Gear progression in PoE is like D3 with AH
Whats so bad about an ingame auction house?
Maybe have something only be set to 'online' when the player is online, to encourage trading like that. |
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" Read GGG's manifesto on trade - but the short answer is an AH in an ARPG ruins the economy and requires drops to be nerfed massively to compensate for the ease of getting upgrades. Blizzard got rid of both auction houses for very good reason. |
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" This is the canned response to having no idea how to improve the current, awful trade system. Even critics of the AH would agree with that, yes? | |
We do NOT NEED an auction house. Most players also don´t WANT one. Clever people know, why an auction house would ruin the game in the shortest time. It´s all been here 100 times.
BUT what we need is in ingame vendor who sells at least MAPS. And i don´t mean Zana with her little pool of mid tier maps. I´m talking about ALL non unique maps up to T15. Because you need those to progress and actually play the game. They´ve done it for skills - let´s do it for maps. That´s the most painful thing, trying to buy the maps that just never drop for you. Make a new NPC and hide him somewhere that requires some efforts to get there, like the uber lab. So you need to invest some time and effort. But make the game accessible. Last edited by IamLoco on Jun 22, 2018, 2:44:42 AM
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" Word. An AH would perhaps make trading a bit more convenient, but would open all the gates for bots etc. Imo, AH partly works for mmo-like games with very restricted loot tables, BOE/BOP and time gated loot (aka raids once a week). An ARPG with full RNG loot, no BOE/BOP and no time gates can't use this system. People suggest bind on pickup solutions and nerfed drop rates to compensate. Please go play WoW and don't ruin this game :( | |
" "Average joe" cant compete with bots regardless if trading is easy or difficult. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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RMT and bots are present and here to stay. A known and expected evolution as POE became popular.
Not having an improved form of trade has evolved into crippling casual players. Even more so as of late since the number of players I have to contact for a given map purchase has morphed. In years past, what took from 1 to 3 whispers to make the purchase is now expanded to 20+ whispers. Turn off the API that feeds poe.trade and all other external consumers (bot farmers) looking to snipe items. Add a search and acquire feature that throttles the player to x number of gear purchases per given time period. Allow the sale to be performed like self-check at walmart. No need for the seller to exit from a map to complete the 1 alc transaction. You'll still have bot issues, but there is no way to effectively combat that. You already have bot issues that are overwhelming any countermeasures. Make consumables like maps purchasable from Zana, just like was done with gems. Throttle the number of maps that can be purchased daily, much like is done with Zana anyway. Don't cap Zana's daily map offerings to t11. |
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" wait what? no matter how the search funtion works it can be automated by third parties " This is a F2P game with an unlimited number of alt accoutns - your idea won't work " automated selling is the issue - they simply can't add that without making things worse overall " This I agree with - maps are a pain in the ass to acquire at times and shouldn't be locked by trade |
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AH, no AH, it's all cool, but I personally would like to ask one thing: can we please stop repeating this idiotic statement that 'with AH bots would be sniping everything"... It is already happening. People with bots and private indexers snipe deals (if they are not fake listings to begin with) before a normal player is even going to see them. I repeat. Bots. Already. Control. The. Market. All the lowest prices for almost all items including maps are price fixed. STOP SPREADING BS, you make yourself look like either a bad liar or an intentionally ignorant person.
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