Until melee is fixed, a lot of people will not comeback.

900 is what the last one had when I looked on the trade site, idk

Regardless it has a lot, and no it doesn't take anything else. You get a shavs and automatically get two or more extra auras plus pain attunement plus whatever other low life items you can use in your build. It's cake after shavs. Any build who before could not fit discipline or grace now fits it easily.

Unlike Solaris lorica, which gives the build enabling effects but has huge drawbacks
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jan 15, 2015, 4:00:51 PM
"
Snorkle_uk wrote:


well 8k armour on its own is certainly not very useful, but if you were an armour spec youd be getting more like 25k+? Which still imo nowhere near as good as getting 15k armour with 8k evasion and ondars, at that point I'd argue armour is a very useful part of a strong defensive setup. Don't get me wrong you obviously dont need those things because you have over 10k life, your damage is insane, youre killing uber... safe to say thats a seriously GG character for sure so thats absolutely not a criticism, just a general observation for different builds than yours. Im presuming legacy kaoms, with kaoms you lose your biggest slot for armour so thats the tradeoff, you cant do both efficiently and if you do one you probably dont need to do the other.

Kaoms has that life buffer which allows you to take big, spikey elemental damage without worrying too much, which against uber atziri is massive. But for general mapping that defensive loss is a thing imo. I watch kaoms armour builds on streams etc, and theres times where they very quickly lose 4k life in a situation where a proper hybrid armour+evasion setup or a coil evasion acro setup would barely have been scratched. I feel like sometimes the kaoms enthusiasts think "see, if I had a 5k life build there I would nearly have died, thank god for 10k hp" without appreciating they would probably have taken about 400 damage if they wernt wearing a 664 armour chest with no evasion+ondars in their setup.

The lifepool method works though for sure. My ci melee witch is the same, awful defenses compared to proper hybrid/coil, takes ridiculous amounts of damage by comparison, but 10.5k energy shield so you can afford to. I think where it goes wrong is when you make a 5k life character and still have like 8k armour, base shield block and thats your defenses, might cut it with a 10k life pool but without that you need actual defenses, 8k armour is not defenses, its about 1/4 of what you need. Double it then add 8k evasion and ondars, and a little more block. How? Well use some of the exalts you saved not going kaoms heat or ci.


The cost thing, its not purely a melee issue. A shavs crit arcer or a shatter chuck build is way more expensive than most life based melee for example. Attackers in general, ranged or otherwise are more expensive than spell casters, ci almost anything is more expensive than the life version. Some builds are more gear intensive to work, I think thats always going to be a thing. Life melee is far from the most expensive thing in PoE, you could build an entire character that can beastmode lvl75+ maps for less than the price of a shavs, and to make the shavs as tanky as you are already that guy needs to spend as much again on other slots, maybe more.


good points but in all honesty HP > Armor always in my opinion

you will have a IC cwdt or anything of that sort thats more than enough protection from physical anyway

the only armor i have is basically from gear/3 end charges

the only armor passives really taken was through the HP tied armor nodes and soul of steel (testing)

also armor does nothing at all vs. spell / elemental damage

which is why i still think HP is better anyway

---

my thoughts on the cost of certain builds

i dont know much about shatter chuck either way they use that mirrored wand or the unique prophecy wand? i think

gear depends on how much your willing to go with it in terms of cost big difference from the 38ex unqiue wand or a mirror wand

(anything with bis gear even the crappiest skill will be amazing)

lol think BIS gear with Shock Nova or something

but i can see your point in regards of gear cost / melee usage though i think its pretty valid that cost is "every" build issue

but finding out the cost/effectiveness of builds

ie: (that ice shot / puncture build) was absolutely amazing synergy from last patch

---

regarding shavs and their use

the really powerful thing is the LL from blood rage which also boosted by lvl4 enhance is insane

the auras while nice and adds damage is nice but that blood rage is completely off the wall

---

some ppl have requested gear list really hasn't been updated but i looked it over its pretty much unchanged except some gems finally went 20/23 or 21/20 or something not much

http://www.pathofexile.com/forum/view-thread/1065143


"
Legatus1982 wrote:
I already said why shavs is bullshit:no drawback with really op benefit.

Solaris enables the same builds but has a real drawback. Shavs does all kinds of really op shit and has NO drawback. You can easily be resist capped with other items and even if 900 es was somehow lower than the usual rare item (which it really isn't) you can run discipline on your life plus another aura still while getting extra damage from low life nodes.


do you have a shav? have you experienced it yourself?

there are some drawbacks



resist are not as easy to cap as you think especially if you need to be running certain gear for boosted +1 on gear to pump your auras

or at least i had trouble since most of the gear was dmg focused ie: +1 rainbow/vertex etc to boost up aura effectiveness

it is also much much more prone to status inflictions

few others probably not thinking of them atm?

while the added auras ability is nice

the only really broken thing i can think of from shav is the blood rage tied together with lv4 enhance is the most insane attack speed increase



Last edited by Pepock#6039 on Jan 15, 2015, 4:29:32 PM
I don't have a shavs but I have played with CoD on several builds which has ZERO resist unlike shavs which has a good lightning roll, and I never had problems capping resist, ever. Least of all if I were given a slot to place an extra purity aura.

The status affects apply to literally every ES build in the game and is not specific to shavs.

You are not required to stack more DPS items in your other slots while using shavs, that is a choice you made due to how OP some of the low-life items can be.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jan 15, 2015, 4:57:55 PM
"
Legatus1982 wrote:
I don't have a shavs but I have played with CoD on several builds which has ZERO resist unlike shavs which has a good lightning roll, and I never had problems capping resist, ever. Least of all if I were given a slot to place an extra purity aura.

The status affects apply to literally every ES build in the game and is not specific to shavs.

You are not required to stack more DPS items in your other slots while using shavs, that is a choice you made due to how OP some of the low-life items can be.


the synergy with it yes using those certain items

but its really hard to not view this as a "i dont have shav" so its OP

only problem again with shavs i have is the blood rage attack speed with enhance

i don't think it is as unbalanced as you say the item itself is

regardless its getting cheaper and cheaper you can find nonlink for 55ex (non-legacy)
Last edited by Pepock#6039 on Jan 15, 2015, 6:27:42 PM
Lol, you're barking up the wrong tree guy. If I had a shavs the only thing I'd do with it is sell it. Everybody on these forums knows what kind of builds I play and they aren't shavs builds.

Fact is it's OP, moreso than Mjollnir because Mjollnir has real drawbacks namely the cost to wield. Shavs has no drawbacks for the builds it enables. Anything missing from the item itself is easily picked up elsewhere or made up for with the flexible and easy benefits provided.

You don't need any other items besides shavs to use a shavs build, you can play the game with nothing but shavs, rares, and pain attunement and be twice as effective as non-shavs builds because of the extra auras with no penalty and inherent benefits of Pain Attunement and the like.

Does it break the game by itself the way Mjollnir or CoC can? I guess not, but in my mind any bullshit mechanic that has no drawbacks is, well, BS mechanic. It has no penalty for the builds it enables and as such even does fine in builds that aren't designed for shavs.

Compare that to Mjollnir, which is total bullshit in the builds it is designed for and yet can't be wielded by normal characters because normal characters don't have 400 of two stat types. Shavs has nothing holding it back, it's just a really stupidly good chest piece without a penalty.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jan 15, 2015, 7:01:36 PM
Shav is the most broken item which should have never existed. It brought only imbalance and the progression (regression?) of the skill tree was dictated by this item since it's in game.

A former owner of several shavs, as it appear it matters for some reason.
This is a buff © 2016

The Experts ™ 2017
"
Legatus1982 wrote:
Lol, you're barking up the wrong tree guy. If I had a shavs the only thing I'd do with it is sell it. Everybody on these forums knows what kind of builds I play and they aren't shavs builds.

Fact is it's OP, moreso than Mjollnir because Mjollnir has real drawbacks namely the cost to wield. Shavs has no drawbacks for the builds it enables. Anything missing from the item itself is easily picked up elsewhere or made up for with the flexible and easy benefits provided.

You don't need any other items besides shavs to use a shavs build, you can play the game with nothing but shavs, rares, and pain attunement and be twice as effective as non-shavs builds because of the extra auras with no penalty and inherent benefits of Pain Attunement and the like.

Does it break the game by itself the way Mjollnir or CoC can? I guess not, but in my mind any bullshit mechanic that has no drawbacks is, well, BS mechanic. It has no penalty for the builds it enables and as such even does fine in builds that aren't designed for shavs.

Compare that to Mjollnir, which is total bullshit in the builds it is designed for and yet can't be wielded by normal characters because normal characters don't have 400 of two stat types. Shavs has nothing holding it back, it's just a really stupidly good chest piece without a penalty.


So 2 items do the same thing, one has drawback (pretty significant) the otherone doesn't but is super rare. One is OP the other isn't? Come up with a build that uses shavs and NOT EXPENSIVE rares\unqiues in other slots that make it op, you won't be able to. The item enables those low life builds, it doesn't make them OP, auras do, flask do, its everything about low life WITH EXPENSIVE items that makes it op, but that is any build. By your logic solaris lorica should be OP too.

Again this really has nothing to do with melee....
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
RE: Shavs

Synergy


/discussion
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
"
goetzjam wrote:
"
Legatus1982 wrote:
Lol, you're barking up the wrong tree guy. If I had a shavs the only thing I'd do with it is sell it. Everybody on these forums knows what kind of builds I play and they aren't shavs builds.

Fact is it's OP, moreso than Mjollnir because Mjollnir has real drawbacks namely the cost to wield. Shavs has no drawbacks for the builds it enables. Anything missing from the item itself is easily picked up elsewhere or made up for with the flexible and easy benefits provided.

You don't need any other items besides shavs to use a shavs build, you can play the game with nothing but shavs, rares, and pain attunement and be twice as effective as non-shavs builds because of the extra auras with no penalty and inherent benefits of Pain Attunement and the like.

Does it break the game by itself the way Mjollnir or CoC can? I guess not, but in my mind any bullshit mechanic that has no drawbacks is, well, BS mechanic. It has no penalty for the builds it enables and as such even does fine in builds that aren't designed for shavs.

Compare that to Mjollnir, which is total bullshit in the builds it is designed for and yet can't be wielded by normal characters because normal characters don't have 400 of two stat types. Shavs has nothing holding it back, it's just a really stupidly good chest piece without a penalty.


So 2 items do the same thing, one has drawback (pretty significant) the otherone doesn't but is super rare. One is OP the other isn't? Come up with a build that uses shavs and NOT EXPENSIVE rares\unqiues in other slots that make it op, you won't be able to. The item enables those low life builds, it doesn't make them OP, auras do, flask do, its everything about low life WITH EXPENSIVE items that makes it op, but that is any build. By your logic solaris lorica should be OP too.

Again this really has nothing to do with melee....


Since when does the RARITY of an item dictate how OP it is? What makes it OP is the effects once you have it equipped on your character

but you're right we are digressing a bit :(
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jan 15, 2015, 10:12:26 PM

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