"We don't want the rich to get richer" logic; discuss.

"
What a terrible statement.

What the fuck is that.


Explain?
#NeverGoing90
.
Last edited by Entropic_Fire on Oct 26, 2016, 10:17:15 PM
"
Tin_Foil_Hat wrote:
"Youre wrong"

> Goes off on some random ranting tangent thats completely irrelevant.

Good to know my time here was wasted immediately. Now off to work.


Keep working so you can pile up some money and keep making the rich people richer; the economy in PoE in all cases BUT Perandus was an exact copy of real life capitalism economy; In Perandus they made the huge mistake to make it more like "Early capitalism - American dream - Socialism"; they realized their mistake and turned back to strict capitalism :P

- If you don't advantage of the poor, how do you expect to get rich, huh?

- What?? You want the majority of people to have access to items they had never hoped to see in their lives? Get out of here, you communist pig.

- It's far better to grind, grind , hopelessly grind, sell your hard earned RNG dropped item for a few exalts because you can't afford to 6link it / pay 1500 fuses / risk even more RNG and waste all your farming hours --> a flipper will get it, might even 6link it because he can afford to do that easily having a shitload of fuses and make a hefty profit. VOILA! You won ?!?!?





*sighs*



"Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it".
-Mythabril
Last edited by Nichelle_GGG on Aug 22, 2016, 10:14:19 AM
It's just a game and it has seasons. Unless you're aiming for Volls/Headhunter/Skyforths or something then you shouldn't be upset about not being rich. You can easily make full builds with a 6L shavs etc with NO magic find gear within a of couple weeks. ALL ITEMS are obtainable if you play the game a lot. Who cares if some people are rich?

Cadiro was fun while he lasted but I would NOT want him to exist every season. Perandus was the league I played the least because it was so damned easy. He killed the value of all items. If you're a super casual then he's great because you can play self-found.
Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867
Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser
"
EKTELESTES wrote:
"
Tin_Foil_Hat wrote:
"Youre wrong"

> Goes off on some random ranting tangent thats completely irrelevant.

Good to know my time here was wasted immediately. Now off to work.


Keep working so you can pile up some money and keep making the rich people richer; the economy in PoE in all cases BUT Perandus was an exact copy of real life capitalism economy; In Perandus they made the huge mistake to make it more like "Early capitalism - American dream - Socialism"; they realized their mistake and turned back to strict capitalism :P

- If you don't advantage of the poor, how do you expect to get rich, huh?

- What?? You want the majority of people to have access to items they had never hoped to see in their lives? Get out of here, you communist pig.

- It's far better to grind, grind , hopelessly grind, sell your hard earned RNG dropped item for a few exalts because you can't afford to 6link it / pay 1500 fuses / risk even more RNG and waste all your farming hours, a flipper will get it, might even 6link it because he can afford to do that easily having a shitload of fuses and make a hefty profit. VOILA! You won ?!?!?


*sighs*





Well, claiming everything in bold tags don't making statements much truer tbh.
That is'nt a thing Communist vs. Capitalism or other weird things, it's about the core of an Trade based ARPG like this: Hunting items and working towards self-defined aims. It's been discussed in the many, many AH threads here a lot of times, having all stuff at any time would hurt the long term motivation a lot.
"better to simply go balls deep full retard if you gonna go retard." -Boem-



Last edited by Nichelle_GGG on Aug 22, 2016, 10:16:43 AM
The rich will always get richer, no matter how much you play there is always someone that plays more or better or scams better then you.
Instead of trying to balance this game around economy the game needs to be kept fresh and people will continue playing.
Shorten the leagues to 2 months and every league introduce new build defining unqiues and interesting challenge leagues as opposed to the last couple of leagues that were just standard + some content you have to grind forever to get something good (and this league looks more of the same).
Do some passive tree changes! I remember the tree used to change every league, now it's just the thing for like half a year. Every time you change some aspect of the game no matter how small it introduces new build possibilities, idea's and FUN.
This is the key word FUN, grinding maps for 8 hours to get exp/currency is not fun.
This is a game not a job (for most people).
The reason Parandus was an awesome league is because it opened the possibility of builds previous impossible for the average player to everyone, which is a good thing!
And ofcourse the rich people were the richest ever because the pooled coins and got a million headhunters and bla, bla.
So? who cares? The rich will always break the game no matter what you do.
"
Tin_Foil_Hat wrote:
says Cadiro was the best thing ever but all he did was make the poor get poorer because all items became relatively worthless.

Best not to talk economy when you dont understand it to be honest.

Items got cheaper, but currency drops stayed the same. The addition of perandus coins also gave the "poor" a farmable source of income. This didn't make rare uniques worthless, it shifted the price to a point further down the wealth curve, making them accessible to more players who don't flip, but generated wealth with normal currency drops and occasional trade. This was confirmed with Perandus having the best player retention since launch.

༼ つ ◕_◕ ༽つ Give moar Power Creep Pls

I'm kind of torn on this. On one hand I'm happy they actually thought beyond level 1 in implementing a new system. On the other hand I kind of don't care that a new system would negatively impact currently existing GG items.

From a wider perspective, the whole "rich get richer" sky if falling argument has never been too compelling to me. There is no ceiling to wealth but there is a floor -- over time naturally the ceiling should get higher. If something is implemented and the top <1% gain wealth, it not necessarily a bad thing. For me the deciding impact is more about how the majority of the player base is affected.

Either way, I'm not particularly interested in Essence because it kind of seems like its going to be boring. The changes to the maps are intriguing but after the current league I was hoping for a more invovled temp system. I'm expecting essence to feel a lot like the other systems introduced lately.

"O look something dropped, lets save them up and maybe trade them later"

Last edited by whitelytning on Aug 22, 2016, 9:37:24 AM
This doesn't make sense to me.

"The league that makes rares great again"... "Oh wait, that means people have (easy) access to great rares, can't have that"

Logic much?


Furthermore, the "ease" with which GG items could be created with this method may be a bit overstated. There's still a huge investment required:

0) Level masters to 8.
1) Alt/aug/regal until you hit two good prefixes (easily dozens of exalts for top mods on difficult bases).
2) Meta-mod, hit with prefix essence (2 ex + whatever top tier essence goes for)
2.5) Hope you don't roll into 3 suffixes, otherwise go back to 1

Then, either:
3.A) Meta-mod, scour suffixes, meta-mod, hit with suffix essence (2x2 ex + top essence), yolo 2 times, or yolo + mastercraft, or
3.B) Meta-mod, scour suffixes, 2x hit with exalt, repeat until two top suffixes, yolo/master the last suffix

Depending on top essence prices, that's easily 30+ exalt to get a 5-mod good rare. Getting the final mod top-tier would require a lot of attempts at the above.

Even then, so what? Spending that amount of currency to get a targetted self-craft rare that's actually useable by your build at endgame is somehow OP?


"Worst-case" scenario, really dedicated players go back into standard with some new mirror-worthy rares... Which might actually bring some dynamic back into the currently locked-up mirror-tier monopolies in standard. You know, the exact opposite of "making the rich richer".

But no, forget all that. Keep the crafting purely RNG based, resulting in top-tier essences used in league to just give vendor trash / mediocre items. Whatever essences migrate to standard can then be used by the current mirror-craft establishment to eternal-craft new rares with, which, indeed, is exactly what will "make the rich get richer".

/rant
This may be the first time that I have to say GGG done fucked up. The entire premise of this league was to bring crafting back, was it not? The idea that the rich will get richer is actually completely backwards. The Rich are RICH because they have nothing to spend their currency on (BECAUSE CRAFTING WEAPONS IS BASICALLY non-existent with all the 'uniques').

Top-tier crafting is already something only the rich engage in (the metamods are 1-2ex each)

Enabling meta-mod crafting to work with essences does two things, 1) Is a super currency sink (as now people will spent 30+ exalts to craft a real weapon upgrade from a unique). 2) Great rares will become more affordable simply because supply/demand, because godly rares will now become available (currently non-existent in temp leagues).

TLDR; terrible decision, Chris. Terrible.
Last edited by SpanishMonarch on Aug 22, 2016, 9:58:01 AM

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