Porcupine Goliath Damage is too much

Do not support the topic starter.

Something in what i'm really supporting GGG, is that they are not removing insane oneshot mechanics, because this what makes PoE really exciting, is that in any case, despite that you have 10 mirror build, still there will be something in game, what will kill your build oneshot, so basically, there is no build, which in all conditions will clear all the content in the game without deaths at all.

Because if this crazy things will be removed, in some moment of life, this game will be just finished for you, and they are trying to make it unending :)

And regarding this issue, yes, they are hurting a lot, especially when you have added elemental damage to physical damage(especially if double rolled), but you just need to slow down the clearing speed, if you are melee sensitive person.
What i'm doing, i'm just changing from
to
and it gives enough to protect from this crazy damage :)
Steelskin doesn't grant 2k dmg reduction for each hit. It is like a bad molten shell that absorbs up to 2k dmg and then just disappeares but requires no armour investment. In high level maps that's 2-3 porcupine hits at most. The next 10 hits from the rest of the pack remain unmitigated by the buff. I am surprised you argue like this about the skill without knowing how it works.

Without mitigation (and even with in some cases, example: 7endurance charges 8k life berserker build of mine) the only thing that has a chance of keeping you alive against porcupines is corpse removal.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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ARealLifeCaribbeanPirate wrote:
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Baron01 wrote:
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ARealLifeCaribbeanPirate wrote:
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Is 20% + 4% + (0.30 x (1-(20%+4%)) = 77% mitigation against large numbers of small hits (i.e., EXACTLY WHAT YOU'RE COMPLAINING ABOUT), assuming zero armor and no other defenses of any kind.

...


This is so wrong it baffles my mind


I actually lol'd because... it's not. ...


Steelskin is not mitigation, it is absorption. It absorbs 70% of a hit after mitigation up to 2209 points of damage. Your formula shows it like infinite pool but it is not infinite. It has exactly 2209 points of damage absorbtion at your level and anything hitting you past that amount will go in unmitigated.

Imagine blowing up a pack of Porcupine Goliaths in T15map with decent monster pack size, you will definitely see several 10s of spikes flying around. There is no way single Steelskin will hold for more than few hits while rest of the spikes will go through without absorption.

I use lvl22 Steelskin (which absorbs 2.6k damage), Improved Fortify (24% damage mitigation), Basalt flask (additional 15% physical damage mitigation) and Infused Channeling (additional 8% physical damage mitigation) so I'm very well aware how to deal with Porcupine's on-death effect. It does not change fact this on-death effect is disproportionately more powerful than anything else you will face in maps. Only comparably dangerous on-death effect is in Delve, which can deal lots of damage but it is much easier to avoid than porcupine's spikes.
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Pyrokar wrote:
Without mitigation (and even with in some cases, example: 7endurance charges 8k life berserker build of mine) the only thing that has a chance of keeping you alive against porcupines is corpse removal.


My trickster has lightning coil as only mitigation, and absolutely laughs at porcupines, I can jump in a pack of 10+ of them with damage mods in the map and I barely feel anything.

And Trickster's passive cannot proc more than three times simultaneously.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 13, 2019, 8:03:18 AM
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Nozlol12 wrote:

Can anyone else back me up on this?


no.
holy shit my ssf slayer has better defences than his 50 ex trade character :D
how could you get building a character so bad?
no immortal call
no vaal molten shell...
no armour
no evasion..
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on Aug 13, 2019, 8:13:33 AM
https://poedb.tw/us/mon.php?n=Porcupine+Goliath

@ Nozlol12 SenchuTen and others.

Its not just "damage". This is POE. Look up what damage type it is. And the wiki.

It is projectile damage.

What part of the tree are you? Get dancing arrow for projectile evade. If you are not there, get more evasion, projectile block affixe, new steelskin skill gem or (vaal) molten shell, fortify, ... to mitigate the projectile damage RAW, if you can not mitigate it via obvious defences.
Last edited by RPGNoobANKA#0714 on Aug 13, 2019, 11:59:32 PM
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RPGNoobANKA wrote:
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What part of the tree are you? Get dancing arrow for projectile evade. ...


Great, first we got a genius suggesting that Steelskin provides 70% damage mitigation on its own as a solution. Now we have another genius joining this conversation suggesting to get projectile avoidance at the cost of melee hits avoidance in a topic centering around melee woes.

Keep those suggestions going, we might get more laughs from this topic than we ever thought possible.

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Baron01 wrote:
Now we have another genius joining this conversation suggesting to get projectile avoidance at the cost of melee hits avoidance in a topic centering around melee woes.


This makes as much sense as suggesting to use blind against unstable wetas in Delves because they have attacks ( and are melee ! ).


Porcupines being melee woes is irrelevant to this topic seriously, it's only about their on-death effect.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Baron01 wrote:
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RPGNoobANKA wrote:
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What part of the tree are you? Get dancing arrow for projectile evade. ...


Great, first we got a genius suggesting that Steelskin provides 70% damage mitigation on its own as a solution. Now we have another genius joining this conversation suggesting to get projectile avoidance at the cost of melee hits avoidance in a topic centering around melee woes.

Keep those suggestions going, we might get more laughs from this topic than we ever thought possible.



I wasn't trying to suggest that Steelskin provided a permanent 70% damage mitigation and was a single stop solution to all problems. I was merely responding to someone's assertion that you cannot reasonably get 80+ % physical mitigation on a witch to protect from porcupines, and was showing a very simple means of doing so using a single CWDT setup and Fortify.

And IN THE CONTEXT OF PORCUPINE EXPLOSIONS (something I honestly didn't think needed to be explicitly stated because that's the entire topic of the thread, but that's what I get for overestimating this subforum) Steelskin absolutely would provide you that 70% mitigation and enable this completely-fictitious selfcast elementalist that doesn't freeze enemies to survive even T16 porcupine explosions.
Last edited by ARealLifeCaribbeanPirate#2605 on Aug 14, 2019, 5:05:04 AM
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Fruz wrote:

This makes as much sense as suggesting to use blind against unstable wetas in Delves because they have attacks ( and are melee ! ).


Porcupines being melee woes is irrelevant to this topic seriously, it's only about their on-death effect.


I'm not sure you are agreeing with me or not since your statements are confusing and contradictory in first and second sentence.


I'm sure you realize that Arrow Dancing, one of the suggestion to deal with porcupine's on-death effects, reduces your chance to avoid melee hits by 20%. It is absolutely not feasible to utilize such "tool" to deal with this problem. Suggestion in the same "stupid" category as Steelskin providing 70% mitigation.

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