[Feedback] RNG should leave (29.04.2016 UPDATE)
RNG in PoE one of the worst type of RNG, close to Chinese MMO or even worse.
Corrupted today x15 3lvl Empower, x12 Explosive Arrow, x3 Increased Burning Damage and few mixed 20/20 gems and got 1 21/20 gem, zero 4lvl empower, many lost level, lost quality, other just corrupted with no changes. <= That was today. Wasted 4000+ Fusing, stopped roll maps while leveled to 100 as it never work, Corrupted x34 T13 maps and no Vaal Temple, wasted so many orbs trying to craft some gear, never seen T1 unique drop for 4 years even tho i play a lot and has few MF char, and more happens to my char on that league. I claymed it to RNG one of the worst, bad and unfair thing PoE has. PoE heavily based on RNG and this should be changed. 6 linking = RNG, 6 Socket = RNG, 5 linking = RNG, 21/20 = RNG, "craft" in PoE = super RNG, drop = RNG, everything based and orienteered on RNG. And this make HUGE gap between "lucky" or more like manually fixed by GGG or GM and "unlucky" also fixed by GGG or GM. This is not fun or interested in any case: you farm few months to "craft" and if you "unlucky" you just wasted for nothing there months, want to 6 link your main item and was "unlucky" you lost that build and end up as bankrupt, you want vaal your empower and level tonnes of them with "unluck" mode made by GGG or GM you lost your time for no reason. RNG absolute in PoE and the best would be if RNG leave or at least nerfed. We still have no real craft, no real use for orbs that just feed no purposely but pure RNG and we got tonnes useless mods that add nothing but make harder roll/craft everything, no progress but RNG bullshit that only make some "lucky" win game and easy mode and "unlucky" lost everything and start again "grind" like Chinese or Korean MMO. We don't play ARPG or something, PoE more like Chinese or Korean MMO will full of gold farmer that use some sort of programs like bots or hacks. Maybe change it? Reduce gap between "lucky" and "unlucky" so it would be more fair and more players could just PLAY THE GAME! GGG should learn that games is not for time wasting, games should be interested in the subject and give positive emotions and fun. If player farm so hard for his any goal then let him achieve this goal, its easy. Right now PoE more like trading simulator and huge heavily pro trade orienteering game that don't punish traders at all, when absolutely punish players who try to craft. And this gap HUGE. Trading in PoE got so much power that it makes game looks like MMO or simulator stock exchange. I learned my lesson = no and never craft in PoE again, as GGG or GM make me 99% time "unlucky" with everything: map drop, craft, 6 link, vaaling items/gems, chance uniques, drop items, E.T.C. ____________________________________ RNG based system has problem, as stated before - it WILL screw up most people and helps few people. Win/Loss in this system absurdly high and insane, theres no space for fun at all. Crafting right now is RNG based. There's no guarantee to anything in which case you'll find yourself going into the gambler's fallacy sooner or later. And even when it comes to master crafting, some things are simply not attainable OR super weak and bad roll, such as Chaos resistance on items and spell damage on Necklaces. You cannot craft top tier affixes, you cannot craft Chaos Resistance, spell damage on necklaces, etc. These things are unavailable outside of anything except pure RNG and mod pool insane big to actually try it, WAY too much useless shitty mods that just fill the role of being mod that noone wanted and make craft even more harder. If RNG is lowered and crafting/finding items thus buffed = more players COULD and WILL craft, and it will be more like ACTUAL craft feels then pure wasting orbs. It will be more usage and more fun to roll yourself then safe it for trading. Reducing a lot of the RNG and giving people tools to craft and other stuff where RNG heavily focused, make players to play the game and stay longer in game. Buff and increase masters mods available to make masters more useful and worthy, it will helps to control RNG and help crafters. More players would try to craft, more will be happy with craft (if craft would be huge buffed and all trash shitty mods leave), more SSF players will play longer as they could UPGRADE their gear for higher maps and harder mods/new content like atziri and uber for SSF, more players will start to USE exalted orbs and other currency, more win/win situation then BIG LOSS/INSANE BIG WIN as we have now. And theres more good point to do it. Reduce RNG, increase deterministic factors! More vendor recipes would be awesome, add more crafting recipes into the game. Gave us GOOD and USEFUL TO EVERYONE recipes (not the same as vaal orb recipe that no one use as its bullshit), buff masters and remove useless mods (like life regen and similar). If all useless bad mods would be removed from game, then we dont need "smart drop" to make player feel higher content as new fresh player and and casual player as-well and it helps SSF players. " " " " " " " " " " " " " Affliction master craft service Affliction My IGN TreeOfDead https://www.pathofexile.com/forum/view-thread/2037371 Vouch Affliction veiled crafting all service all crafts mods Affliction SC master craft service Affliction SC craft mod! Veiled crafting Service Affliction craft PM: TreeOfDead Last edited by TreeOfDead on Apr 28, 2016, 1:38:19 PM Last bumped on May 27, 2016, 2:13:26 PM
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You don't play RNG to win you play RNG to lose.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. | |
@goetz playa you high
RNG is the yang. The economy is the yin. It's a core part of the game's design, meant to smooth the edges of otherwise pure RNG. It is intentional that players get social when they encounter excessive streakiness. Also, the only rational reasons to craft are: 1. The item is unavailable for trade, or the only available items are controlled by sellers who are behaving irrationally 2. You know a cheaper crafting method than what everyone else knows When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB on Apr 22, 2016, 10:11:09 AM
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+1
Spoiler
do not misplace your faith in RNGesus, he isn't real
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if there would be a even more determined outcome than now, i would totally lose against players with no real life beside poe.
also, how do you design a arpg with no random outcome, which is equally providing a ever challenging gameplay for people playing it 2h/day an 20h/day? i'm really interested because the only idea i can come up with, is taking away all their progress/items on character death to reset their progress in certain intervals. age and treachery will triumph over youth and skill! Last edited by vio on Apr 22, 2016, 10:57:09 AM
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There is only one challenging aspect left of this game and it's RNG. Take it out and I m done with this game for real
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With enough rolls, randomness becomes certainty. So the only thing you need to remove RNG is more dice.
"Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" | |
Would be fastest way to destroy game, poe is all about rng
Funnily enough, any addition that removes part of rng from game is highly praised by playerbase (masters, voricis bench, vendor gems, and now cadiro) |
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" One guy work 2h/day and second guy work 20h/day on same office and same profession , i clearly can see that they both should have same salary, 100% agree with you. You run few easy relaxed maps and get same wealth that i get for 20h hard working farm, absolutely correct and i think this is one of most fair decision from GGG and you. Well, to be honest, after i trashed so many vaals and gems (special empower) with NO outcomes or return i just lost all interest in game, all fun was burned today thanks to GGG or GM guy who turned my RNG to "unlucky". I'm not blind and can see how much currency, items, uniques, 6 links dropped to others (streamers, friends, guildies, players who im party with, etc) and what dropped to me, and i can say that i always get 20% or lesser that other get in same time and same map. For example, we 4 man party and run 100 maps, after collecting all drops i can say this is statistics. And same happens in any league, always. When i saying hard work i mean it, i'm do lots of recipe that i know and wiki have, do lot of farm, trading and flip, my master craft service that helps me, friends help and support that still help me to play this game, learn from all source in forum, sites, chats to get more info that will help me get some wealth. I really work for it and NEVER, not ONCE i get something useful or good from drop or from craft. 4 years no lifer and not even once light on my side like many people got for few months or days. Always hard work and learning, trading, etc boring stuff. I want to play the game, i dont want to do there stuff, but my RNG not allow it. If i has my RNG set to "lucky" and got lots of good moment like 6 link items with 6 fusing, carto box on T12 with 10+ red maps, perandus archive on T15 with tonnes red maps, something else to make me happy as player and other there "lucky" moment i would never complain about it, but it never happens NEVER. You dont even know what it is and how it drives away and ruin ALL mood to play PoE. Bad RNG or "unlicky" mod makes you see no real drop, no real craft, no socket or link anything, no maps, nothing at all... i still playing only bcs there is a few ways to skip Bad RNG or "unlicky" mod: like trading, flip, help from guild and friends, recipe, cadiro guys who cant afford it and sell it to me, and i am tired and bored from it. I want to PLAY, not this shit. So, i think you right about 2h/day and 20h/day should have same equally = nothing, 100% with you. Affliction master craft service Affliction My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Affliction veiled crafting all service all crafts mods Affliction SC master craft service Affliction SC craft mod! Veiled crafting Service Affliction craft PM: TreeOfDead |
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" I don't understand. How could RNG be a challenge? |