Are you finding Divination cards useful or fun?

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Nephthysis wrote:
100+ runs without a drop is not "systematic" (I'm looking at you Dried Lake).


I have completed between 40 and 50 (Merciless) Dried Lake runs without seeing a card drop. I decided that they don't drop and stopped trying.
i quite like them. I dont believe in tarrot in real life. But i have a set of cards myself, cause they look awesome. Anyway..

So far ive spent like 50 hours playing new characters over the last two weeks or so and ive only found about 10-15. and none of them were double ups.

so all in all. I like them, but havent experienced them enough.
Smoother than Smooth.
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Wadjet wrote:
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leto2626 wrote:
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RaGoNXIII wrote:
Every merciless zones should be like end game maps, they should have made the levelling process normal/cruel, and make merc just +68, with small increments on levels on every act, without drop penalties. So we don't feel like wasting our time farming for a specific card in a 62 zone because the card just drops also on a 78map that you won't never see.


This is the biggest issue (besides my obvious disappointment in the creativity of some Highgate supporters).


Well, to be fair, a lot Highgaters I've talked to just got tired of their ideas getting nixed then waiting 1-2 weeks+ to restart the submission process. Yes yes, I know 2 or 3 weeks is nothing considering what a lot of us went through (still going through) regarding unique design, but still, fact remains that there are significant restraints on what GGG will allow regarding card design. I, and others, have submitted multiple card ideas that (imo) are pretty unique, fit a needed void, and aren't gamebreaking. But I digress.

Please fill us in on your idea for needed/missing cards; there are people waiting to submit. If history is any indication, they will probably relax/revise the submission criteria at some point, and if you still have a card design, you can hopefully design a more creative card without disappointing players like yourself.


If I could have my way, I'd like to see a div card that allows us to get the IIQ gem. Mostly because of the leagues, ofc. There are plenty to be had in standard.
A couple months in... and "nope". Haven't even turned in a set since beta. Just. Don't. See. The. Point.
im still waiting for the one that gives 5x currency items to give me 5 mirrors, thats how it works right?
IGN: Arlianth
Check out my LA build: 1782214
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LMTR14 wrote:
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Heli0nix wrote:
Like any other drop in this game i see them as a bonus to base currencie income.
Div cards are fun at all and well designed.


they are NOT a bonus. currency drops have been stealth nerfed to compensate (esp higher currency)





I likie div cards. It is cool to find one and handling cards to monk in a4 is somehow exciting. They also make famrming certain zones better.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Oct 7, 2015, 3:13:55 AM
I'm not a huge fan tbh... i do like them, they're a nice side objective to complete... WHEN THEY DROP.

To the highgate supporters... you must be filthy rich, or have rich parents, coz... no one spends 1 grand to make a card that gives you fucking 3 chaos orbs.
Twitch: twitch.tv/slayertip

Helping people with their builds, its somewhat a hobby, and a passion of mine, so don't be shy!

https://www.pathofexile.com/forum/view-thread/1715639 <--- Build help forums thread thingy.
Running 2 characters through this new league, 1 character has found 4 an the other none lol
you're better off trading for them

sadly

i've gotten way more of said 'card' items than the cards themselves...tabula and the likes


makes you wonder...
I've only tried to farm for a few and that quickly dissipated based on rarity of the drop and knowing that I would have to continue that same pattern of grind for six or more times.

Now it's just kind of a bonus thing that slowly accumulates over a long period of time.

Which, I feel, undermines the overall effect they should have. That being, a more direct route to an item.

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