EDIT: Melee will go extinct before even getting to final 5 Atlas bosses
" You realize there is a basic issue with your argument. On one hand, we have a Fiat and on the other, we have a Porsche. Both are definitely cars, and both will definitely get you to where you need to go, but one will certainly be faster. In Poe people have the choice to choose either one of those cars, but the Fiat is more expensive, it uses more fuel, its less safe and it is not insured. Why pick the Fiat, which is objectively the worse car? In a game where the most commonly used mechanic to make bosses more interesting are telegraphed PBAOE attacks, Damaging areas that force you to move away from a boss or relocate, melees are already in at a conceivable disadvantage. It makes no sense to give them worse base capabilities than ranged builds. | |
I think a good and easy fix would be to have melee skills apply fortify for free(no gem needed) on use. Maybe convert the fortify gem to a more modifier for fortify effect.
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" Your both correct. But obviously shags would answer : "because it's fun?" Which is a relevant factor for some and not for others, since experiencing fun comes from different things for a lot of people and people prioritize it differently. I reckon you can ignore most of this if your solo self-found mostly. But for players who actively engage in the multiplayer element of this game, the fiat vs porsche issue has a lot of impact because it also translates to how many cars in total you will be able to afford down the road etc... Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" Do you realize you can own both? |
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" Yes, and i do. But objectively speaking, i still know which car will cost me less, is easier to drive and will ultimately make for a less bumpy ride. You tell me, is it healthy for a third of the possible ways to play this game to not have a raison d'etre other than to make the game artificially harder/slower? At least i'd like to think there should be a reason to dust off my Fiat, other than to feel a sense of novelty when driving it. | |
Make melee damage notables have damage reduction, and fix armour so it's actually useful versus bigger hits. Nerf granite flasks or their interaction with armour % increased to prevent abuse.
Add fortify to all melee skills, but make the fortify buff disappear if you use a non melee skill (maybe exclude curses and a few other skills from removing the buff). Add keystone to the shadow/ranger area that grants a small amount of armour based on evasion, but reduces spell damage and bow/wand damage by 50% less. | |
" Totally agree. Btw, the lack of defences concerns more than everything the 2h melee char, and this is strange. A 2h melee doesn't have more dps than other "classes" and builds and he has, for sure, the worst survivability in the wraeclast. Why??? 2 solutions could work, in my opinion: a) more life for 2h melee. We don't have a shield to protect us so we need something to avoid the oneshot, like "20% more life if wearing a 2 hand melee weapon (with a melee attack)" , 10% for 1h melee weapon. You cant dodge or evade attacks and spells. b) Armor could mitigate even the spell damage, like a 10% every 10k armor (without flask), ofc only if u are using a melee weapon and a melee attack. Again, you cant dodge or evade attacks and spells. If someone goes melee mostly is because he likes the face to face fighting, and it's unbelivable that this kind of choice has only downsides. Right now if u wanna be competitive with a melee build you must use 2 melee attacks that are not actually melee, sunder and eq, or, this is the most funny part, a melee totem! |
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ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it Last edited by Sexcalibure on Aug 15, 2016, 11:46:48 PM
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-Forever Casual-
IGN: Zzerk | |
Have to admit when I saw the video on the fight with the new essence trapped mobs I was like lulz melee is so done. But that won't stop me from trying neway.
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