[Sept 18] Story, Voice Acting and NPC Chat

Very glad to hear it will be voice acted. This makes the story much more of an immersion for myself and I'm sure many other players.
I hope that there's plans to incorporate cinematics or story through means of gameplay ie reactivity. It's already an underplayed and undervalued form of storytelling that many other AAA games ignore, instead conforming to the trope of having 5 minute cutscenes or boring npcs giving pages of flavourless text in order to introduce the slightest modicum of context or setting in the vapid, artificial world.

Copypasted from one of my previous posts:

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The "WORLD IS IN GRAVE DANGER" Maguffin is usually a derivative form of bad or lazy storytelling. Since the writers have no real way of getting the players to care about any of the characters, it's easier to conjure up some excuse to destroy something that we are forced to directly relate to; in this case the character we are playing is forced to save the world because we totally live on planet Earth too and would hate it to be destroyed. This is why monuments in disaster/monster movies are ALWAYS targeted first (Independence Day, anyone?).

I personally prefer the clueless status of your character in the first arc, where you slowly come to learn of this corrupt land that's been isolated by the rest of the world (hence the narration in the Templar's trailer). Yes, we all know that the story does seem to be lackluster as of now, but that's because GGG is focusing on refining the core mechanics of gameplay, obviously.

What I want to see is narration through means of gameplay, rather than text. By this I mean that "cinematic" events (but not cutscenes) similar to other games like Bastion, which directly triggered by the player's actions. An example of this would be the glyphs quest in the Mud Flats, where rhoas first appear to be completely harmless. However, when you rummage through the first rhoa nest, they become hostile and attempt to hunt you down. Each nest thereafter causes a snowballing effect in the number of territorial beasts coming after you, before a miniboss rhoa attempts to slaughter you for looking in the last nest.
huh, what why are you reading hthis?
Last edited by CodeOrange#5604 on Mar 19, 2012, 4:20:01 AM
Looking forward to the voice acting, it just makes the experience more immersive. :D
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DocWily wrote:
Looking forward to the voice acting, it just makes the experience more immersive. :D


It's a must for this game to be added, better immersion!
re: Voice Acting -- "Fresh meat!"...need I say more?

re: Story -- LOVE the way the game starts now. It's intimate and small-scale. It's about personal survival and nothing else, until you learn of the locals' problems. It reminds me of another game series I love, Ys, where the protagonist quite often finds himself washed up on some distant shore. It's also beautifully simple. Sort of like 'dude arrives in a decrepit town, learns that bad things are happening under it, goes to investigate.' Start the slate blank and go from there. Let the character's movement through the world and interaction with NPCs be the development of the story. If you're waiting until Act 3 to reveal the majority of the 'story' I think this is already the direction planned.

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
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yhateful wrote:
Just don't overdo it. Less is indeed more, especially in this genre. What clue do you need? A zombie took a bite out of the first person you met. Its time to hack and slash!



No, that's not enough. We need at least a clue why there are zombies, and the NPCs need to be freaking out about what's going on, not just like it's another day in Wraeclast.


The Templar video was *amazing* and hinted at so much depth, and I hope they bring some of that to the actual game.


VG
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer#0418 on Mar 29, 2012, 11:27:29 PM
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yhateful wrote:
Just don't overdo it. Less is indeed more, especially in this genre. What clue do you need? A zombie took a bite out of the first person you met. Its time to hack and slash!

Voice acting will be good though. :)

Maybe there just have been monsters and shit there as long as anyone can remember/is recorded of the islands history?

I like to think thats way more interesting than a explanation like "a vamp flew by the other day and turned thease guise into zommies halp hero!" instead were cleansing a mysterious unknown place filled with perils no ones seen or heard of and lived to tell the tale
Last edited by Helwet#7879 on Mar 30, 2012, 1:46:52 AM
I disagree on the overdoing it. I don't want to read ANYTHING. there's already so many stats and all that - voice everything!

k, thanks!
Looking forward for this.
Looking forward to voice acting too.
Though as some people said, don't overdo it.
Why I say this? Well mainly because if you plan on making almost every NPC have a voice, you will need lots of voice actors.I mean look at Oblivion, sure it's nice but it is also bothersome to hear the same voice actor for another NPC with the same lines every 5 minutes or so :|

I wouldn't mind text either.Maybe Make the voices only for the main story and keep the text for secondary quests and stuff :)

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