Porcupine Goliath Damage is too much
" Also, damage avoidance isn't the same as damage mitigation. Both are awesome (and important) but it's very important not to confuse the two. |
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" ofc,mitgation kicks in after all sources of avoidance failed. |
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I'm genuinely curious, what kind of builds struggle with porcupines? Every build I played either has high block/dodge, high armor, stacks endurance charges, uses cold spells or any other corpse destroying mechanic, or has totems/minions meatshielding most of the needles. I can't think of a build that I'd ever play that doesn't have any of those.
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" Bad ones, obviously lmao. I've found that a lot of migrants from other ARPGs build glass cannons because they're used to having mitigation spoonfed to them simply by stacking attributes. Last edited by ARealLifeCaribbeanPirate#2605 on Aug 14, 2019, 8:03:47 PM
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" Dookie ones that refuse any form of mitigation / gem that saves your life and go OH NOT UH NOT UH IT'S THE GAMES FAULT Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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I am amused by the fact that monsters in this game are frequently more dangerous dead than alive.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Said mitigation, meant defences. 8k life doesn't count as mitigation in your definition right? About your trickster, nice build but seems to have fortify, immortal call and evasion + trickster dodge stuff apart from what you've already mentioned (LC + trickster stuff). If you're running a build without most of that stuff corpse removal is the solution. Also helps in delves from what i hear. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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" I was talking about mitigation indeed, I don't include buffer in that. Yeah, Trickster is pretty tanky thanks to that ( it was still in HC until yesterday t__t I think I took about ~20k phys pre-mitigation dmg from the last red elder phase within a second because I was trying to dodge the 'out-of-the-circle' slam and was less mobile ... ), Corpse removal ( I guess it needs to be instant in the case of porcupines ) is also a great defence in this case, but anyway I would not play a build with no mitigation ... that seems like a very bad idea to me, layered ideally of course. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Very true and sadly very common mistake. For me avoidance (dodge/evasion/block) is something that I build ontop of mitigation (phys/resists/guard skills) Avoidance without mitigation is a pure lottery for me... Simpified how I look at it. Mitigation: some damgage, some damage, some damage. Avoidance: avoid, avoid, full damage. <- quite often oneshot Mitigation + avoidance: avoid, some damgage, some damage. |
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holy shit, op invested dozens of ex into his build, now everything in the game should explode as soon as he even watches into its direction. oh, this game has some mob packs that you cant brainlessly leap slam into. nerf!
i would propose to ggg to make more dangerous mobs, and some mobs that can, at last, fight with offscreen tornado shotting, proximity shields are ok but its not enough, those mobs should hit like a truck, so 3k hp mf ts fellows would be annihilated. and so on. i can agree with some players that the game became too easy (aside maybe from some boss encounters). its just zoom-zooming packman style. this league some legion mobs with huge damage are OK, but its not enough. players should feel FEAR when encountering near-endgame content. dead game bring back 3.13 Last edited by Tainted_Fate#2799 on Aug 15, 2019, 2:26:26 AM
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