GGG hates standard.
" this is true, that d2 also worked as a purely single player experience, and i do personally still play single player d2 (hardcore /p8, a mighty challenge) from time to time. but the single player + online arpg seems to be a thing of the past, and when GGG said their target audience was d2 players, it always seemed clear to me that they meant the vast number of players who played in exclusively online, and participated in the ladders. the fact that d3 had nothing resembling ladders and literally no incentive to create new characters once you had one of each class was a great disappointment (among all the other disappointments that game brought) which was a large contributing factor to me giving that game up very early. the thing that kept me playing d2 online for the better part of a decade was theory crafting new builds, leveling them, and seeing my ideas come to life. i participated in the start of many ladder seasons, and was strongly motivated by the fresh clean start. i know that many people feel exactly the same, as this was the drive of the typical d2 online player in its hey day. this is the audience that GGG caters to. but i understand that there is also this other type of d2 player, the player who enjoyed the game as a single player experience, which i absolutely see the charm in. and i am sorry to hear that this was what you expected when GGG marketed the game as the spiritual successor to d2, which must have been a disappointment. but it is hard to envision how GGG is going to be able to make the game you want, while at the same time making the game they, i, and all the other d2 ladderclimbers want. in a game focused on league play where everyone starts from scratch GGG has the freedom to try wild things, which is one of the main selling points for me, without much consequence, which is not a possibility in a permanent realm oriented game. for example the addition of the new acts and the removal of cruel and merciless is inevitably going to make a mess in a perma league, but it is with zero consequence for a temp league. " you know as well as i do that the free respects that come with major patches is an unintended side effect of reworking the skill tree. it is obvious that GGG does not want you to easily respec your character, but rather make a new one if you want to try something new. whether or not the vast skill tree and endless combinations of skillgems motivate you to reroll is not the point, when it is clear to everyone that the intent of the vast number of possible builds in combination with lacking respecs is to motivate people to make many characters (the 20 character slots also points towards this). you are free to play the game as you want, but you must understand that the way you prefer to play the game is not the way of GGGs envisioned ideal player. GGG did however listen to you, and added the SSF mode to the game. you are practically able to enjoy the game close to how you ideally would want it, except for the unavoidable mess that major content updates such as FoO brings (do you have any other suggestion for how act 5-6 + the removal of cruel and merci could have been added, such as to not make a mess in the perma league?) " To all people ITT asking for the complete abolishment of temp leagues you are crying to deaf ears. this is something that will never ever happen. it is more likely that standard will be removed before temp leagues. temp leagues is the way GGG envisioned their game to be played. Last edited by fsg#3483 on Aug 8, 2017, 3:02:34 AM
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" Standard is trash regardless of people's feelings. It was designed that way. It would actively cost GGG time and effort to delete characters and stashes from Standard and it would lose players so they don't do it. Doesn't mean they plan for it or care for it in any way. |
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"sounds really fun, not even being theoretically possible to find valuable items, in a game which is literally about killing mobs and finding items. this is why people want to play fresh leagues instead. Last edited by fsg#3483 on Aug 8, 2017, 3:26:25 AM
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While I can certainly understand your point of view (wanting persistent progression across different leagues), many players find that starting fresh with new mechanics and build-enabling, league-specific uniques to be rewarding and enjoyable. In addition, it gives the developers a chance to test new game mechanics that they might want to add to the core game going forward. The new acts have cut down on the monotony of leveling a new character, which should help players that find it hard to get invested in new leagues. New leagues that are released alongside major releases are (probably) designed to be light in content/mechanics to better acclimate new/returning players and make it easier to balance new core content that was added to the standard game.
RISE MY MINIONS
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"yeah, no. more pointless items cluttering the screen doesnt sound like an improvement to the game to me. i prefer to have almost every single item that drop to be a possible upgrade. | |
"also, you do realize that the only reason you have it like this is because standard is treated like a trashcan. if there were no temp leagues or if standard was the main focus, there would be no legacy items. they would all be deleted or altered to be like the non-legacy variant. if you truly enjoy this you should thank GGG for putting zero effort into standard | |
"im not calling standard anything, and you are free to enjoy it. im just defending temp leagues which is my cup of tea | |
" Rofl, unless you are a new player without a clue you would never waste time to pick up yellow items and identify them. 99,99% of all good items are crafted. If you want to "find" great yellow items you have to go for another game! German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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"oooor, you play a temp league, where dropped rares actually have a use. you are not making great arguments in favour of standard to be quite honest | |
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I play 2 chars, one Harbinger SSF and one Standard SSF. Got best of both worlds, while just ignoring the bad.
Having lotsa fun, not having to worry about trading, screwed up economy, etc. and of course the extra challenge of having to build around what you find. It's awesome. Can recommend it to everyone. |
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