Does GGG see us as Gamers or Gambling Addicts?
" Just wanted to say awesome fucking post man. Very well written. I almost lost you at the end when you started talking about your characters lol...but then i got back on the rails! Thanks for that. Very good read. | |
" Looks more like he was triggered by someone judgemental and preachy. | |
those arent mutually exclusive at all...
| |
| |
.
Last edited by Entropic_Fire on Oct 26, 2016, 11:03:39 PM
|
|
PoE has always been a starvation arpg. GGG has it ingrained in their thinking that this will lead to more trading. That works only so far and because of the bad trade function probably leads to more players quitting out of starvation frustration than "I got BiS gear and a level 100 build... game over".
From what I've read from many other posts GGG claims that the Atlas is a buff to map drops but in reality it's not any better and some say the higher tier drop rate is worse with AoW. Either way it is still too heavy of RNG that dictates everything and why PoE has millions who have played and quit because after 3 years the endgame has not substantially changed to be more "fun to play" (unless you love the daily grind). This also does not seem to get noticed inside GGG or it's a "we know there are major complaints over the endless map grind but our 1% elite financial base likes it that way so we have no need to make any changes". Of course GGG would never admit to catering to elites at the expense of all other players. The fact that gear progression runs out somewhere in the lower 70s levels has always been known. I disagree that players willingly embrace this. Time unlimited players are probably ok with this but the rest of the player base are not happy with this decision. I'm sure millions who hate this are long gone in search of greener pastures (a more rewarding experience for their leisure time). With all the nerfing going on right and left of late there are many fewer builds today that are efficient. We all understand that a super OP skill combo that can face roll the T16 bosses or Atziri has to be nerfed but many other nerfs such as exp (90+ and latest 95+), red map drop rates, mob pack sizes, etc. None of these make any sense looking at the total player base other than to piss off millions of players who won't ever get a build to level 100 < 1 month and make them quit. Even Bex admits the latest build of the week is less efficient at map clear speed. Why does GGG code PoE to be all about map speed racing? Why has GGG decided to move PoE from a strategy rpg to one that is based of maximum speed killing? GGG makes many changes to PoE over the years that now allow top elites to race to 100 in 2 weeks (even with the latest round of exp nerfs). So more nerfs are most likely forthcoming (sic). So many nerfs = fewer efficient builds = more time to level up = more map grinding = more frustration = more players who quit. The goalposts (level 100) were moved farther away yet again with patch 2.4.0 and I need binoculars to see them. Where's the long term logic in doing this GGG? Please explain this to the 99.9% before we all quit. We deserve an explanation. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
|
Path of Inverted Pyramid Economy Sim - PoIPES
|
|
OP needs to stop posting from blizzards hq.
I play poe because I like my skinner boxes comprehensive. |
|
" While pigeon effect can be part of game, jackpot is not what makes players/gamblers addicted. Addiction is driven by stressful life and man tends to repeats such stressful situations only/mainly to repeat pleasure feeling from releasing such a stress. PoE is attracting those kind of people - consciously or unconsciously. Like in gamblers machines is winning rate set to low level values, in PoE its same - low rng. Even when players/gamblers realise they can not win and always have to get money by work(white zone)/trade(grey zone)/thievery(black zone) to "win/loose" again, they wont stop to play/gamble again as pleasure feelings that comes from releasing stress is everyday reality and only/mainly source of pleasure/satisfy etc.. - the fact of loose time/money/soul/friends is not convincing enough to make change in such behaviour as those qualities are not developed or are damaged already. Even if gambler stops playing machines or PoE, he starts to repeat same behave on other place or with different tools (games/game machines/etc.). Traumatic bond is something that comes into play here as well. to OP: I am not recommending this game to my friends from few reasons, one of them is what ur topic is about. Last edited by Rexeos on Oct 3, 2016, 8:42:19 AM
| |
"Not sure I agree with this part of your post, though I agree with the rest of it. " Yes, PoE is a skinner box. In the "rethinking gold" dev diary Chris said that players enjoyed getting the rare drop: " |