[Sept 18] Story, Voice Acting and NPC Chat
Voice acting is always great for atmosphere and storytelling, but I'm also on the "don't overdo it" side. I absolutely hate it when characters constantly talk to themselves, especially when it's too repetitive/doesn't fit the situation. E.g there's a game I love but really hate how characters go "This challenge is too much." all the time, even after winning/being close to winning fights or having only a handful of goblins to kill.
Exit, pursued by a Plummeting Ursa.
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Voice acting for the major quest lines and bosses, cinematics for the opening, ending, and between the acts.
Since this is an aRPG, don't force-feed our characters background to us, let it be more imaginative. For example, the opening cinematic shows you boarding the ship... Guard: "Get in the hold you filthy (wh0re for female, bast@rd for male)" Prisoner: Hey, you there, so what are you being exiled for? (Your character turns and looks at him menacingly) Prisoner: Hey now, OK, so that's for you to know, not me, I get it. (cinematic continues - ship gets caught in a storm / currents, and it is destroyed, the person that was talking to you is the dead guy on the beach) In town, there should be ambient sounds + voices (<--- alot of games forget about the background chatter, just barely audible, goes along way for immersion). Same thing for dungeons, there should be background terrorizing / blood-curling screams in the barely audible background ambience) Last edited by Kurogami#4978 on Jul 29, 2012, 7:25:54 PM
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Like many others here, I feel the story works very nice, in particular in act 1, by being very smallscale and having this "what the hell is goin on"-vibe. I also like to have a lot of conversation options that i don't HAVE to click.
Also agree with the sentiment that it would be GREAT if there were lore snippets throughout the world or even some incidental NPCs. It would make the world feel more alive and would add a little extra incentive to go exploring areas. There was one thing that really struck me as weird in Act 2, though: Why do you have to go through those ruins and open that seal in order to reach Oak? I mean, he is one of the the three bandit kings of the area who terrorize the town and battle each other. How the hell does he do that when there is a magical seal between him and the rest of the world? It may be minor, but it really put me off at the time. |
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" Yea, it's pretty strange indeed ^^ Danskere: PM mig, hvis I har brug for en guild.
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I agree with one of the first post in this thread. The story usually takes a back seat from the constant grind and loot fest, but it's very important. Games like this need to have a solid storyline to follow, each character needs to have an interesting past, etc. etc. I feel that so far, there is a good base platform and many directions to go on.
As far as voice acting...It adds a lot of character to a character, but that's about it. I'm not apposing voice acting in anyway, but it has to be done right. Based off of everything that the dev's have done so far, I have no doubt that it won't be cheesy or annoying. Looking forward to the future releases in this area. Once more into the fray, Into the last good fight I'll ever know, Live and die on this day, Live and die on this day IGN: Mastodon_The_Primeval
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A small UI point. While I like being able to talk to the NPCs, the number of times I'll want to ask about something is much smaller than the amount of times I want to buy or sell something. It would be nice to have a one-click method for accessing merchants, as exists in pretty much every other ARPG.
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I kinda like the set up of waking up on a beach and not really knowing whats going on... I also liked the fact that you see this person running away as soon as he/she sees you in the prison.
I think that the most important thing is to leave at least a good portion of the story up for the interpretation of the player, without leaving plotholes. Plotholes are way worse then other mistakes that could be made in the story. Maybe it could even be as simple as a few lines of text whenever you enter a loading screen for the next area, similair to what you have done in the area discription on this website. Cutscenes would be nice but might not even be necessary if you play it like that.. |
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I hope that the actors will be good. :)
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Already any idea, when NPC-voices will be included?
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I agree a short intro into the story would be good
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