the wise oak, since I have 75% res, 77% cold and lightning, but my lightning res is capped at 76%. Does it mean that you need the make over cap res the same to make the wise oak benefits? Here is my res:

Fire= 75% capped (77% total)
Cold=75% capped (77% total)
Lightning=76% capped(77% total)

Does it benefits all the res or only the lightning? Thanks and appreciated your help.
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Picka_boo wrote:
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Themusclecop wrote:
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Picka_boo wrote:
So I just capped all my res and im not yet using awakened curse on hit. Anyone here can look up my pob if how many APS do I have?

Also I am using wise oak. do we need to make all the 3 resistance equal or its good to make the lightning and cold only?

Thanks for the nice and fun build..keep it up..!!!

Here is my POB: https://pastebin.com/nkH4iWrh


I see 7.48 with flasks and tailwind up. and triple wise oak is the ideal set up if you want also the damage reduction effect also but I have mine set up that I have cold pen and both fire and lightning res the same so I take reduced damage from those two. Mostly cause I don't wanna ruin a T1 Cold res to try and balance oaks




Thank you for the tips. I think 7.48aps now is good using the awakening coc. I also have confuse about the wise oak, since I have 75% res, 77% cold and lightning, but my lightning res is capped at 76%. Does it mean that you need the make over cap res the same to make the wise oak benefits? Here is my res:

Fire= 75% capped (77% total)
Cold=75% capped (77% total)
Lightning=76% capped(77% total)

Does it benefits all the res or only the lightning? Thanks and appreciated your help.


Yes Wise Oak only cares about your "Uncapped" resistance so it's talking about the number in the ( ). so you can have 75/75/76 res and still get the triple pen / damage reduction if they're all at (77%)

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