Melee is the worst bullshit ever in poe
Resistance flask vs volatile I guess. If you're really scared portal out and get the corresponding flask. I also believe every melee char should carry some kind of ranged attack for emergencies.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Resistance flask vs 'added different element' works wonders
And 'ranged attack for emergencies' is perfect melee diagnosis | |
they just dont 1 shot a char with decent life and defenses. Some of the tora mobs were bursting people to death in horrible ways and that was nerfed. The only one thats actually a real danger to a char with decent defenses is the exile with minion instability, you just have to outplay her and be aware. If you let your screen descend into chaos where you are not in control then you are asking for trouble, have patience and play better is the answer if you are dying like that.
Desync doesnt increase the damage you take. Heres how it works, the enemy aims at your location, you move, the shot misses. It doesnt matter if your location on the server is different to your location on the screen, as long as you moved you are not longer where the mob was hitting. On the server you could be walking right into the middle of where you are seeing the boss slamming, that doesnt matter because he is slamming where you were standing before you moved, as long as you moved far enough to escape his aoe that was centered on you its fine. Desync effects everyone, not seeing stuff under water effects everyone. Desync deaths happen but such is life, happens to all classes regardless, doesnt mean theres anything that needs fixed with melee. |
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" having melee level defenses to cope with the inevitable swarms of mobs you will get toe to toe with is also the perfect range diagnosis. Melee chars can easily achieve having a ranged attack, very few ranged characters can achieve having melee level defenses though. Proper melee defenses that is, not whatever you guys are playing thats obviously not working at all. |
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I've been hit by a volatile blood for in excess of 8k HP (I survived luckily), this was with both a ruby and a topaz flask up AND a party member had just popped a Vaal Discipline...... I got lucky, for real.
In a party it can get really hard to see shit like this as a melee unless you feel like "leeching" and staying out of packs. In fact, I did not even see the volatile monster but popping defensive flasks as you engage is simply good practice and basically mandatory if you aspire to level 100. IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Last edited by Ashen_Shugar_IV on Jan 2, 2015, 6:13:38 AM
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@Snorkle
You mention several times over your last posts having "melee level defences". By your own admission you state that melee require higher levels of defence than ranged. Nobody is able to conjure these defences out of thin air, and therein lies the issue. The cost of the requisite defences heightens the disparity. EDIT: Re: Desync Just because it happens to everyone does not mean that all are equally vulnerable to the same extent. You know this. IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Last edited by Ashen_Shugar_IV on Jan 2, 2015, 6:26:14 AM
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" It looks like you know what you're talking about, but you still missed the effectiveness of plain phys damage nodes, which is the main reason I made sure to grab all of them (except the ridiculous out of reach ones near marauder). There's an important reason why I spend points on crit/crit damage and generic phys damage and not on melee physical damage in the dagger nodes. As for my defenses, I'd very much like to grab more life on the tree but there just aren't that many life nodes at the top. I'll probably go down to templar and grab his life nodes past level 80, so the build will finish (at 100) with about 180% life and, probably, those dagger damage nodes you mentioned (because there aren't any regular phys damage nodes left to grab). More importantly, your fear for caster defenses is misplaced. They are by far the most effective mitigation. The not-insignificant defenses I'll be stacking include: 30% reduction to all from MoM, 16% reduction to all from endurance charges (+1 oak), god-like status from enfeeble including 29% reduction to all, (+ 35% reduced mob accuracy (50% with quality), 35% reduced crit chance, 35% reduced crit multi at lvl 35) near-permanent bonus 6k armor and ev (surgeon flasks on crit build), ~30% evasion from gear, 21% block, flat reduction to phys and fire from AA, and permafrozen mobs due to hatred on a crit build. The first three things alone on that list stack for more than 58% reduced damage of all types, and that's before AA, evasion/accuracy, freeze, and flask applies. Mobs are at least chilled all the time (30% less damage output over time) and thanks to dual curses enfeeble can be up all the time, and if necessary, temp chains as well. And passive life leech is constantly putting my HP back up to full without the need for a gem slot. I have a video of myself literally facetanking a blue devourer pack in 1.1.0 and that was before charges were easier to get thanks to vengeance + charge on melee stun. It was also before I had dual curses in the build. I don't know too many builds that can do that. Mom by itself basically multiplies my life pool by 1.3, easily making up for missing hp from tree. In most cases by the time AA applies I am taking literally 0 actual damage. It's not really relevant though since they're all permafrozen anyways. As for whether this has any bearing on melee's viability, it does not, as many have told you already the problem with melee is not normal gameplay. Its the random miracle stacking bullshit that kills people, which all characters are vulnerable to melee or not, regardless of build or gear, and melee is always more vulnerable to that. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982 on Jan 2, 2015, 7:28:30 AM
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" you get swarmed with mobs as ranged only if your dps or skill is not up to par. sorry. but ranged can offscreen for miles, can kite, has more time to tp-out/logout. being swarmed is a melee thing (or bad ranged players). ranged chars DO NOT NEED melee-level defences (and what hurts even more - they CAN achieve it for little to no extra cost) the mere fact that while playing crit bow your most dangerous enemy is oneself speaks volumes. 'oh, where did that boss go?' is the ranged diagnosis. " this sadly is lol-worthy. desync when playing bow char is pretty much non-existant, same with casters. you desync when you click mobs/stun/freeze/impede their movement in any way. ranged most frequently one-shot, stay far away (so no pathing issues). there is little to cause desync if at all. with melee it is A CONSTANT state. if you claim that this is not a SIGNIFICANT disadvantage then well.. and desync vs positional BS (minion instability, Magnus FB, Minara firestorm, range from that GMB voidbearer) WILL kill a melee player. ranged doesnt give a damn about such stuff. the only thing i agree is - underwater reflect/storm call applies to all classes. but thats it. | |
Misterknife stands in void flame all day. GMP actually reduces the damage he takes. Har Har.
/stupid self promotion my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982 on Jan 2, 2015, 7:41:56 AM
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Spoiler
" I don't think i've killed myself in melee from one of these mobs unless it was -max or I wasn't capped res. As for legatus regarding this: "The not-insignificant defenses I'll be stacking include: 30% reduction to all from MoM, 16% reduction to all from endurance charges (+1 oak), god-like status from enfeeble including 29% reduction to all, (+ 35% reduced mob accuracy (50% with quality), 35% reduced crit chance, 35% reduced crit multi at lvl 35) near-permanent bonus 6k armor and ev (surgeon flasks on crit build), ~30% evasion from gear, 21% block, flat reduction to phys and fire from AA, and permafrozen mobs due to hatred on a crit build." And before you also had either max block or very high block in addition. Don't you think that might be a little too powerful? In regards to responses (not necessarily from you) that you have or still can die, that is kinda the point isn't it? Whats the purpose of playing a game HC if you know you have no or so very little chance of dying? https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |