[Feedback] RNG should leave (29.04.2016 UPDATE)

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鬼殺し wrote:
Yes you are. You took the long way to realise this, but I'm always glad to help.

Please play something else before someone gets seriously hurt.


Nah, I knew since I was about 15

I'm actually too stupid to understand what you mean by that...

If my posts bothers, irritate, annoy, disgust you, then I apologize, just bear with me, I need to vent, though I know that makes people lose their respect, esteem for me, I'm willing to sacrifice that since I am used to being poorly seen by others

if you mean that I would hurt someone over a video game...you're not entirely wrong, to me videos games are not just games, they're the equivalent to religion and politics for some people. I used to be very passive, I'm not so sure anymore, I don't think I would let anyone step over me anymore, I don't think I care about consequences anymore as well since I've lost hope for my future

again, I'm sorry if my deep negativity does affect you

Though I may not know you very well Charan, one who is willing to give the amount of money you gave to a video game company, is worthy of respect to me. By default, I respect anyone but it's very easy for me to lose my respect for someone, you haven't lost mine, though I am sure I have lost yours and all others who have known me since I arrived in 2012
Last edited by Coal48 on Apr 24, 2016, 9:00:37 PM
I didn't expect what you replied, I just want to say thank you, I really mean it, take care Charan.
xD


If someone think that RNG should leave PoE then it is sign that he should leave poe first.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210 on Apr 25, 2016, 1:04:24 AM
As a new player, with a fully public profile, and who has paid into the game because I liked the gameplay mechanics when I started, the RNG needs to be toned WAY down.

It's starting to get ridiculous when I'm attempting to see what all the endgame has to offer only to be shut down because RNG didn't give me a necessary 6l in all the fuses I've used. Worse yet, it's asking for an exorbitant 1500 fuses to actually make one, one which would take literal ages to farm yourself. This doesn't even take into account that for the best of my current build, I'd need a solid 4-5 blue sockets, which for some reason it's been decided that str armor should lower the chance of it being applied. Even using the Vorici 2 or 3b for the past 60 times (resulting in over 2k loss in chroms to date) has been nothing but arduous.

To make matters worse, because I was investing my currency into trying to get a 6 linked, 4-5 blue sockets strength based armor, I'm now on the verge of being broke, so now I cannot even buy much anything. This means that all the currency I acquired towards this end has resulted in absolutely nothing. Right now, it's not the actual difficulty of the t14-15 bosses themselves that stop me, but rather RNG because it prevents me from progressing.

Then there's the actual trading. I'm still new and I have no idea what anything is truly worth, but for one thing, Trade chat is full of people trying to charge you an arm and a leg compared to what you'd find on poe.trade. Now, when I log in, I'm spending a good portion of my damn time tabbed out of the game trying to price my stuff to sell instead of actually playing the game. This is stupid.

All of you people pandering to RNG have never worked with your hands in real life. Have never dug holes, built anything, honest work. There is no RNG to any of that. It's all careful, planned, all the difficulty is in the execution, and it's all equally rewarding compared to the work put in. Honest work. Where the reward is in direct comparison to the amount of work or skill you had to display.

And before you state "why don't you put work into trading" I mean work actually playing just the damn game, going out, fighting stuff, exploring maps, etc.

I'm not saying RNG on combat mechanics needs to be removed, that's at least understandable. But RNG when it comes to crafting and drops needs to be adequately addressed. If I kill one of the most difficult t14-15 map bosses, I should have something to show for it. If I have a reasonable amount of Chromatic Orbs, then I should be able to color it successfully the way I need it.

This game is damn well hard enough with the fact that some builds (close range) are just doomed to fail or have it harder mechanically than other builds without having to fight RNG itself so that I'm able to perform.
Last edited by Tsokushin on Apr 25, 2016, 4:25:33 AM
"
鬼殺し wrote:
Naw, its just a saying, coal. Bit like "all fun and games until someone loses an eye." Basically means, enjoy the game but be careful it doesn't become something more. Something dangerous.

And no, not at all. The OP does all those things because unlike you, friend, he seems utterly devoid of self reflection. Would that you could halve yours and share it with him, for it seems to me where he spends too little time in his own head you perhaps spend too much.

Which used to be the default online, back when the internet served as a sort of outlet for natural introverts. Now it is long past that, for better or worse. Now selfishness, loudness and lowbrow attention whoring rule. Ironically the net has probably traded people who had no idea they were somewhere on the autism spectrum (aspergers wasnt a term you even saw in the likes of Geocities chats or D1 era Bnet) for people who act like they are because its easier than self reflecting and realising eh maybe I'm just a selfish loudmouth entitled arsehole.

... Which is all to say, coal, don't be so hard on yourself. There is virtue in knowing who you really are, but knowing it too well can be just as detrimental as not at all.

This is why we introverts love games! To get out of that headspace, have fun and, at the very least, redirect some of that easy loathing at a harmless dummy: RNG, lag, desync, whatever you want to call it.

Still....... Better to have too much self awareness than none at all. Can always reduce 100% without subtraction, by more subtle means like multiplication by fraction; can't increase 0% without the raw brutality of addition.

... And that, folks, is why poets and writers stay away from maths.


Just wanted to chime in to say i like and respect this post very much, Charan.
"
Tsokushin wrote:
As a new player, with a fully public profile, and who has paid into the game because I liked the gameplay mechanics when I started, the RNG needs to be toned WAY down.

It's starting to get ridiculous when I'm attempting to see what all the endgame has to offer only to be shut down because RNG didn't give me a necessary 6l in all the fuses I've used. Worse yet, it's asking for an exorbitant 1500 fuses to actually make one, one which would take literal ages to farm yourself. This doesn't even take into account that for the best of my current build, I'd need a solid 4-5 blue sockets, which for some reason it's been decided that str armor should lower the chance of it being applied. Even using the Vorici 2 or 3b for the past 60 times (resulting in over 2k loss in chroms to date) has been nothing but arduous.

To make matters worse, because I was investing my currency into trying to get a 6 linked, 4-5 blue sockets strength based armor, I'm now on the verge of being broke, so now I cannot even buy much anything. This means that all the currency I acquired towards this end has resulted in absolutely nothing. Right now, it's not the actual difficulty of the t14-15 bosses themselves that stop me, but rather RNG because it prevents me from progressing.

Then there's the actual trading. I'm still new and I have no idea what anything is truly worth, but for one thing, Trade chat is full of people trying to charge you an arm and a leg compared to what you'd find on poe.trade. Now, when I log in, I'm spending a good portion of my damn time tabbed out of the game trying to price my stuff to sell instead of actually playing the game. This is stupid.

All of you people pandering to RNG have never worked with your hands in real life. Have never dug holes, built anything, honest work. There is no RNG to any of that. It's all careful, planned, all the difficulty is in the execution, and it's all equally rewarding compared to the work put in. Honest work. Where the reward is in direct comparison to the amount of work or skill you had to display.

And before you state "why don't you put work into trading" I mean work actually playing just the damn game, going out, fighting stuff, exploring maps, etc.

I'm not saying RNG on combat mechanics needs to be removed, that's at least understandable. But RNG when it comes to crafting and drops needs to be adequately addressed. If I kill one of the most difficult t14-15 map bosses, I should have something to show for it. If I have a reasonable amount of Chromatic Orbs, then I should be able to color it successfully the way I need it.

This game is damn well hard enough with the fact that some builds (close range) are just doomed to fail or have it harder mechanically than other builds without having to fight RNG itself so that I'm able to perform.
This isnt diablo 3.

Theres plenty of ways to craft items, infact crafting now is cheaper than the old way which was using eternals which cost 3-5ex EACH to roll one mod. Now you can lock off the top 3 prefixes or suffixes and craft around those, which is CAKE in comparison.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
Tin_Foil_Hat wrote:
"
Tsokushin wrote:
As a new player, with a fully public profile, and who has paid into the game because I liked the gameplay mechanics when I started, the RNG needs to be toned WAY down.

It's starting to get ridiculous when I'm attempting to see what all the endgame has to offer only to be shut down because RNG didn't give me a necessary 6l in all the fuses I've used. Worse yet, it's asking for an exorbitant 1500 fuses to actually make one, one which would take literal ages to farm yourself. This doesn't even take into account that for the best of my current build, I'd need a solid 4-5 blue sockets, which for some reason it's been decided that str armor should lower the chance of it being applied. Even using the Vorici 2 or 3b for the past 60 times (resulting in over 2k loss in chroms to date) has been nothing but arduous.

To make matters worse, because I was investing my currency into trying to get a 6 linked, 4-5 blue sockets strength based armor, I'm now on the verge of being broke, so now I cannot even buy much anything. This means that all the currency I acquired towards this end has resulted in absolutely nothing. Right now, it's not the actual difficulty of the t14-15 bosses themselves that stop me, but rather RNG because it prevents me from progressing.

Then there's the actual trading. I'm still new and I have no idea what anything is truly worth, but for one thing, Trade chat is full of people trying to charge you an arm and a leg compared to what you'd find on poe.trade. Now, when I log in, I'm spending a good portion of my damn time tabbed out of the game trying to price my stuff to sell instead of actually playing the game. This is stupid.

All of you people pandering to RNG have never worked with your hands in real life. Have never dug holes, built anything, honest work. There is no RNG to any of that. It's all careful, planned, all the difficulty is in the execution, and it's all equally rewarding compared to the work put in. Honest work. Where the reward is in direct comparison to the amount of work or skill you had to display.

And before you state "why don't you put work into trading" I mean work actually playing just the damn game, going out, fighting stuff, exploring maps, etc.

I'm not saying RNG on combat mechanics needs to be removed, that's at least understandable. But RNG when it comes to crafting and drops needs to be adequately addressed. If I kill one of the most difficult t14-15 map bosses, I should have something to show for it. If I have a reasonable amount of Chromatic Orbs, then I should be able to color it successfully the way I need it.

This game is damn well hard enough with the fact that some builds (close range) are just doomed to fail or have it harder mechanically than other builds without having to fight RNG itself so that I'm able to perform.
This isnt diablo 3.

Theres plenty of ways to craft items, infact crafting now is cheaper than the old way which was using eternals which cost 3-5ex EACH to roll one mod. Now you can lock off the top 3 prefixes or suffixes and craft around those, which is CAKE in comparison.


Unsurprisingly, you glossed over the majority of my post.

Crafting right now is RNG based. There's no guarantee to anything in which case you'll find yourself going into the gambler's fallacy sooner or later.

But, let's visit this quote in detail.
"
which is CAKE in comparison


You're only talking about crafting, and in the basest of RNG manners. You're not talking about the core gameplay of tackling a map boss, or designing a build.

I have not played Diablo 3, we're not talking about Diablo 3, so do not bring it up.

So, on this entire crafting thing, you cannot craft top tier affixes, you cannot craft Chaos Resistance, spell damage on necklaces, etc. These things are unavailable outside of anything except pure RNG. I'm finding this to be more and more to my disliking, though I have admittedly been here only a short time.

I fail to see why reducing RNG in terms of crafting/drops would have a detrimental effect on gameplay or player retention.
Last edited by Tsokushin on Apr 25, 2016, 6:56:09 AM
Yeah, i glossed over your post because youre the lowest common denominator, a prime example of what kind of shitty expectations new players have when they join during free loot leagues like Perandus League.

Youre in for a rude awakening if you expect the game to be that easy after the league is done and over with.

Edit - Oh and i glossed over most of that post too but i find it funny youre trying to talk about crafting yet have no idea how or what meta mods are and how they trivialize the crafting system.

Thanks GGG, these are the types of players you bring in with free loot leagues.

Edit 2 - And you seem to be under the impression crafting should be the end all be all and it already casualized the game enough to the point where you can throw a single mod on an item and it will be "good enough" til you find something better.

Game is E Z.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat on Apr 25, 2016, 7:05:29 AM
"
Tin_Foil_Hat wrote:
Yeah, i glossed over your post because youre the lowest common denominator, a prime example of what kind of shitty expectations new players have when they join during free loot leagues like Perandus League.

Youre in for a rude awakening if you expect the game to be that easy after the league is done and over with.

Edit - Oh and i glossed over most of that post too but i find it funny youre trying to talk about crafting yet have no idea how or what meta mods are and how they trivialize the crafting system.

Thanks GGG, these are the types of players you bring in with free loot leagues.

Edit 2 - And you seem to be under the impression crafting should be the end all be all and it already casualized the game enough to the point where you can throw a single mod on an item and it will be "good enough" til you find something better.

Game is E Z.


Lowest common denominator? A new player willing to support the game? I wouldn't allow you to run a business, that's for sure.

In any case, if more hard grassed RNG is what I can expect, then I guess I've spent all I'm willing to spend.

In any case, Meta Crafting Mods do not give top tier stats, in addition they cost exalted orbs to put them on any item. Exalted orbs do not drop everyday. The only worthwhile way to acquire a mass of them is, as I've said, using poe.trade which inevitably leads to me spending more damn time alt tabbed trying to trade my way up rather than playing the actual game. But oh wait, doesn't even matter because even with crafting there's still a layer of RNG to it, at least when it comes to coloring sockets to your personal specification.

And, I'd prefer that the game difficulty be gated behind actual mechanics, not RNG. What you're saying is akin to playing Roulette and winning and saying it's easy. You didn't win by skill, nor effort within the actual game. You won because you were lucky.
RNG is ok, but it helps if you use entropy systems, so you don't screw people on wrong side of Gaussian curve - just like in the case of Evasion. Crafting with fuses/jewelers happens to be the best example. :V

But yeah, other than that, this is what makes PoE replayable. You can't expect to get certain stuff if you do X. Its RNG, and this is why most of us is still playing it. Unexpected can happen.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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