Protecting your "PRECIOUS" economy ain't working so give up and fix desync instead



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Let's be clear, the burden of proof actually lies with your claim that desync isn't an issue considering it's the most discussed topic on the forums and always has been. Since my point was two parts--dwindling player base and cheating isn't prevented--let's look at it.


Never said it wasn't an issue for everyone, just not an issue for myself. I do admire the redirection though, but lets take a look.

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Let's compare some stats:

1. Starting with Steam. Peak today 8.3k players. Even if we were generous and assume that only 1/4 of the poe community is made up of Steam users (which is close to what most people assume; I think it's actually more like 1/2), that still only puts the active players around 35k (or 17k if I'm correct). We don't actually know what % of players Steam users make up, but we do know that the ratios will be proportionately consistent across the player base. A year ago, the average was about double what it is now. We can see big influxes of players when a new season starts, but where those peaks hit is telling; less each time. It doesn't take a genius to see that this game's player base IS dwindling. It's not like poe will "die" any time soon, but we can clearly see that what GGG is doing is not working. It will be a slow death unless they do something about desync.


Yeah lets assume steam stats are a good depiction of PoE in a whole, especially when most players have played and will continue to play the stand alone version, that assumiomption is something people use to get people on there side in an argument like this, only ignorant people will agree with using steam (which is and will always be the minority of users) as a baseline for an argument like this.

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2. According to this article the game's total peak in 2013 was around 70k concurrent players. But hold on, they have 3.7m registered accounts? That's 1.89% of total players playing at once. That's the best they ever had.


Some random article from almost 2 years ago you want to use to prove your PoE is losing TONS of players every single day because of desync, honestly get real stop trying to pull articles FROM almost 2 YEARS AGO to prove a relevant point now.

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3. As for the cheating, this has already been established as fact many times in this thread via the confession thread and quotes from Chris himself about the map hackers. Let's not forget the botters either.


Map hackers are the VERY least of my concern when it comes to cheating as a whole, the effect it has on other players (aside from races and yes I do kind of race) is extremely negligible.

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So now it's your turn. Where is your evidence?


Evidence of what exactly, please I can't begin to read your mind.

Just noticed you have literally 0 characters so your either legatus on an alternate account or someone that doesn't bother to play the game anymore, either way you specifically won't get a response from me anymore.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Haha, nice. Commit multiple logical fallacies whilst avoiding the actual points made by the data, then pull an ad hominem. Classic. 10/10 trolling, bro.

By the way, the reason you see no characters is that I am among the Steam users, and I had to make my forum account after I already started. But I'm glad it worked out that way, because I don't have to deal with people trying to act like how/what I play is somehow relevant to an argument about desync.
Last edited by AlbinosaurusRex#6133 on Jan 30, 2015, 10:02:30 PM
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goetzjam wrote:

Just noticed you have literally 0 characters so your either legatus on an alternate account or someone that doesn't bother to play the game anymore, either way you specifically won't get a response from me anymore.


As I haven't been banned or probated, there is 0 reason for me to need to post on a different account when I can post on this one just fine. Also, I don't bother to play the game any more myself currently so I'm not sure why that is really relevant; desync and poor balance have pushed me away from the game. It's just a forum for me currently, though a buddy of mine wants to play POE so I might get dragged back in now unfortunately.

I'm still waiting for your video depicting how little desync affects your gameplay.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jan 30, 2015, 11:30:10 PM
The funny part is that Legatus and I may mostly agree on desync, but I remember a few times in the past where we've had disagreements over other topics. That we would be accused of being the same person is just proof of how desperately weak your argument really is--you are looking for anything you can outside of the argument to drag into it because your own position lacks substance, as usual.
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AlbinosaurusRex wrote:


1. Starting with Steam. Peak today 8.3k players. Even if we were generous and assume that only 1/4 of the poe community is made up of Steam users (which is close to what most people assume; I think it's actually more like 1/2), that still only puts the active players around 35k (or 17k if I'm correct).


That's concurrent players, not active players. I'm not in that number (haven't played the last 2 or 3 days) but I'm still an active player :) Big difference.

GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Just played the Masters daily missions. The Zana mission was in the Necropolis map:
Spoiler
With the insane amount of necros and all other creatures I can desync like crazy. At one point a group of necros were resurrecting the creatures fast and the action was crazy. I was firing fast and furious and was standing still for about 8 or 9 seconds (I didn't move at all) and got desynced to another location. If that isn't proof that "action prediction" is a total failure then I don't know what is. Totally insanely fun Zana map but of course it was another timed map to go around and touch all the pillars for which there is no hope of completing in time. Not with the tight doorways and the rooms packed with mobs and necros. Any chance of running past them and all the doorways, well, you get the picture. This is just one of the many timed Zana mission maps where desync rules if I want to run fast to get to all the pillars before time runs out. Another migraine moment for me and desync (fortunately I played it safe and didn't die in spite of many desyncs).
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Xavderion wrote:
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AlbinosaurusRex wrote:


1. Starting with Steam. Peak today 8.3k players. Even if we were generous and assume that only 1/4 of the poe community is made up of Steam users (which is close to what most people assume; I think it's actually more like 1/2), that still only puts the active players around 35k (or 17k if I'm correct).


That's concurrent players, not active players. I'm not in that number (haven't played the last 2 or 3 days) but I'm still an active player :) Big difference.

 Out of what total accounts: 6.5 million?, 7+ million? This is further evidence that desync is a major reason for the high "I quit" numbers. GGG can try to sugar coat it all they want or pretend "it's not happening" but we all can read between the lines here and GGG's silence on the whole problem tells me they're so stuck in the proverbial "rock and hard place" with their server/client programming model failing to keep both sides in sync. This forever serious problem drove my 2 best friends out of PoE in summer of 2013 and we 3 have played all the oldies from Balder's Gate I and II to D1, D2 (at least a dozen times), D3, and D3:RoS, TQIT, and we 3 even enjoyed TL2. We even gave Neverwinter Nights a try. So for anyone to post that desync is not a problem must be playing PoE with rose colored glasses on. It's time to take them off and see PoE for what it really is, a super fun old-school style arpg but with massively infuriating amounts of desync.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"
goetzjam wrote:
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How much proof do you really need? Especially when you provide nothing to the contrary.


So the burdon of proof lies on the person disputing the claim rather then the one making it? Does that not seem backwards at all to you.

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We all KNOW that cheating happens, and we also know that the player base is significantly smaller than it was a year ago, and that was smaller than 4-6 months before that. People leave all the time because they get fed up with the desync and how stale it makes the meta.


Ok, your "facts" have no source and you are PRESENTING THEM AS FACTS, not opinions.


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It's hard to justify buying more than stash tabs while desync is an issue that they haven't resolved in... what? Going on 3 years now? I'd be happy to buy supporter packs if the game only ran smoothly. And no, it isn't my rig or my connection.


So it isn't my rig or connection either that make me not have desync like you, so what is it, please I'd like to know. I was really just being funny when I made that point. I have had 3-4 different ISPs (one being a FREAKING TETHERED phone connection) 2 different physical machines, but 3 total operating systems, windows 7 (on both desktop and laptop) and most recently (currently) Windows 10. Everyone's experience with desync is different then others, this isn't a timeline issue for how long it takes to resolve, its the principle, you don't typically change a principle of your game, even if it can improve the experience for some players overall because then you alienate those players that supported your game from the start.


Its the combination of everything that makes it so you have desync as bad as you do. I don't care if its the PC\ISP\route or the INTERACTION between those and GGG's code, its still a combination issue. Post all the speed test, routes, ect all you want contact GGG support and see if the technical staff has recommendations, follow the things I suggested, such as quartz flask with movement speed around mobs, /oos macro, ect. Saying NOTHING has been done in 3 years is completely asinine, quartz flask were added to the game, are you disputing the fact those help? I don't have the answer to everything that has been done to help with desync (quite frankly because its a non issue for me currently) but don't pin this SOLEY on GGG. If it was COMPLETELY a code issue then EVERY SINGLE PLAYER WOULD EXPERIENCE IT THE SAME EXACT WAY WHEN ENCOUNTERING THE SAME EXACT SCENARIOS and that SIMPLY IS NOT TRUE.


I'm sorry but I'm gonna call you a liar. If you claim to NOT get desync, you are full of fucking shit. EVERY SINGLE PLAYER is suffering from it, and if you are not, you must be the fucking serverside client itself, so I hope you have a GREAT connection and PC.
And calling Quartz Flask a solution to Desync is just plain Ignorant when we all know how important your flask Setup is for Endgame Maps and Uber Atziri etc.

Personally I think you hyperbole and argue on the level of a grade schooler, so I'm not gonna bother with your posts anymore, if this is the level you post at.

Desync is a problem. And a fucking Quartz Flask, is not the goddamn solution.

Desync does effect different people in different ways. I *rarely* Desync, but I know others do a lot.
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Narlugh wrote:

I'm sorry but I'm gonna call you a liar. If you claim to NOT get desync, you are full of fucking shit. EVERY SINGLE PLAYER is suffering from it, and if you are not, you must be the fucking serverside client itself, so I hope you have a GREAT connection and PC.
And calling Quartz Flask a solution to Desync is just plain Ignorant when we all know how important your flask Setup is for Endgame Maps and Uber Atziri etc.

Personally I think you hyperbole and argue on the level of a grade schooler, so I'm not gonna bother with your posts anymore, if this is the level you post at.

Desync is a problem. And a fucking Quartz Flask, is not the goddamn solution.



Don't be sorry if your calling someone a lair just do it.

I'm claiming desync doesn't affect my gameplay, I don't use /oos on a macro, I don't use quartz flask, I don't change anything that I do because of desync. The few times it happens to me typically is during races where my character doesn't have the correct defenses to survive any mistake or positioning.

Considering my position in the US, I doubt my laptop and or desktop is the server.

Don't agree with me that is fine, call me a lair that is fine, but stating my arguements are "childish" is just ignorant, read my post and read the people complaining about desync and tell me those thoughout responses are more mature then mine.

We have someone responding in this thread with 0 characters, 0 achievements, 0 anything, that by definition is a troll. He's never played the game on that account.

Never denied desync was a problem, only that certain aspects allow for players that have it or have it as bad as they do to do something besides complain on the forums about it. Re-read my post, my position still stands that the game shouldn't be compromised in order to lesson the effects of desync.

Don't reply to me if you don't want I don't care the amount of 1-2 line responses that don't present anything of value to the conversation just further proves my point. Only person I called out and won't respond to is the person that hasn't played the game on that account.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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