Animation Feedback

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MagicJohnson wrote:
Overall I like animations but I dislike the duelist's stance, and a lot.
I mean isn't the duelist supposed to be someone proud of himself and his skills in battle? Isn't he supposed to be confident about himself? Because to me it looks as if he was so beat down that he can't even handle the weight of his own head. I mean look at him! He's always at this ridiculous half crouched stance. If he plans on standing like that for the rest of his life he's going to have some severe back problems in the future. My main is a duelist (at least until the final wipe), and I love my dmg output, my skills and the overall way I've built my character, but I seriously can't stand him as a character, not due to his personality, but because (to me) he seems to want to represent something, to be looked as a mighty warrior/ranger/whatever, but his goofy stance prevents him from doing so.

Thanks in advance!

PS: I love this freaking game.



duelist has a new animation set with better stance and more impactful attacks but it won't be added for a little bit because there are some technical things for the character that need to be taken care of and everyone has quite alot on their plate at the moment
animator
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Ari wrote:
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MagicJohnson wrote:
Overall I like animations but I dislike the duelist's stance, and a lot.
I mean isn't the duelist supposed to be someone proud of himself and his skills in battle? Isn't he supposed to be confident about himself? Because to me it looks as if he was so beat down that he can't even handle the weight of his own head. I mean look at him! He's always at this ridiculous half crouched stance. If he plans on standing like that for the rest of his life he's going to have some severe back problems in the future. My main is a duelist (at least until the final wipe), and I love my dmg output, my skills and the overall way I've built my character, but I seriously can't stand him as a character, not due to his personality, but because (to me) he seems to want to represent something, to be looked as a mighty warrior/ranger/whatever, but his goofy stance prevents him from doing so.

Thanks in advance!

PS: I love this freaking game.



duelist has a new animation set with better stance and more impactful attacks but it won't be added for a little bit because there are some technical things for the character that need to be taken care of and everyone has quite alot on their plate at the moment


Awesome!! I can't wait to see what his new animations looks like when this releases.

Does possibly elude to having more than one character's animations reworked in the future? I've noticed some complaints being made about the "stiff" animations of some of the characters during combat. I personally think the combat is great! But there are others that have some qualms with the overall smoothness of how characters attack and move.
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DarthNorris wrote:
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Ari wrote:
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MagicJohnson wrote:
Overall I like animations but I dislike the duelist's stance, and a lot.
I mean isn't the duelist supposed to be someone proud of himself and his skills in battle? Isn't he supposed to be confident about himself? Because to me it looks as if he was so beat down that he can't even handle the weight of his own head. I mean look at him! He's always at this ridiculous half crouched stance. If he plans on standing like that for the rest of his life he's going to have some severe back problems in the future. My main is a duelist (at least until the final wipe), and I love my dmg output, my skills and the overall way I've built my character, but I seriously can't stand him as a character, not due to his personality, but because (to me) he seems to want to represent something, to be looked as a mighty warrior/ranger/whatever, but his goofy stance prevents him from doing so.

Thanks in advance!

PS: I love this freaking game.



duelist has a new animation set with better stance and more impactful attacks but it won't be added for a little bit because there are some technical things for the character that need to be taken care of and everyone has quite alot on their plate at the moment


Awesome!! I can't wait to see what his new animations looks like when this releases.

Does possibly elude to having more than one character's animations reworked in the future? I've noticed some complaints being made about the "stiff" animations of some of the characters during combat. I personally think the combat is great! But there are others that have some qualms with the overall smoothness of how characters attack and move.



Yeah they will, Templars new set 'should' be in the 0.10.0 patch if not it will be the one after and i'm doing the Shadows new set at the moment. We're continually updating the tech related to animation as well as the animations themselves so over time i hope we can get to more of a current gen standard and give the people the brutality their looking for

animator
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Ari wrote:
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DarthNorris wrote:


Awesome!! I can't wait to see what his new animations looks like when this releases.

Does possibly elude to having more than one character's animations reworked in the future? I've noticed some complaints being made about the "stiff" animations of some of the characters during combat. I personally think the combat is great! But there are others that have some qualms with the overall smoothness of how characters attack and move.



Yeah they will, Templars new set 'should' be in the 0.10.0 patch if not it will be the one after and i'm doing the Shadows new set at the moment. We're continually updating the tech related to animation as well as the animations themselves so over time i hope we can get to more of a current gen standard and give the people the brutality their looking for



This is something that will change many, many peoples minds about the quality of this game. The character animations was brought up a lot in other forums, and one that people had a hard time accepting with other current gen games out, even knowing it's a completely free to own and play game. I am overly excited to see the future of this game as it rolls forward. Thanks for the speedy response!

Seriously, the team at GGG are amazing. The response time, level of support, level of detail, love of games, and overall dedication are on par with the best. Keep up the amazing work!

P.S. This game and Dev. team brought back my love of the genre.
Last edited by DarthNorris on Jan 22, 2013, 4:56:35 PM
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DarthNorris wrote:



This is something that will change many, many peoples minds about the quality of this game. The character animations was brought up a lot in other forums, and one that people had a hard time accepting with other current gen games out, even knowing it's a completely free to own and play game. I am overly excited to see the future of this game as it rolls forward. Thanks for the speedy response!

Seriously, the team at GGG are amazing. The response time, level of support, level of detail, love of games, and overall dedication are on par with the best. Keep up the amazing work!

P.S. This game and Dev. team brought back my love of the genre.



Yeah it's a bummer, unfortunatly the animation tech wasn't the best from the outset and I was pretty green when I started at ggg so now we're working retroactively to fix it. Thanks for all the kind words and support hope you enjoy open beta
animator
A lot of people only know motion capture animations - they often simply don't even know that every single animation in PoE had to be rigged from hand (or that Ari is practically the only animator of the team - unless that has changed?).

And since you're going over the 'needy' animations anyhow, I just wanted to express my respect for the sheer amount of craftsmanship and dedication that has gone into PoE's animations.

I loathe to bring up D3 as comparison, but it's relevant: I was so severely dismayed when my monk didn't use the weapons I had equipped, and instead relied on the standard animations for everything. Felt like a cheap cop-out for such a renowned studio.

And then I took a look at PoE. The moment I fell in love with the game was when I picked up a rapier and tried it out for a bit... and it had different animations when I attacked than my other sword. I'm thirty years old, but in that moment I squeed. That was SO cool!
12/12/12 - the day Germany decided boys are not quite human.
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Avireyn wrote:
A lot of people only know motion capture animations - they often simply don't even know that every single animation in PoE had to be rigged from hand (or that Ari is practically the only animator of the team - unless that has changed?).

And since you're going over the 'needy' animations anyhow, I just wanted to express my respect for the sheer amount of craftsmanship and dedication that has gone into PoE's animations.

I loathe to bring up D3 as comparison, but it's relevant: I was so severely dismayed when my monk didn't use the weapons I had equipped, and instead relied on the standard animations for everything. Felt like a cheap cop-out for such a renowned studio.

And then I took a look at PoE. The moment I fell in love with the game was when I picked up a rapier and tried it out for a bit... and it had different animations when I attacked than my other sword. I'm thirty years old, but in that moment I squeed. That was SO cool!


We actually have got another animator Craig as of a few months ago who is a really talented guy. Thanks Avireyn really appreciate the sentiments and glad that your digging PoE!!
animator
2 Words. Glacial...Hammer. probably the Worst animation D:. feels so bad using it. ( sadly ice its one of my favorite because i love ice. but using it feels so wrong. it feels so slow even with Ias. and because of that if you just click behind the mob takes ages to reset your animation. a lot of people get huge lag spikes when i use glacial too. don't know whats up with that. anyhow all i can think of right now.
hit me up @sarrow lets have fun :D
Not sure if this is the place but i am very disappointed with the new "in town" Witch pose. I know it sounds non important but i loved the old one and miss it greatly. Witch is my favorite class atm just becouse of the mood and feel she has but i really need the old pose back. :(
I don't entirely disagree with _RavenGod, the old hunched look did seem to be part of her character. I can definitely see the argument for the new one, too. MT option? :)

I would like to give props for the animation revamps I've seen so far, though I've not explored all the new content. Keep up the good work!

Also, a word on dances: Microtransaction animations/emotes are a great way to get at my wallet. I quite like the idea of all of the current ones, and would love to see more options in the future. But, I would also like to say that some of them do feel a little stiff or unnatural. I wish I had the vocabulary to pin down exactly what's going on here, but I'm not a practiced animator myself, sorry.

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