Rebalance Crit damage and the mechanics. (RT vs Crit + Poison Arrow)
Thank god you aren't a developer.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" +1 Must be trolling or joke. " I just gave some easy options to GGG, but you right, crits as it is now pretty OP. " I add it option for GGG from start. I hope developers saw it and do something to balance RT and nerfed Poison Arrow damage. Necropolis master craft service Necropolis My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Necropolis veiled crafting all service all crafts mods Necropolis SC master craft service Necropolis SC craft mod! Veiled crafting Service Necropolis craft PM: TreeOfDead |
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" im really curious what crit build is OP seriously? "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
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" +1 I still remember that thread where OP suggested a 400% more multiplier behind RT :o), so cute. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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I have no love for the nerfhammer but the surgeons mod on flasks is stupid as fuck and should be removed asap.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" | |
EVerything that is op is fun, rt needs a buff i always thought a chaos res modifier would be nice, perhaps fortify adds 30% chaos res. Of course no love for ci as usual.
Last edited by Fhark on Oct 12, 2015, 2:49:23 PM
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" dont remember asking a node behind rt with 400% more damage... the closest thing to that was an attack skill i sugested some time ago with 400% more damage but a cooldown of 2-3 secs or a big less attack speed atached to it so in terms of dps it dosent change much, it was mostly a functional skill for cast on kill. as for crit goes surgeon flask have to go and so status ailments on crit. crit is all about damage and the hability to perma freeze, shock aswell as unlimited suply of flask is overkill. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 | |
From my perspective I_NO was commenting about the OP, not you.
And TreeOfDead has at one point stated that placing a 400%more damage node behind RT would be perfectly fine and acceptable. And defending that stance. Just saying, i don't expect any logical or balanced suggestions in this thread. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Stop crying about crit. It has already been nerfed several times on the tree.
Builds on the right side of the tree need the crit weapons (dagger, bow) to kill quickly and status ailments to help them survive. You can't nerf life on the right side of the tree and then also keep nerfing the crit nodes they rely on for damage as well. If a Marauder / Templar / Duelist with sword/facebreakers/staff/axe is getting HIGHER DPS with RT and HIGHER LIFE and survivability from the left side of the tree - why the fk would you ever build on the right side anymore? Everything that made crit good was nerfed - particularly low-life and high instant leech. Nerfing crit status ailments will be the last nail in the coffin. 400% more damage node behind RT? I think now I can say I have seen it all on PoE forums. | |
" Lets repeat thank god you aren't a developer once more. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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