Excited about subclasses, but Juggernaut is laughable
" Thats problem: Marauders subclasses all useless and worst one, if we compare them to other class and subclasses. No idea why such a bad hate choice and negative against that one class (Marauder), but it could be anything: from racism to bad looking design that leave devs to worst out perform. Phrecia master craft service Phrecia My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Phrecia veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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Undeniable
8% increased Atack Speed + 1000 to Life Ha! Unrelenting 10% increased Fortify effect and duration per Endurance Charge +2% chance to gain an Endurance Charge when hit per Endurance Charge |
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" lol no. |
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" +1 Yes Phrecia master craft service Phrecia My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Phrecia veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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I also agree that Juggernaut is really underwhelming. Consider a life/armor based tank build.
If you choose the Juggernaut class, you pick (hypothetically): Unyielding (20% increased damage, 1.2% life regen if you have fortify) Unflinching (+1 max endurance charge...really) Unrelenting (4% increased damage per charge, 5% reduced elemental damage at max endurance charges) plus 25% increased attack damage and +45% increased armor So with 8 endurance charges, you have the following: 77% increased damage, 45% increased armor, 5% reduced elemental damage, 1.2% life regen (and it's not even up 100% of the time!!) If you choose the Champion class, you pick (hypothetically): Inspirational (30% increased damage, 5% increased movement speed) Unstoppable hero (10% increased fortify effect, 10% increased attack speed, 8% increased movespeed) Fortitude (You have fortify) plus 10% increased fortify effect and +45% increased evasion and armor and +5% increased effect of auras and +30% damage and + 5% movement speed. So with Champion, you have 30% increased damage, 18% increased movespeed, 10% increased attack speed, 45% increased evasion AND armor and 4% global reduced damage (since your fortify is +20% increased effect)!! And since you aren't using fortify as a gem, you can put in another gem like melee physical damage (45%+ more damage) or concentrated effect (~60%+ more damage) or life leech So as Champion, you run FASTER, you deal MORE damage, you attack FASTER, you have MORE evasion, you take the same global reduced damage (+-1%) and you have increased effect of auras. That's just not fair! Am i missing something? Last edited by Monitick#0045 on Feb 26, 2016, 1:56:20 AM
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