Rebalance Crit damage and the mechanics. (RT vs Crit + Poison Arrow)

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Rupenus wrote:


have you ever tried using a crit build with high gear or with budget gear?


Yes and i know how powerful and strong crits are.
Also you can see in youtube or twitch multiple vids that show how op crit builds.
"
Rupenus wrote:

A friend of mine has 11.5K health 75K RT cyclone char. Full mirrored. Nothing can kill him in this game. He is yolo'ing all around the maps, he can facetank everything, can do any mods, can do anything in this game.


Please give a link to his profile.




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Rupenus wrote:
DPS is not everything.
DPS plays really small part in this game after leech changes.


Some build full clear 82 level map and Alluring Abyss for 2 min at max, while different build clear 82 level map and Alluring Abyss for 30 min.

DPS is not everything, but clear speed everything in this game. Crit build require less and less currency to make them, after 2.2 they would needed even less with powerful subclasses, just saying.
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TreeOfDead wrote:
"
Rupenus wrote:

A friend of mine has 11.5K health 75K RT cyclone char. Full mirrored. Nothing can kill him in this game. He is yolo'ing all around the maps, he can facetank everything, can do any mods, can do anything in this game.


Please give a link to his profile.




"
Rupenus wrote:
DPS is not everything.
DPS plays really small part in this game after leech changes.


Some build full clear 82 level map and Alluring Abyss for 2 min at max, while different build clear 82 level map and Alluring Abyss for 30 min.

DPS is not everything, but clear speed everything in this game. Crit build require less and less currency to make them, after 2.2 they would needed even less with powerful subclasses, just saying.


While it looks like crit is getting some nice changes in the next expansion commenting on how powerful something might be in 4-5 months is just crazy IMO.

I could be a millionaire by then too, that doesn't really have anything relative to the topic at hand.


Clearspeed is important for some but not all, who cares if you can clear a map in 3 min or 2 min if the build that only takes 2 min is boring for you.

In regards crit costing less I don't think that has ever been the case. Crit weapon builds can utilize every dps mod possible on weapons, having the "perfect" stats on a weapon not only is much much more difficult in 2.0, its near possible outside of perm leagues. So crit isn't any easier in regards to weapons then before, hell even Windripper got nerfed in 2.0.

In terms of spells, yes some did get buffed and things like void battery aren't nearly as expensive as they once were, however self casters have to invest more into defenses now then ever before and potentially into the new (crappy) EB so they don't have mana cost issues. I'll say crit totems are much easier then before, but then you are playing a totem build (and those naturally have setup time and stuff)


Really though I'll attempt to address the points of your original post.

1. Crits are MEANT to be something you can invest into to make them happen often. Every single indication GGG has ever made in terms of balance has been reducing crit multi, while leaving crit chance relatively untouched. Yes this is different then most people are used to but that is for various reasons, including status aliments.

a. In addition specific items don't even work properly (uber atziri gloves) with subpar crit chance, the game is made around crits being something that when invested into can be relied upon.

2. Crit multi isn't that high if you aren't using legacy crit multi items it seems like almost every tree patch it gets reduced by a little bit.

3. I'm assuming you mean pure phys melee? Melee really isn't in a bad spot right now, if anything elemental melee builds are suffering because things like fortify don't do anything to help improve the damage and just give them the buff. 2 handed melee weapons have a very high DPS potential and RT weapons don't HAVE to rely on rolling all the mods on a weapon in order to achieve decent clearspeed.

4. RT is perfectly fine, if this were 1.2 I may agree with you to buff RT, but it isn't necessary and RT is probably one of the more common nodes picked up for 2 handed non staff builds (hell even some staff builds will take it)

a. Absolutely doesn't need more life attached to it. If it had any benefit like such builds like incinerate would just take the keystone and get any idea of sick nodes behind it because it would always be worth it. You need to seriously think about all the builds that would\could path in the area before you suggest such a change. Yes incinerate is getting nerfed, you still don't want people that aren't stacking crit to just pick it up for a free bonus.

b. Maybe more armor but melee already gets some decent armor nodes if they want.



As for PA you are so very wrong.

It requires gear and it requires or should utilize very expensive jewels.

PA requires pierce chance to increase its clearspeed, not only from an AOE perspective but also from a DPS standpoint, almost all PA builds try to use drillneck.

+3 bow is really required for top end clearing, 6 link ideal. Empower ideal. IDK how much you think a +3 bow cost, but its not as cheap as you are indicating here.

Ideally want a +1 frenzy neck and corrupted boots with +1 frenzy charges. Could use a +1 curse ammy as well.

3-4 stat jewels with damage and life. Those typically cost multiple exalts, moreso now that Havoc has made it popular.


No it doesn't require accuracy, but you can't do anything but shoot another arrow to refresh the duration, the DPS is fixated on a specific amount of degen, shooting an arrow from a bow that does 50-100 damage isn't netting you anything. About the only thing you can do is either curse on hit (if you hadn't already) or shoot ice shot in order to get the hypothermia DPS increase. Regardless the damage is similar to what you are going to see from these new spells in the next league.

You should view PA as a spell shot from a bow, but it has the downside if you do happen to miss you have to attack again to apply it.


Its aoe is rather subpar which means its shoot, move shoot move to ensure good coverage.

PA does NOT have the highest DPS potential in the game. Its artificially capped in terms of power because the weapon (aside from +3) doesn't have any effect on it, which means other stuff like +flat damage on jewelry, weapon ele, crit multi, ect all have 0 effect on its DPS.

How much do you think a white 6 link bow is? You also have to craft the bow and while the larger cost is that exalt you have to roll it a specific way and have high enough masters.

PA will probably be slightly nerfed in the next patch, if anything just getting the buff it got in 2.0 reverted would help.


No one plays rain of arrow because the mechanics are completely different. You should be comparing PA to a spell, its basically a degen spell, similar to burning. ROA works off the weapons DPS and while it increases ever so slightly from levels you aren't using a +3 bow to do any attack based weapon build. Rain of arrows is one of the "original" skill gems and it had its time of popularity its power is outclassed by various things like tornado shot and split arrow\chain.


If you hate PA your going to hate the new chaos spells being added in with the next league, its all degen\use and move type abilities.

Suggest next time you learn the mechanics of what you are trying to "nerf" before you post about it.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by goetzjam on Nov 25, 2015, 9:51:18 AM

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