Porcupine Goliath Damage is too much
" There is something funny that many people think their build is the ONLY one bd in PoE. yes, your gladiator is fine to defense porcupine. BUT, did you ever try to play self-cast elementalist? Tell me you can play self-cast elementalist with 83+ pyhs reduction. |
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" Unless that 'extra cold damage' isover 400% of the physical initial damage, then physical (without armour) will be the biggest threat. Assuming capped resistances obviously. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Aug 13, 2019, 1:31:56 AM
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" okay. https://pathofexile.gamepedia.com/Cast_when_Damage_Taken_Support plus https://pathofexile.gamepedia.com/Steelskin plus https://pathofexile.gamepedia.com/Shield_Charge plus https://pathofexile.gamepedia.com/Fortify_Support plus https://pathofexile.gamepedia.com/Summon_Chaos_Golem Is 20% + 4% + (0.30 x (1-(20%+4%)) = 77% mitigation against large numbers of small hits (i.e., EXACTLY WHAT YOU'RE COMPLAINING ABOUT), assuming zero armor and no other defenses of any kind. Equip one of these: https://pathofexile.gamepedia.com/Basalt_Flask and that mitigation is up to 81.7%, STILL ASSUMING ZERO ARMOR) You could get 83% mitigation vs porcupines in a Tabula. Last edited by ARealLifeCaribbeanPirate#2605 on Aug 13, 2019, 2:03:33 AM
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" Making shit up since 2013, the usual I_NO. Steel skin still requires solid damage mitigation to actually work against any heavy hitting attacks. Porcupines on their own are fine but any damage mod makes them extremely dangerous. Physical portion of their on-death effect is crazy and it scales too high. Molten shell is good but you need certain amount of baseline armor to be better than Steel skin. Not every character can have enough armor so it is not simple go-to option. There is something wrong with "classic" porcupine goliath because their on-death effect scales way too aggressively. Their more recently added version with mixed elemental (cold) and physical damage are not nearly as deadly as the original goliath. |
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" You can't die if you have those on it's impossible unless your build is truly dookie and I'm not making it up I have more experience than you and most people by a ten fold using glass cannons. Stop. But hey if you keep dying that ain't the games fault that's you and only you Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Aug 13, 2019, 4:26:30 AM
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" This is so wrong it baffles my mind and I do not even need to look up mitigation formula. First of all, using golem in 2019 is very retro. Secondly, it is one of best way to get killed by projectiles such as procupine's spikes in a map that chains. More importantly, your mitigation formula is wrong as Steelskin does not provide mitigation, it absorbs damage after mitigation and it can absorb finite amount of damage. If you have nothing else than Fortify and Chaos golem, each spike will hit like a truck and blowing up multiple porcupines or whole pack can easily kill you in a split second. |
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" Theoretical assumption means nothing. You should proof this bd is comfortably playable. I can assure you that self-cast with shield charge is not comfortable to play. Steelskin can only be considered as damage absorption. If you don't have another high damage mitigation, steelskin can't help you from being instantly killed by porcupine. As my experience, 6000EPH, 40% dodge, Inpulsa, herald of ice. Due to Inpulsa and herald of ice, only few (maybe less than 10%) porcupines' thorns will be fired after their death. But they still probably kill me instantly if I don't keep a range from them. |
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" I actually lol'd because... it's not. It's math, dude. You are literally arguing against math right now because you have no idea what you're talking about. I don't know if I can make it any simpler than I already did, but I'll do my best to explain how it works for you: Fortify, which any half-decent player will be able to keep up at all times, gives 20% damage reduction from hits. This 20% is ADDITIVE with the 4% physical reduction from a level 12+ chaos golem (and the 15% from a basalt flask, if you have one), giving you 24% damage reduction from physical hits. Steelskin gives you a buff that applies 70% of the damage that would hit your life/ES/mana to the Steelskin, AFTER mitigation from reduced damage sources is applied, so long as the individual hits after mitigation do not exceed a certain amount. At level 20, that number is 2209 PER HIT, which is WAY more damage than even T16 porcupine spines inflict. Therefore, you will only take 30% of the post-mitigation damage, which is 30% of (100% - 24% = 76%). 30% of 76% is 22.8%, which means those three layers alone (golem, steelskin, fortify) are mitigating 100 - 22.8 = 77.2%, like I said above. And that is, once again, assuming ZERO ARMOR RATING, because your physical mitigation from armor is also added to that 24% number I already quoted. You can check my math by adding another 15% to that 24 if you like (for the basalt flask), but the result will once again be that I am right. Not because I'm a super genius or anything, it's very basic math that we're talking about here. Steelskin is literally made for situations exactly like porcupines, because of how disgustingly potent it is at mitigating a huge number of tiny hits. If you are refusing to use the tools available to you, it makes no sense to whine about being killed. |
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No wonder he dies a lot ;x
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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as a squishy caster, hiding behind a pillar (or just plain keep moving and not standing at the center of their death) also works most of the time.
not hero like but effective. just saying age and treachery will triumph over youth and skill!
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